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AI Decision Maker (GLiNER 2.5)
Released
Native GPU-accelerated GLiNER 2.5 decision workbench for testing structured AI choices directly inside s&box.
by
jeffskitchen
game
updated
15 hours ago
284.2MB
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folder
.obj
description
__compiler_extra.cs
folder
Capabilities
description
GlinerCapabilityProbe.cs
folder
Gliner
folder
Gpu
description
GlinerBackends.cs
description
GlinerGpuCapabilities.cs
description
GlinerGpuCommandListProbe.cs
description
GlinerGpuExecutor.cs
description
GlinerGpuLayer.cs
description
GlinerGpuModel.cs
description
GlinerGpuOps.cs
description
GlinerGpuP8B.cs
description
GlinerGpuP8C.cs
description
GlinerGpuP8D.cs
description
GlinerGpuParity.cs
description
GlinerGpuRuntime.cs
folder
Neural
description
GlinerAttentionParity.cs
description
GlinerClassificationEngine.cs
description
GlinerDebertaLayer.cs
description
GlinerFullModelParity.cs
description
GlinerMath.cs
description
GlinerModelWeights.cs
description
GlinerNeuralParity.cs
description
GlinerRelativePositions.cs
description
NeuralP4FixturesV2.cs
description
NeuralP5Fixtures.cs
description
NeuralP6Fixtures.cs
folder
Packaging
description
ExpectedTensorSamples.cs
description
GlinerPackagingProbe.cs
description
GlinerResources.cs
description
Sbgli1Manifest.cs
folder
Preprocessing
description
GlinerPreprocessing.cs
description
GlinerPreprocessingParity.cs
description
GlinerProcessor.cs
description
GlinerTextPreprocessor.cs
description
GlinerTokenizer.cs
description
PreprocessingFixturesV2.cs
folder
Testing
description
GlinerP8EServiceTests.cs
description
GlinerServiceTests.cs
folder
UI
description
GlinerKeyCatcherPanel.razor
description
GlinerWorkbench.razor
description
GlinerWorkbench.razor.cs
description
glinerworkbench.razor.scss
description
GlinerDecisionService.cs
description
Assembly.cs
Gliner/UI/GlinerWorkbench.razor.cs
// p8e1