The game is now a 10 round run with a boss fight at the 11th round, there is an option to go infinite after beating the boss
Random waves - every wave is drawn at random to suit the round, and dying brings a different team on the retry
7 new basic enemies - Terrier, Bully, Shepherd, Spaniel, Retriever, Pointer and Ancient, each with its own way of fighting
1 new boss enemy
Misc. new enemy abilities you need to react to
Enemy chatter - enemies talk during fights and each enemy type has their own personality
New token - FOCUSED keeps leftover block into the next turn, you start with this token and various equipment pieces now also give it to you in case you misplace that copy
Achievements - 10 to earn
New music - boss fight and victory tracks (its stock music)
Faster fights - knight health is now 35 (was 60), and enemies were retuned to match
Tokens, enemies and equipment - nearly every token, enemy and equipment piece was rebalanced
Token votes - red tokens now aim at set targets (front, lowest HP or highest HP) where they used to vote at random (this little change made the game a lot more engaging and thoughtful)
Food - Food heals 15 for 5g, and Soul Food costs 25g
The equipment gifts the princess gives you is now a choice between 2 packs of 2 that are meant to alter your move set (sorry, this keeps gameplay interesting and not repetitive)
Token spread - tokens spread out across the board and no longer bunch together
Curse placement - curses land in more deliberate spots on the board
Visual quality of life - clearer hover info and other misc things
Free gift between rounds - replaced by the princess packs
Per-round enemy scaling - enemies no longer gain stats each round, and later rounds bring tougher teams instead
Old saves - runs from the previous version can't be continued, and everyone starts fresh (sorry, its a different game now, but like in the old game it was mathematically impossible to advance past like round 18 or so like whatever)
if I knew the issues they'd be fixed