Scenarios + Movement Tweaks

2 October 2026
Areas
8 changes in this update

Added

1 change
  • 2 new scenarios VERTIGO and PENTHOUSE

Improved

4 changes
Mantle
  • Reliability - Mantle was failing to activate in some cases where the players collider had gotten pushed into walls, this is now much less likely to occur.

  • Polish - Mantle should now look a lot smoother, velocity is eased off when entering a mantle and the player begins to unduck quicker at the end of a mantle. A viewmodel animation and camera nudge has also been added.

Slide
  • Early exit - Letting go of the sprint key or the movement keys will now reduce the length of the slide.

  • Earlier exit - Inputting in the opposite direction of the slide will exit the slide almost instantly.

Fixed

3 changes
Rendering
  • Text decals now render with anisotropic filtering, so that they remain sharp at glancing angles.

Audio
  • Fixed a number of oversights related to npc talker, in support of a rather lengthy line contained in one of the new scenarios.

  • Weapon firing sounds from npcs now use the correct falloff distance.