The Sizzle Instead of lives, you now have a timer. Sausages add more time to your run.
Perks At each milestone, you can choose 1 of 3 cards. There are 13 perks to discover.
Chillis Give you a temporary speed boost while also giving you sausages and extra time.
New shop 7 upgrades to help you survive longer and get further.
Day/night cycle The world now changes between day and night as you run.
Coins are tripled until you reach your first Paragon.
Level-ups now cost half as much XP.
Paragon ranks now give you a flat amount of starting Sizzle.
Added a new screen when your run ends.
The run HUD has been updated to match the lobby.
Pickup sounds are a little quieter now.
Leaderboards have been reset to match the new economy
Fixed jumping sometimes breaking after returning from the lobby.
Fixed players being able to get hit while choosing a perk.
Runs should now properly end when your Sizzle reaches 0.
Fixed some glitchy edges on the bun walls.
No more Idle
Lives & sausage chains These have been replaced by the new Sizzle system.
Progress has been reset. HotDogs, quests and pets were kept.
Player capacity has been increased, but this still needs more testing.
The new economy may still need some balancing and pacing adjustments.
Objects can rarely spawn twice and completely block a lane.