Berm has a new default way to play. It is called Journey, it shipped this weekend in v1.5.0, and it turns the whole world into a loot hunt.
You start a Journey world with your grappling hook, your baseball bat, and nothing else. Everything you are used to grabbing off the hotbar is out in the world instead: the build tool, the spawn gun, the jetpack, dynamite, toys, outfits, skins, all of it waiting in loot crates. Some crates stand in the open, further and rarer the deeper you push. Some are buried, and moving enough earth with a brush or a well-placed stick of dynamite brings a box to the surface right where you were working. A few sit on the seabed, and your grapple will reel you straight down to them. Crates come in four kinds you can read from a distance, a clothing trunk, a skin drum, a slatted spawnables crate and a gear flight case, so you know what you are walking toward before you get there.
What you find is yours for good. Finds and points travel with you between worlds and lobbies, opening a dupe pays points instead of pretending it was new, and building parts are counted stock now: find a pack, spend a wall, go dig up more. Three new things to swing came along too, a pool noodle with silly reach, an inflatable mallet that flattens everything around where it lands, and a frying pan that eats incoming paintballs with a clang.
And if all of that sounds like work, Sandbox is one card over on the create screen, still infinite, still instant, exactly as it was.
Journey is the headline, but it was one of five updates in three days. Here is the rest, in order.
Side by Side (v1.3.4) made building together smooth: watching a friend sculpt used to stutter for as long as they kept at it. Long Haul (v1.3.5) kept marathon build nights light, fixed rejoining a busy world, and stopped alt-tab from spinning your view around. Wild Wonders (v1.4.0) doubled the landmark roster to ten with a swim-through coral reef, causeway steps, terrace pools, a red monolith and a stone sentinel, made every landmark one-of-a-kind per map, and let a giant boar loose in every world. It never dies. It just gets very, very dizzy.
And a few hours behind the Journey launch came Fair Game (v1.5.1). Putting the giant boar down now drops loot crates around it for everyone who helped, and it stays down a full two minutes so the whole group can collect and gloat. It also fixes an embarrassing one: bonk weapons were checking their swing along a flat line at chest height, and every animal in this game stands below your knee. The bat has been swishing over wolves since 1.3.0. It connects now.
Five updates in three days from a one-person workshop. The light stays on.
All of it is live on build 39. Every changelog back to the beginning.