- HotDog Maze
A brand new game mode unlocked at Paragon 2.
Build your own path to Terry, one tile at a time on a 7x7 board.
Trade gear and pet copies with other players.
Turn unwanted gear into HotDogs.
Boss Fights! Gear!
Improved maze navigation and camera movement.
The camera now follows the track when turning.
Added clearer gear, rarity and tier information.
Added safer trading with both players locking and confirming their offers.
Sizzle has been removed from the HotDog Maze and replaced with a health system.
Gear can no longer be equipped or salvaged while inside the maze.
Pets at maximum level can no longer be traded.
- New Controls (Arrow Keys too)
- New Skybox (will be even more Improved)
- More Details and Explainations
- Lighting toned
- Controls feel now alot smoother
- Glass Cannon Perk gives now 25% Speed (50% previous)
- Shadows sometimes flickered
- a lane switching bug causing screen to shake crazily
- Floating decorative islands around the lobby
- Some perks, but new one will be implemented soon
The Sizzle Instead of lives, you now have a timer. Sausages add more time to your run.
Perks At each milestone, you can choose 1 of 3 cards. There are 13 perks to discover.
Chillis Give you a temporary speed boost while also giving you sausages and extra time.
New shop 7 upgrades to help you survive longer and get further.
Day/night cycle The world now changes between day and night as you run.
Coins are tripled until you reach your first Paragon.
Level-ups now cost half as much XP.
Paragon ranks now give you a flat amount of starting Sizzle.
Added a new screen when your run ends.
The run HUD has been updated to match the lobby.
Pickup sounds are a little quieter now.
Leaderboards have been reset to match the new economy
Fixed jumping sometimes breaking after returning from the lobby.
Fixed players being able to get hit while choosing a perk.
Runs should now properly end when your Sizzle reaches 0.
Fixed some glitchy edges on the bun walls.
No more Idle
Lives & sausage chains These have been replaced by the new Sizzle system.
Progress has been reset. HotDogs, quests and pets were kept.
Player capacity has been increased, but this still needs more testing.
The new economy may still need some balancing and pacing adjustments.
Objects can rarely spawn twice and completely block a lane.
Added 4 new biomes to explore.
Added a completely new lobby.
You might come across some strawberries along the way... who knows what they’re for?
Improved the XP, Gold, and Paragon systems.
Made progression feel smoother and more rewarding.
Lots of smaller fixes and improvements.
The game should feel smoother and more stable overall.
Increased player capacity, but this still needs some more testing.
Rare bug where objects can sometimes spawn twice and block the path.
Run paths can sometimes have small visual glitches.
Some parts of the run path may look a little rough or uneven.