The game is now a 10 round run with a boss fight at the 11th round, there is an option to go infinite after beating the boss
Random waves - every wave is drawn at random to suit the round, and dying brings a different team on the retry
7 new basic enemies - Terrier, Bully, Shepherd, Spaniel, Retriever, Pointer and Ancient, each with its own way of fighting
1 new boss enemy
Misc. new enemy abilities you need to react to
Enemy chatter - enemies talk during fights and each enemy type has their own personality
New token - FOCUSED keeps leftover block into the next turn, you start with this token and various equipment pieces now also give it to you in case you misplace that copy
Achievements - 10 to earn
New music - boss fight and victory tracks (its stock music)
Faster fights - knight health is now 35 (was 60), and enemies were retuned to match
Tokens, enemies and equipment - nearly every token, enemy and equipment piece was rebalanced
Token votes - red tokens now aim at set targets (front, lowest HP or highest HP) where they used to vote at random (this little change made the game a lot more engaging and thoughtful)
Food - Food heals 15 for 5g, and Soul Food costs 25g
The equipment gifts the princess gives you is now a choice between 2 packs of 2 that are meant to alter your move set (sorry, this keeps gameplay interesting and not repetitive)
Token spread - tokens spread out across the board and no longer bunch together
Curse placement - curses land in more deliberate spots on the board
Visual quality of life - clearer hover info and other misc things
Free gift between rounds - replaced by the princess packs
Per-round enemy scaling - enemies no longer gain stats each round, and later rounds bring tougher teams instead
Old saves - runs from the previous version can't be continued, and everyone starts fresh (sorry, its a different game now, but like in the old game it was mathematically impossible to advance past like round 18 or so like whatever)
if I knew the issues they'd be fixed
apparently s&box had an update a little while ago that made it so the sprites in this game didn't sort correctly 🙁, fixed this
Battle speed button - new Slow/Fast toggle beside the settings cog on the fight screen
Monologue skip button - new skip button at the bottom right of the screen with the princess's monologues
Title screen totals - the title screen now shows the gold everyone has earned for the princess, and how much you have earned
Gold tokens - GREEDY and LUCKY are now their own Gold color instead of Green. Item swaps that replaced green or purple tokens now also take gold tokens, so they behave as before.
LUCKY - now always gives 1 gold, instead of a 30% chance at 7 gold that cost 1 gold
GREEDY - no longer costs health, and now votes to target nothing
SCARED - now votes to target nothing
PISSED - damage lowered from 15 to 13, and it costs 1 health instead of 2
PARANOID - tokens that will hurt you for being left out of your selection, like PARANOID, now get a red ring while you draw a box and they aren't selected, and the preview shows the health they'll cost
Saving and quitting now takes you to the title screen without a click to confirm. This way you can see the gold totals and your ranking without having to restart the game.
Score bug - fixed an issue where gold could be added more than once on the Total Gold board, I tried to delete records from the database that seemed to be related to that issue, but some players might still have slightly inflated numbers 🫤
The game isn't much at the moment lol. I want to do more with it but there's only so much time in a game jam. What can work more on? Custom art on the tokens? More enemies? Overarching plot/purpose to the game? Rebalanced gameplay and mechanics? I have ideas for all of that... if this game keeps getting a trickle of players I'll have to build them. 👏