Components/DiscoverableArea.cs
using System;
using static System.Net.Mime.MediaTypeNames;
namespace CryptidHunt;
public partial class DiscoverableArea : Component, Component.ITriggerListener
{
[Property]
public string AreaName { get; set; } = "World";
public bool Activated { get; set; } = false;
public DiscoverableArea() { }
public void OnTriggerEnter( Collider other )
{
if ( !Active || Activated ) return;
if ( !other.GameObject.Parent.Components.TryGet<Player>( out var player, FindMode.EnabledInSelf ) ) return;
Activated = true;
GameUI.OpenZoneHint( AreaName );
}
}