Areas
27 changes in this update

Added

9 changes
Targeting System
  • - Added a new enemy targeting system, allowing players to select and track their targets.

  • - Added a dedicated target HUD at the top of the screen, displaying information about the selected enemy.

  • - Added a custom targeting reticle overlay that appears directly over enemies when hovering over them with the cursor, providing clear visual feedback.

Combat
  • - Added automatic melee attack chaining by holding down the left mouse button.

  • - Added dynamic camera shake effects when landing critical hits or stunning enemies.

  • - Added incoming damage numbers displayed in red, providing immediate feedback when enemies deal damage to the player.

Damage Numbers & Visual Effects
  • - Added a completely new multi-stage damage number animation system featuring motion blur, dynamic scaling, text duplication, glow transitions and sharp final rendering.

  • - Added stronger visual effects for critical hits, making every powerful strike feel more aggressive and impactful.

  • - Added distinct visual feedback for incoming and outgoing damage, making combat easier to read.

Improved

12 changes
Performance
  • - Optimized shadow casting on large 3D models, achieving approximately 40% better performance in tested conditions.

Combat Overhaul
  • - Completely reworked the melee combat system for faster, smoother and more responsive gameplay.

  • - Reworked the attack combo flow, allowing players to continuously chain attacks by holding down the attack button.

  • - Improved attack timing and animation transitions for more fluid melee combat.

  • - Improved directional dashes in all four directions (forward, backward, left and right), removing awkward delays and making movement more responsive.

Camera & Controls
  • - Improved camera responsiveness during combat.

  • - Players can now freely zoom in and out while attacking or using the spell selection interface.

  • - Refined camera shake intensity and timing to reinforce critical hits and enemy stuns without compromising combat readability.

Visual Polish
  • - Improved damage number animations with multiple stages of scaling, motion blur, glow and opacity transitions.

  • - Improved damage readability by clearly distinguishing damage dealt to enemies from damage received by the player.

  • - Enhanced critical hit feedback with stronger visual impact and more aggressive typography.

  • - Improved overall combat feedback to make attacks feel more satisfying and powerful.

Fixed

3 changes
Combat
  • - Fixed an issue preventing players from attacking immediately after performing a dash.

  • - Fixed inconsistent delays and responsiveness issues during directional dashes.

  • - Fixed combat interruptions when transitioning between dashing and attacking.

Removed

3 changes
Combat
  • - Removed the previous right-click blocking and parrying mechanics.

  • - Removed directional blocking controls and their associated combat UI.

  • - Removed the previous manual attack input system in favor of the new hold-to-attack combo system.