You are Sumi, a drop of ink with a brush for a tail, and the yokai have escaped into the old painter's scroll.

New: The Larger Picture

The story update: six new worlds, six new great spirits, signs and techniques, a walked shrine and nine languages. See the changes tab for everything.

Features

  • Paint to fight. Wherever you move, you leave a stroke of wet ink. Close it into a circle around the spirits to seal them.
  • The rounder, the stronger. Every circle is judged: rough, fine or a perfect ensō. A perfect ensō rings the temple bell, triples your score and breaks even the toughest spirits.
  • Many at once. Seal a whole kodama family in one stroke for a multiplier, and keep sealing to build chains.
  • Ink dries. Wet ink fades after a few seconds. Paper cranes, lantern fire, crows and lightning cut your stroke - dash through danger, nothing can hurt you mid-flick.
  • A story told in picture scrolls. The old painter Bokusai sealed every spirit of the land in his great scroll - until one night his last circle stayed open. You are the last drop of his ink. Every great spirit speaks in haiku and gives back a memory of his life, painted live as an emaki. What you learn changes how the story ends: close the last circle, or leave it open.
  • Walk the painted world. Eighteen worlds lie on a map you walk freely, from rice terraces and a bamboo grove to the palace of the moon, a haunted house, a noh stage, hot springs where Orochi sleeps, a pagoda of dreams and the nest of the phoenix. The painter's temple opens hall by hall as you go.
  • Every scroll its own trick. Festival lanterns that burst into fireworks, the moon in a pond that mirrors your circles, mist that hides the yokai, sliding doors no circle reaches through, a drum that doubles every seal on the beat, old circles that dream and come back.
  • Signs and techniques. Draw shapes for special strokes - fire, thunder, a whirlpool, a wave, a star and more - and choose before every scroll which sign and which technique come along. Each one is learnt for good from a great spirit.
  • The Shrine of Ink. Walk through the painter's shrine: lasting techniques, the brush case, brush spirits and offerings. Every scroll has three goals whose seals open new things.
  • Eighteen great spirits, from the Drumming Tanuki to Ōmukade the giant centipede, Hannya of the noh stage, Baku the dream eater and the phoenix Hō-ō - and the Shadow of the Brush at the end of the journey.
  • 43 kinds of yokai from Japanese folklore, with elite variants: lion-dog guardians that roar each other back, a lantern whose light shields its friends, wolves that hunt in packs, a spirit of masks, smoke that slips through your stroke. Every one you seal goes into the bestiary with its story.
  • The Pilgrimage. A roguelike from the red gates of the map: all seven scrolls in one run, a technique card after every wave, roadside shrines, fortunes and master strokes, and five dan ranks to climb for the leaderboard.
  • Four difficulties, from Gentle to Ichigo Ichie: one drop of ink, one chance.
  • Your run as a painting. Watch a time-lapse of the whole run and save it to your gallery.
  • Accessibility: gentle closing, reduced motion, high contrast.
  • Nine languages: English, German, French, Spanish, Portuguese, Italian, Polish, Russian and Turkish.
  • Everything is painted and played by the game itself: a real-time ink renderer, a hand-made brush font, and a fully synthesized soundtrack of koto, shakuhachi, taiko and temple bells.

Controls

  • WASD / arrows / left stick - paint
  • Mouse - the brush follows the cursor (left or right click to dash)
  • Space / Shift / A - dash (invulnerable)
  • Esc / P / Start - pause
  • Gamepad supported

Made by hand

All art, the brush font, every sound effect and all music are generated by the game's own code. No generative AI was used for art or sound.