UI/Inventory/Slot.razor
@using Sandbox;
@using Sandbox.UI;
@namespace CryptidHunt
<root>
@if (Item.IsValid())
{
<div class="weight">
<div class="icon"></div>
<div class="text">@((Item.Weight* Item.Amount).ToString("0.0#")) KG</div>
</div>
<div class="amount">
<div class="text">@Item.Amount/@Item.MaxAmount</div>
</div>
<div class="iconContainer">
<img class="itemIcon" src="@Item.Icon" )>
</div>
}
</root>
@code
{
public Item Item { get; set; }
public override void OnButtonEvent(ButtonEvent e)
{
if ( Item.IsValid() && e.Pressed && e.Button == "mouseleft" )
{
Inventory.Instance.SelectedItem = Item;
}
}
public override void Tick()
{
}
protected override int BuildHash() => System.HashCode.Combine( Time.Now );
}