Areas
2 changes in this update

Added

2 changes
Scenarios
  • Added LOBBY and RUST scenarios

Weaponry
  • SCAR-H - New fully automatic rifle, added as an optional feature to COMPOUND TRAINING and VERTIGO, as well as LOBBY and RUST

Areas
8 changes in this update

Added

1 change
  • 2 new scenarios VERTIGO and PENTHOUSE

Improved

4 changes
Mantle
  • Reliability - Mantle was failing to activate in some cases where the players collider had gotten pushed into walls, this is now much less likely to occur.

  • Polish - Mantle should now look a lot smoother, velocity is eased off when entering a mantle and the player begins to unduck quicker at the end of a mantle. A viewmodel animation and camera nudge has also been added.

Slide
  • Early exit - Letting go of the sprint key or the movement keys will now reduce the length of the slide.

  • Earlier exit - Inputting in the opposite direction of the slide will exit the slide almost instantly.

Fixed

3 changes
Rendering
  • Text decals now render with anisotropic filtering, so that they remain sharp at glancing angles.

Audio
  • Fixed a number of oversights related to npc talker, in support of a rather lengthy line contained in one of the new scenarios.

  • Weapon firing sounds from npcs now use the correct falloff distance.

Areas
4 changes in this update

Added

2 changes
Startup
  • Players can now select any scenario to start the game from using the "MANUAL SELECT" option in the startup sequence. The "AUTOMATIC RUN" is recommended for new players.

In-Game
  • Additionally, after playing through the game at least once hold the L key (rebindable) to enter a scenario selection screen.

Improved

1 change
  • The leaderboard is no longer displayed until after the player has completed at least one full run of the game.

Fixed

1 change
  • There is no longer a short period of time after firing in which reload inputs are ignored. The reload key should now always work.

Areas
2 changes in this update

Fixed

2 changes
Audio
  • Music - Sounds are played on proper mixer channels, music volume can now be adjusted via the platform settings menu.

Shading
  • LTC Light and startup video noise - Some shaders were using stale `g_flTime` constants from the previous frame, which worked inconsistently. The current time is now passed in manually.

Areas
5 changes in this update

Added

3 changes
Leaderboard
  • Basic leaderboard system, will be more advanced/usable in time.

Scenarios
  • Added ROOM

  • Added PIT

Fixed

2 changes
  • Clipping on stairs in COMPOUND

  • Assorted fixes for slide mechanic

Fixed

1 change
  • Some AMD cards were not correctly rendering the alpha channel for the interface, causing a white square to slowly take over the screen.