Added

6 changes
  • - HotDog Maze

  • A brand new game mode unlocked at Paragon 2.

  • Build your own path to Terry, one tile at a time on a 7x7 board.

  • Trade gear and pet copies with other players.

  • Turn unwanted gear into HotDogs.

  • Boss Fights! Gear!

Improved

4 changes
  • Improved maze navigation and camera movement.

  • The camera now follows the track when turning.

  • Added clearer gear, rarity and tier information.

  • Added safer trading with both players locking and confirming their offers.

Removed

3 changes
  • Sizzle has been removed from the HotDog Maze and replaced with a health system.

  • Gear can no longer be equipped or salvaged while inside the maze.

  • Pets at maximum level can no longer be traded.

Added

3 changes
  • - New Controls (Arrow Keys too)

  • - New Skybox (will be even more Improved)

  • - More Details and Explainations

Improved

3 changes
  • - Lighting toned

  • - Controls feel now alot smoother

  • - Glass Cannon Perk gives now 25% Speed (50% previous)

Fixed

2 changes
  • - Shadows sometimes flickered

  • - a lane switching bug causing screen to shake crazily

Removed

2 changes
  • - Floating decorative islands around the lobby

  • - Some perks, but new one will be implemented soon

Added

5 changes
  • The Sizzle Instead of lives, you now have a timer. Sausages add more time to your run.

  • Perks At each milestone, you can choose 1 of 3 cards. There are 13 perks to discover.

  • Chillis Give you a temporary speed boost while also giving you sausages and extra time.

  • New shop 7 upgrades to help you survive longer and get further.

  • Day/night cycle The world now changes between day and night as you run.

Improved

7 changes
  • Coins are tripled until you reach your first Paragon.

  • Level-ups now cost half as much XP.

  • Paragon ranks now give you a flat amount of starting Sizzle.

  • Added a new screen when your run ends.

  • The run HUD has been updated to match the lobby.

  • Pickup sounds are a little quieter now.

  • Leaderboards have been reset to match the new economy

Fixed

4 changes
  • Fixed jumping sometimes breaking after returning from the lobby.

  • Fixed players being able to get hit while choosing a perk.

  • Runs should now properly end when your Sizzle reaches 0.

  • Fixed some glitchy edges on the bun walls.

Removed

2 changes
  • No more Idle

  • Lives & sausage chains These have been replaced by the new Sizzle system.

Known Issues

4 changes
  • Progress has been reset. HotDogs, quests and pets were kept.

  • Player capacity has been increased, but this still needs more testing.

  • The new economy may still need some balancing and pacing adjustments.

  • Objects can rarely spawn twice and completely block a lane.

11 changes in this update

Added

3 changes
  • Added 4 new biomes to explore.

  • Added a completely new lobby.

  • You might come across some strawberries along the way... who knows what they’re for?

Improved

2 changes
  • Improved the XP, Gold, and Paragon systems.

  • Made progression feel smoother and more rewarding.

Fixed

2 changes
  • Lots of smaller fixes and improvements.

  • The game should feel smoother and more stable overall.

Known Issues

4 changes
  • Increased player capacity, but this still needs some more testing.

  • Rare bug where objects can sometimes spawn twice and block the path.

  • Run paths can sometimes have small visual glitches.

  • Some parts of the run path may look a little rough or uneven.