Hundred Candles - the festival place now stands beside the temple, so it no longer covers the bamboo grove (still open from your first minute until 9 November)
Sharpness - when a moment of heavy load makes the world paint at half resolution, it now turns sharp again once things calm down
A new scroll: the old Japanese night game of a hundred ghost stories, one candle blown out after every story
For Halloween it stands right at the temple gate, open from your very first minute - after the festival it moves to the autumn row and stays in the game
Candlelight - ten candles light an old temple hall; yokai falter in their light and grow bold in the dark, and a circle around a dark candle lights it again
Fukikeshi-baba - the old woman who hates the light shuffles from candle to candle and blows them out
Hitodama - pale soul flames; seal one beside a dark candle and it lights the wick again
Aoandon, the blue lantern - the spirit who appears when the last story is told; in the dark she cannot be touched, so light the candles around her and seal her in the glow
A new memory of the painter Bokusai: The Hundred Stories
A new piece of music, A Hundred Stories, and carved pumpkin lanterns while the festival lasts (until 9 November)
3 new bestiary entries and a new achievement: The Last Story
All new texts in all nine languages
Your progress carries over: bestiary counts move to the new list automatically
Mountain Path - mist hides the yokai until a circle tears it away; wolves hunt in packs, the mountain echo throws your circles back, and Omukade the giant centipede is sealed piece by piece from the tail up
Haunted House - paper sliding doors open and shut and no circle reaches through a closed wall; Hyakume, the hundred eyes, can only be sealed when it blinks
Noh Stage - a drum keeps the beat and seals on the beat count twice; Hannya dances three masks: a smile, a rage, a grief
Rice Terraces - flooded fields mirror one sky; the giant Daidarabotchi leaves footprints that become ponds
Dream Pagoda - old circles dream and come back; Baku, the dream eater, eats your wet stroke
Phoenix Nest - sealed yokai leave embers you can set ablaze; Ho-o the phoenix rises from its ashes
Six new memories of the painter Bokusai, painted as picture scrolls, with new haiku for every great spirit
Two new rows on the journey: the mountains and the dream
Signs: draw shapes for special strokes - fire, two, whirlpool, blade, wall, thunder, wave and star
Techniques: eight lasting techniques, among them the new shadow brush, drum beat and ember heart
The brush case: choose before every scroll which sign and which technique come along
Goals: three goals per scroll; their seals open a new brush spirit, a fourth hook and a golden brush stroke
12 new yokai for the bestiary, 6 new pieces of music, 6 new achievements
Nine languages: English, German, French, Spanish, Portuguese, Italian, Polish, Russian and Turkish
Hints show gamepad buttons when you play with a controller
The Shrine of Ink is a place you walk through: lasting techniques, the brush case, the spirits' pond and the offering lanterns, opening part by part with your journey
One purse, one spirit and one shrine for the story and the pilgrimage
The pilgrimage starts at its red gates on the story map; the map is bigger and the halls are entered with Space
A row of scrolls opens the next row once two of its great spirits are sealed
Your progress carries over: bestiary counts move to the new list automatically
Winter now opens after two scrolls of the mountains, also for saves from before the update
Inks, the zen garden and the separate map of game modes (the pilgrimage now lives on the story map)
Mouse walking - Sumi now follows the cursor on the map just like inside a scroll, no more clicking to walk
Places - click the place you stand on to use it, click anywhere else to dash
Intro ward - every great spirit is shielded by a visible ward while it speaks its haiku, so it can no longer be hit before the fight begins