Added the Blank Slate, a 10k shop item that refunds all attribute points in the craft cube
New item - Golden Dice, 400000 bucks, guaranteed perfect roll on any item
Health bars now shrink with distance, a horde no longer covers half the screen
Vehicle ramming damage now scales with the target's health, cars still kill on late days
Building upgrades now cost less money and a solid pile of scrap, so the scrap stockpile has somewhere to go
Headshots now show a gold marker instead of a red one
Killing something far below your level now tells you why it paid no XP
Normal dice now build up perfect roll chance with every failed reroll, guaranteed at 300
Fixed the "run over monsters with a vehicle" counter never going up
Turrets no longer treat other monsters as cover, one fox in the way used to blank their whole target list
Fixed turrets aiming at a spot on the dead fox that has no hitbox
Turrets can finally aim down at things standing next to them, most of them had a 10-25 degree cone
Turret heads can now keep up with fast targets instead of tracking without ever firing
Turret shots now land where the head is aimed, big elites were eating whole magazines
Demon soldier missiles cant one shot anymore, a direct hit was also taking its own explosion
Imps no longer spawn inside the house no-build area
Mounts no longer shove players around with their collider
Mounts no longer block fence and wall placement, from the hammer or from dupes
Kill XP now scales off the monster's level instead of the day cycle, high level players get XP from lower level monsters again
Selling an item with gems in it now counts toward the "sell socketed items" objective
Wiki now lists every affix tier name, not just the highest one
Wiki turret pages now list the affixes that roll on turrets
Wiki mount pages now list every affix a whistle can roll, not just mount-only ones
Dupes system: save your base as a blueprint, rebuild it anywhere, share it on the Steam Workshop - plus one-click repair and demolition of everything you own
Enchant Scroll - sold in shop, unlimited stock, 10000 bucks
Perfect Enchant Scroll - 50000 bucks, better rates and doesnt destroy the item on fail (drops it to +3 instead)
Weapons, turrets and armor can be enchanted up to +50 in the fusion cube - +5% damage/armor per level
New tutorial quest for enchanting - gives 3 scrolls and 1 perfect scroll (veterans who finished the tutorial get them too)
New leaderboard - Max Level
Building upgrades are now endless - no max level, each next one just costs more
Max players per lobby raised from 6 to 10
Max player level unlocked, no cap
Each level now costs more XP than the last (past level 40)
Attribute power rebalanced
Legendary and mythic drops made much rarer at high levels
Magic find now pays off in rares instead of buying legendaries outright
Flying capes now burn 3x more stamina
Capes drop at item level 60+ now (jetpacks still 40+)
Turrets kept shutting down when you stepped ~3000 away - range doubled, they cover the whole area you fight in
Red souls removed from the game - no drops, no shop, no reactor fuel
Reactor now launches without fuel, just repair it and hold E
Side quests (totem, cage, nest, camp boss, elite) dont block the reactor anymore
Only one side quest at a time - next one appears after you finish the current
Enchanted items show [+N] in name
Rarity glow now comes from enchant: +0 doesnt glow at all, glow starts at +3, full brightness at +16, x2 at +50
Shop stock now refreshes after every wave you survive, buyback items stay
Daily and weekly contracts made way easier
Monsters could walk straight through player-built walls - walls are solid for them now
Elemental weapons cant deal 0 damage anymore - resistant monsters take half instead of being immune
Transport contracts were asking 361 km per week
Item became invisible inside the fusion cube
Craft item tooltip disappeared after pressing the craft button
Scroll buy slider stuck at 1/1
Radial mount settings menu with tutorial quest
Quest arrow lines navigation
German, French, Russian localization (other will be in the next updates)
Spawn kill dont spam cases
Spawnpoints moved on 2th floor
If playing in a party, the amount of souls and scrap required for the reactor will increase slightly
Demon Soldier - shoot targeting and damage nerf
Added inventory sorting
Added lamp to build menu (if night too dark)
Demon lord boss range attack - multiple attack for all players in range
Every week contract now give you random mount whistle (wolf, tiger, chicken)
Compass draw players with avatar in 1500 units+
The amount of souls and scrap required for the generator has been reduced
The quest to obtain the horse has been moved from Wave 3 to Wave 1; now, you need to free the horse before the waves begin
Monster can crash walls in forest to
Mount dumbass in walls - maybe fixed, need tests
Loot drop from monster now clientside (your loot is your loot)
Dropped items looting is more comfort
Build/reactor economics
Now, holding Alt while hovering over an item shows a comparison with the equipped item
If you dont get horse in quest, you can buy it in shop for 100 bucks
Qween Crab walk speed inscreased
Last King walk speed inscreased
The "Ignite the Reactor" tutorial prompt will not appear at the reactor if there is a side quest active, such as the totem, the cage, etc
Fixed the issue where the character was visible in first-person view when exiting the barbershop
Fixed exit game button
Reactor sound broadcast works only for host - fixed
Boss drops unique items so much - fixed
Sync fixes
Try to fix invisible monsters
Fixed items drop chances
Not reachable event point - fixed
Horse quest dont give you whistle if your inventory is full - fixed
Descturct zone (water) dont kill proxy players - fixed