Added

6 changes
  • Five kinds of crew. They do genuinely different jobs now, rather than the same job at different speeds.

  • Runners line up on the rail, charge straight across the table hitting every coin on the line, then sit down on the rail and rest.

  • Dealers are slow but reach a long way. Hands are quick and work close. Barkers speed up everyone standing near them. Highrollers go after the expensive coins.

  • Hats do something. A hat speeds up whoever is wearing it, more the rarer it is, and any hat in your collection can be put on anybody.

  • New talents: Track Shoes, Second Wind, Long Arm, Hot Hand, Night Shift, Bone Saw and Copper Surge.

  • Four pieces of music instead of one loop.

Improved

1 change
  • Fewer coin notes ring at the same time on a busy table.

Known Issues

2 changes
  • Friends only tables may not show up for your friends. If someone cannot join you, open a Public table instead.

  • Co-op has been tested with two players. Three and four should work but have not been played through.

Added

6 changes
  • Co-op. One table, one shared bank, up to four players - and everyone can buy, spend, pull capsules and sacrifice, not just the host.

  • A start screen: play Solo, open the table to Friends only, or go Public.

  • The heavy. A bruiser turns up on the felt, hops around it, and throws every coin he lands near into the air.

  • Hold a coin with right click. Your crew walks past it and it quietly soaks up a share of everything the table earns, until you flip it yourself and cash the lot on your streak.

  • Wrist Flick, a new Hand talent that shortens the wait between table throws.

  • Every player gets a cursor with their name under it, and you can see each other click.

Improved

9 changes
  • The opening is much faster. The first helper costs 65 instead of 250 and a run now starts with two coins, so the crew arrives in under a minute instead of over two.

  • Every coin tier is cheaper and the first sacrifice needs 25,000 instead of 120,000. The talent tree used to be about half an hour away, which is longer than most people played.

  • The felt is green. Copper coins used to sit on a table almost exactly their own colour, which made the whole board hard to read.

  • Coins swell and catch the light through their arc, and a win flares properly now.

  • A winning coin sends a ring across the cloth when it lands.

  • The crew wears actual clothes instead of being identical silhouettes.

  • Fewer floating numbers. A payout only draws one if it is actually worth something, so a busy table no longer disappears behind a wall of green text.

  • SPACE has a cooldown rather than being held down forever, and Wrist Flick buys it back.

  • The cursor is a pointing finger that presses in while you hold the button.

Fixed

7 changes
  • Talent points now work the moment you spend them. They used to sit idle until your next sacrifice, so the points a sacrifice paid out did nothing until you sacrificed again.

  • Joining a co-op game showed you the mode menu, and picking anything started a second game on top of the host's.

  • Guests could not see payouts, the thief, the heavy or the sacrifice at all - the table looked completely still while their money went up.

  • The crew, the thief and the heavy stood in different places on each player's screen.

  • Catching the thief did nothing if you were not the host.

  • One press of SPACE stacked a hundred and twenty five copies of the coin sound on top of each other.

  • The menu could not be clicked at all.

Known Issues

2 changes
  • Friends only tables may not show up for your friends. If someone cannot join you, open a Public table instead.

  • Co-op has been tested with two players. Three and four should work but have not been played through.