.obj/__compiler_extra.cs

Auto-generated assembly metadata file for the Game project. It sets global using directives and assembly attributes like AddonTitle, AddonIdent, OrgIdent, Ident, EngineVersion, target framework, compile time and assembly version.

global using static Sandbox.Internal.GlobalGameNamespace;
global using Microsoft.AspNetCore.Components;
global using Microsoft.AspNetCore.Components.Rendering;
[assembly: global::System.Reflection.AssemblyMetadata( "AddonTitle", "Fixed Cinematic Camera Shaders" )]
[assembly: global::System.Reflection.AssemblyMetadata( "AddonIdent", "shycineshadersfix" )]
[assembly: global::System.Reflection.AssemblyMetadata( "OrgIdent", "fl4" )]
[assembly: global::System.Reflection.AssemblyMetadata( "Ident", "fl4.shycineshadersfix" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineVersion", "28" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineMinorVersion", "1" )]

[assembly: System.Runtime.Versioning.TargetFramework( ".NETCoreApp,Version=v9.0", FrameworkDisplayName = ".NET 9.0" )]
[assembly: global::System.Reflection.AssemblyMetadata( "CompileTime", "2026-07-14T22:31:03.7071300Z" )]
[assembly: global::System.Reflection.AssemblyVersion("0.0.113.0")]
[assembly: global::System.Reflection.AssemblyFileVersion("0.0.113.0")]