- Fire Sentry - deals damage over time if within range
- Ice Sentry - slows if in range, more sentries increases the slow
- Light Sentry - heals closest hurt enemy in range
- Gravestone - spawns skeletons
- Statue - hops towards the player, creates shockwaves upon landing
- Slime - hops towards the player, deals damage on touch
- Big Slime - slower than regular slime, breaks down into regular slime on death
- Roll-Jump Mechanic - hold space while dodging to perform a dodge-jump at the end of the roll
- Weakpoint Mechanic - deal extra damage by shooting enemy weakpoints. Precision weapons deal extra weakpoint damage
- Enemy distribution rebalanced
- Enemies now get gradually introduced per floor
- Decreased turret range by 20%
- Decreased sniper damage from 45 to 35
- Changed damage numbers - crit visual indicator is now red border, weakpoint indicator is orange fill
- Added damage dropoff to explosions
- Increased grenade direct hit damage from 40 to 60
- Increased grenade ability cooldown from 4 to 6
- Increased mine max damage from 20 to 40, and increased explosion radius by ~50%
- Increased grenade launcher damage from 25 to 30
- Increased enchanted eyepatch max damage per item from 80% of the killed enemy's max HP to 100%
- Nerfed Thin Needle damage
- Bloody Syringe now heals on kill instead of on hit
- Improved fireball and explosion hit detection
- Leaderboard scores now also get written on floor completion instead of just player death
- Various small player hud improvements
- Turrets can now be placed while jumping
- Placing a turret while another turret is active causes the old turret to explode
- Removed skull impact sound
- Fixed error caused by standing close to chest and entering next floor
- Fixed ruby necklace not working on explosives and turret
- Fixed turret explosion not doing damage
- Fixed equipment bench highlight being visible through walls
- SMG - Fast fire rate but inaccurate
- Shotgun - High damage up close, ineffective at range
- Sniper - High accuracy, range and damage but slow fire rate
- Grenade Launcher - Effective against groups of enemies, less effective against single targets and flying enemies
- Railgun - Charged shots that penetrate enemies
- Added bullet spread
- Added bullet tracers
- Crosshair visual improvement
- Increased explosion damage radius to better match the explosion effect
- Grenades now get thrown at crosshair target instead of just the general direction of the camera
- Thrown grenades now leave a trail effect
- Mines can now be placed while jumping
- Special damage numbers if killed by Death Contract, end of floor or game over
- Special sound effect if enemy is killed by Death Contract
- Big Zombies now die instantly instead of crawling if killed by Death Contract
- Nerfed Death Contract proc chance
- Chests can now be opened if close enough, without having to look at them directly
- Outlines of usable objects turn green if close enough to use
- Added outline to equipment bench
- HUD improvements: Added input icons next to abilities
- Added camera animation on death
- Skulls now have a max shooting range
- Enemies no longer try to swing at you if slightly out of range
- Fixed being able to jump incredibly far with roll-jump
- Fixed error caused by green fireball
- Fixed green fireballs occasionally doing double damage
- Fixed grenades occasionally phasing through walls
- Fixed Mines occasionally falling through floor when placed
- Fixed Mines cooldown resetting when trying to place them while jumping
- Fixed floating mid-air after dying while jumping
- Chests
- Items: Common, Uncommon, Rare
- Damage Numbers
- Enemy Outlines
- Added Progression System
- Added 4 New Abilities: Mines, Turret, Experimental & Regenerative Infusion