Areas
21 changes in this update

Added

9 changes
Run
  • The game is now a 10 round run with a boss fight at the 11th round, there is an option to go infinite after beating the boss

  • Random waves - every wave is drawn at random to suit the round, and dying brings a different team on the retry

  • 7 new basic enemies - Terrier, Bully, Shepherd, Spaniel, Retriever, Pointer and Ancient, each with its own way of fighting

  • 1 new boss enemy

  • Misc. new enemy abilities you need to react to

  • Enemy chatter - enemies talk during fights and each enemy type has their own personality

Tokens
  • New token - FOCUSED keeps leftover block into the next turn, you start with this token and various equipment pieces now also give it to you in case you misplace that copy

Achievements
  • Achievements - 10 to earn

Audio
  • New music - boss fight and victory tracks (its stock music)

Improved

8 changes
Balance
  • Faster fights - knight health is now 35 (was 60), and enemies were retuned to match

  • Tokens, enemies and equipment - nearly every token, enemy and equipment piece was rebalanced

  • Token votes - red tokens now aim at set targets (front, lowest HP or highest HP) where they used to vote at random (this little change made the game a lot more engaging and thoughtful)

  • Food - Food heals 15 for 5g, and Soul Food costs 25g

Princess gift
  • The equipment gifts the princess gives you is now a choice between 2 packs of 2 that are meant to alter your move set (sorry, this keeps gameplay interesting and not repetitive)

Board
  • Token spread - tokens spread out across the board and no longer bunch together

  • Curse placement - curses land in more deliberate spots on the board

UI
  • Visual quality of life - clearer hover info and other misc things

Removed

3 changes
Run
  • Free gift between rounds - replaced by the princess packs

  • Per-round enemy scaling - enemies no longer gain stats each round, and later rounds bring tougher teams instead

Saves
  • Old saves - runs from the previous version can't be continued, and everyone starts fresh (sorry, its a different game now, but like in the old game it was mathematically impossible to advance past like round 18 or so like whatever)

Known Issues

1 change
  • if I knew the issues they'd be fixed

Fixed

1 change
  • apparently s&box had an update a little while ago that made it so the sprites in this game didn't sort correctly 🙁, fixed this

Areas
12 changes in this update

Added

3 changes
Speed up
  • Battle speed button - new Slow/Fast toggle beside the settings cog on the fight screen

  • Monologue skip button - new skip button at the bottom right of the screen with the princess's monologues

Title screen
  • Title screen totals - the title screen now shows the gold everyone has earned for the princess, and how much you have earned

Improved

7 changes
Token changes
  • Gold tokens - GREEDY and LUCKY are now their own Gold color instead of Green. Item swaps that replaced green or purple tokens now also take gold tokens, so they behave as before.

  • LUCKY - now always gives 1 gold, instead of a 30% chance at 7 gold that cost 1 gold

  • GREEDY - no longer costs health, and now votes to target nothing

  • SCARED - now votes to target nothing

  • PISSED - damage lowered from 15 to 13, and it costs 1 health instead of 2

  • PARANOID - tokens that will hurt you for being left out of your selection, like PARANOID, now get a red ring while you draw a box and they aren't selected, and the preview shows the health they'll cost

Other
  • Saving and quitting now takes you to the title screen without a click to confirm. This way you can see the gold totals and your ranking without having to restart the game.

Fixed

1 change
Ranking
  • Score bug - fixed an issue where gold could be added more than once on the Total Gold board, I tried to delete records from the database that seemed to be related to that issue, but some players might still have slightly inflated numbers 🫤

Known Issues

1 change
  • The game isn't much at the moment lol. I want to do more with it but there's only so much time in a game jam. What can work more on? Custom art on the tokens? More enemies? Overarching plot/purpose to the game? Rebalanced gameplay and mechanics? I have ideas for all of that... if this game keeps getting a trickle of players I'll have to build them. 👏