- -Dupes system: save your base as a blueprint, rebuild it anywhere, share it on the Steam Workshop - plus one-click repair and demolition of everything you own
- -Enchant Scroll - sold in shop, unlimited stock, 10000 bucks
- -Perfect Enchant Scroll - 50000 bucks, better rates and doesnt destroy the item on fail (drops it to +3 instead)
- -Weapons, turrets and armor can be enchanted up to +50 in the fusion cube - +5% damage/armor per level
- -New tutorial quest for enchanting - gives 3 scrolls and 1 perfect scroll (veterans who finished the tutorial get them too)
- -New leaderboard - Max Level
- -Building upgrades are now endless - no max level, each next one just costs more
- -Max players per lobby raised from 6 to 10
- -Max player level unlocked, no cap
- -Each level now costs more XP than the last (past level 40)
- -Attribute power rebalanced
- -Legendary and mythic drops made much rarer at high levels
- -Magic find now pays off in rares instead of buying legendaries outright
- -Flying capes now burn 3x more stamina
- -Capes drop at item level 60+ now (jetpacks still 40+)
- -Turrets kept shutting down when you stepped ~3000 away - range doubled, they cover the whole area you fight in
- -Red souls removed from the game - no drops, no shop, no reactor fuel
- -Reactor now launches without fuel, just repair it and hold E
- -Side quests (totem, cage, nest, camp boss, elite) dont block the reactor anymore
- -Only one side quest at a time - next one appears after you finish the current
- -Enchanted items show [+N] in name
- -Rarity glow now comes from enchant: +0 doesnt glow at all, glow starts at +3, full brightness at +16, x2 at +50
- -Shop stock now refreshes after every wave you survive, buyback items stay
- -Daily and weekly contracts made way easier
- -Monsters could walk straight through player-built walls - walls are solid for them now
- -Elemental weapons cant deal 0 damage anymore - resistant monsters take half instead of being immune
- -Transport contracts were asking 361 km per week
- -Item became invisible inside the fusion cube
- -Craft item tooltip disappeared after pressing the craft button
- -Scroll buy slider stuck at 1/1
- Radial mount settings menu with tutorial quest
- Quest arrow lines navigation
- German, French, Russian localization (other will be in the next updates)
- Spawn kill dont spam cases
- Spawnpoints moved on 2th floor
- If playing in a party, the amount of souls and scrap required for the reactor will increase slightly
- Demon Soldier - shoot targeting and damage nerf
- Added inventory sorting
- Added lamp to build menu (if night too dark)
- Demon lord boss range attack - multiple attack for all players in range
- Every week contract now give you random mount whistle (wolf, tiger, chicken)
- Compass draw players with avatar in 1500 units+
- The amount of souls and scrap required for the generator has been reduced
- The quest to obtain the horse has been moved from Wave 3 to Wave 1; now, you need to free the horse before the waves begin
- Monster can crash walls in forest to
- Mount dumbass in walls - maybe fixed, need tests
- Loot drop from monster now clientside (your loot is your loot)
- Dropped items looting is more comfort
- Build/reactor economics
- Now, holding Alt while hovering over an item shows a comparison with the equipped item
- If you dont get horse in quest, you can buy it in shop for 100 bucks
- Qween Crab walk speed inscreased
- Last King walk speed inscreased
- The "Ignite the Reactor" tutorial prompt will not appear at the reactor if there is a side quest active, such as the totem, the cage, etc
- Fixed the issue where the character was visible in first-person view when exiting the barbershop
- Fixed exit game button
- Reactor sound broadcast works only for host - fixed
- Boss drops unique items so much - fixed
- Sync fixes
- Try to fix invisible monsters
- Fixed items drop chances
- Not reachable event point - fixed
- Horse quest dont give you whistle if your inventory is full - fixed
- Descturct zone (water) dont kill proxy players - fixed