Auto-generated compiler metadata file for the Game project. It pulls in a couple of global using directives and sets assembly metadata like AddonTitle, Ident, OrgIdent, compile time and engine version and target framework/version attributes.
global using static Sandbox.Internal.GlobalGameNamespace;
global using Microsoft.AspNetCore.Components;
global using Microsoft.AspNetCore.Components.Rendering;
[assembly: global::System.Reflection.AssemblyMetadata( "AddonTitle", "splitclicker" )]
[assembly: global::System.Reflection.AssemblyMetadata( "AddonIdent", "splitclicker" )]
[assembly: global::System.Reflection.AssemblyMetadata( "OrgIdent", "gamah" )]
[assembly: global::System.Reflection.AssemblyMetadata( "Ident", "gamah.splitclicker" )]
[assembly: global::System.Reflection.AssemblyMetadata( "CompileTime", "6/15/2026 8:58:51 AM" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineVersion", "25" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineMinorVersion", "1" )]
[assembly: System.Runtime.Versioning.TargetFramework( ".NETCoreApp,Version=v9.0", FrameworkDisplayName = ".NET 9.0" )]
[assembly: global::System.Reflection.AssemblyVersion("0.0.110.0")]
[assembly: global::System.Reflection.AssemblyFileVersion("0.0.110.0")]