This Idle multi-player strategy mmo? game is in very very early Alpha, That much is clear. With that being said the originality of the game feels REALLY promising.
Here's the breakdown for you...
-You basically play as a "artifact" leveling it up and making it more powerful, but it actually plays more like the soul of an artifact since you attach to NPCs to play, and your stats then affect the NPC you took over. as you continue to spend your points after your auto-battles, you level up different stats to move through the game with the way you want to be powerful. so essentially if you put all your points in intelligence, haste crit- your mages may be super powerful when you take over those NPCs, but your melee's may not.
- You can auto play 3 rounds and have the idle game playing, but then after 3 battles have to come back and spend your points to continue earning points. I'd like to see that go to 10 rounds, or maybe even 60 minutes, so I dont have to check it as often.
I did some research into the creator and found that the game has been released early for the users to play and give feedback to help shape the game, so I encourage you to do so. I also found out that in future patches to be released this month, the creator expects to be able to offer abilities / interactable ways to influence the NPCS youre attached to. then later- Bosses, dungeons, etc... for a multiplier idle game thats been released so early to allow the players to be a part of its creation process, I just think its so clever, and unique.
Things id like to see though is - Damage meters, and or health bars, more variety, feminine champs, the 1 hour auto play, and the rest I am sure, is being worked on. Thank you for making a fun idle game showing promise - I'll continue to support and see where it goes. I hope others join me <3
MultiplayerOriginalityUpdatesUnfinishedConfusing