UI/Inventory/ItemView.razor
@using Sandbox;
@using Sandbox.UI;
@namespace CryptidHunt
<root>
@if ( Item.IsValid() )
{
<div class="titleContainer">
<div class="titleText">
<div class="title">@Item?.Title</div>
</div>
<div class="descriptionText">
<div class="description">@Item?.Description</div>
</div>
</div>
<div class="view">
<ModelPreview ModelPath=@Item?.Model.Model.ResourcePath></ModelPreview>
</div>
@if ( Item?.Useable ?? false)
{
<div class="buttonContainer">
<div class="button" @onclick=@(() => Item.Use( Player.Instance ))>
<div class="test">@Item.UseDescription</div>
</div>
</div>
}
}
</root>
@code
{
public Item Item => Inventory.Instance?.SelectedItem;
public ScenePanel SceneView { get; set; }
public override void Tick()
{
if (SceneView == null)
{
//SceneView = new ScenePanel("scenes/world.scene");
//AddChild(SceneView);
//SceneView.SetClass("view", true);
}
}
protected override int BuildHash() => System.HashCode.Combine( Time.Now );
}