🎁 Added
  • Fire Sentry - deals damage over time if within range
  • Ice Sentry - slows if in range, more sentries increases the slow
  • Light Sentry - heals closest hurt enemy in range
  • Gravestone - spawns skeletons
  • Statue - hops towards the player, creates shockwaves upon landing
  • Slime - hops towards the player, deals damage on touch
  • Big Slime - slower than regular slime, breaks down into regular slime on death
  • Roll-Jump Mechanic - hold space while dodging to perform a dodge-jump at the end of the roll
  • Weakpoint Mechanic - deal extra damage by shooting enemy weakpoints. Precision weapons deal extra weakpoint damage
🧼 Improved
  • Enemy distribution rebalanced
  • Enemies now get gradually introduced per floor
  • Decreased turret range by 20%
  • Decreased sniper damage from 45 to 35
  • Changed damage numbers - crit visual indicator is now red border, weakpoint indicator is orange fill
  • Added damage dropoff to explosions
  • Increased grenade direct hit damage from 40 to 60
  • Increased grenade ability cooldown from 4 to 6
  • Increased mine max damage from 20 to 40, and increased explosion radius by ~50%
  • Increased grenade launcher damage from 25 to 30
  • Increased enchanted eyepatch max damage per item from 80% of the killed enemy's max HP to 100%
  • Nerfed Thin Needle damage
  • Bloody Syringe now heals on kill instead of on hit
  • Improved fireball and explosion hit detection
  • Leaderboard scores now also get written on floor completion instead of just player death
  • Various small player hud improvements
  • Turrets can now be placed while jumping
  • Placing a turret while another turret is active causes the old turret to explode
  • Removed skull impact sound
🪛 Fixed
  • Fixed error caused by standing close to chest and entering next floor
  • Fixed ruby necklace not working on explosives and turret
  • Fixed turret explosion not doing damage
  • Fixed equipment bench highlight being visible through walls
🎁 Added
  • SMG - Fast fire rate but inaccurate
  • Shotgun - High damage up close, ineffective at range
  • Sniper - High accuracy, range and damage but slow fire rate
  • Grenade Launcher - Effective against groups of enemies, less effective against single targets and flying enemies
  • Railgun - Charged shots that penetrate enemies
🧼 Improved
  • Added bullet spread
  • Added bullet tracers
  • Crosshair visual improvement
  • Increased explosion damage radius to better match the explosion effect
  • Grenades now get thrown at crosshair target instead of just the general direction of the camera
  • Thrown grenades now leave a trail effect
  • Mines can now be placed while jumping
  • Special damage numbers if killed by Death Contract, end of floor or game over
  • Special sound effect if enemy is killed by Death Contract
  • Big Zombies now die instantly instead of crawling if killed by Death Contract
  • Nerfed Death Contract proc chance
  • Chests can now be opened if close enough, without having to look at them directly
  • Outlines of usable objects turn green if close enough to use
  • Added outline to equipment bench
  • HUD improvements: Added input icons next to abilities
  • Added camera animation on death
  • Skulls now have a max shooting range
  • Enemies no longer try to swing at you if slightly out of range
🪛 Fixed
  • Fixed being able to jump incredibly far with roll-jump
  • Fixed error caused by green fireball
  • Fixed green fireballs occasionally doing double damage
  • Fixed grenades occasionally phasing through walls
  • Fixed Mines occasionally falling through floor when placed
  • Fixed Mines cooldown resetting when trying to place them while jumping
  • Fixed floating mid-air after dying while jumping
🎁 Added
  • Chests
  • Items: Common, Uncommon, Rare
  • Damage Numbers
  • Enemy Outlines
🎁 Added
  • Added Progression System
  • Added 4 New Abilities: Mines, Turret, Experimental & Regenerative Infusion