Same game. New name.
World Builder outgrew its name, so it got a real one: Berm.

What Berm is
Berm is a co-op sandbox about shaping a world with your friends. Grab the Brush and raise mountains, carve valleys, and dig lakes. Grapple and jetpack across what you made. Grow the map when you want more room. Then hand a friend the code and let them loose on it.

The road here
The last several big updates turned the game into what it is today.

Build it together brought the Brush into play mode, so sculpting stopped being a menu and became something you do while you run around. It added building together with friends, bridges to string across your canyons, achievements, and world export.

The 1.0 update made the world feel alive. You now watch your friends' edits land in real time as they sculpt. A sun and moon cross the sky, clouds drift, and weather rolls in. The wildlife got personality: critters wander, startle, and flee for cover. A photo mode captures it all, and the whole game wears the new Berm look.

What's next
Toys. Lots of toys. The next update is built around a gun that spawns things, and I will leave it at that for now.
Berm Rises
1.0.0
22 July 2026
🎁 Added
  • World Builder is now Berm. Same game, same one-person shop, new name that fits the dirt-moving spirit better. Everything you built is safe: saves, achievements, and friend codes all carry over. The version jumped from 0.7.0 straight to 1.0.0 on purpose.
  • Berm has a voice now. This is the first real sound pass, with more than 30 hand-mixed effects across moving, tooling, building, and the little world moments in between, plus ambience once you are actually in a world. Menus and the editor stay quiet on purpose. Background music ships off by default, and you can turn it on any time in Options.
  • Live terrain in co-op. When the host reshapes the land, everyone else sees it happen as it happens instead of waiting for the next sync.
  • Photo mode. Drop into freecam, frame the shot, and pull focus with a real depth-of-field panel. Right-drag zooms the lens, and your composition sticks around between sessions.
  • Weather you can set. Clear, Cloudy, or Rain, switched right from Options (the host makes the call in co-op).
  • A living sky. A real sun disc now tracks across the day, with procedural clouds rolling overhead.
  • Effects on everything. Jetpack smoke puffs, rocket-boot heel trails, dust kicking up under your steps, and a little sparkle on every brush op.
  • A brand-new landing screen. A proper title band, a jump-back-in rail for your recent worlds, and an inline friend-code slot to hop straight into a friend's build.
  • Rocket boots that look the part. The boots wear real footwear now instead of a bare effect.
  • Graphics settings. A new Graphics tab lets you match the visuals to your machine, and it remembers your pick.
  • A first peek at what's next. The build radial carries a greyed COMING SOON Bore wedge, an early look at tunneling and caves landing in a later dig.
🧼 Improved
  • Options got simpler. Four clean tabs now, and paint color moved onto the marker where it belongs.
  • The create flow reads better. Pick the feel of your world, then just the size. Terrain style is promoted up front with art-style glyphs that show you what you are picking.
  • New players start gentler. Look sensitivity defaults to a calmer 0.7x for both mouse and controller.
  • Freecam respects your settings. Photo sensitivity now follows your look setting, with its own slider, plus a lens-zoom slider that resets clean.
  • Cleaner menus throughout. Every submenu closes with a single top-right X, danger buttons went borderless, and the Browse Worlds panel dropped its double frames.
  • Recents cards went borderless for a calmer landing screen.
  • The world map is smarter while it loads. The tiles minimap shows every cell with a loading spinner as a big world streams in, and small 2x2 worlds scale up to fill the card.
  • Smoother terrain generation. Freshly grown tiles blend their climate into the neighbours instead of hard-edging at the seam.
  • Gentler streaming. Trees and props fade into place as you travel instead of popping in.
🪛 Fixed
  • The third-person camera no longer wobbles when you stand near tall terrain.
  • Clouds lost an ugly diamond-plate artifact.
  • Guest edits and prop placement route reliably in co-op instead of occasionally dropping.
  • Guests get proper credit for achievements they earn in a friend's world.
  • The guest join screen sits centered again.
  • Landing-screen controller hints only show up when you are actually on a controller.
  • Growing a new tile mid-action no longer collides with the world regenerating.
  • The key legend description renders in the right spot, and the Waterworks achievement text finally says what it actually does.
🚯 Removed
  • The separate Paint tab is gone. Paint color lives on the marker now, so there is one less place to hunt for it.
⚠️ Known Issues
  • Live co-op sculpting is brand new. If a co-op session ever looks out of sync, rejoining resyncs everything.
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