Fire Sentry - deals damage over time if within range
Ice Sentry - slows if in range, more sentries increases the slow
Light Sentry - heals closest hurt enemy in range
Gravestone - spawns skeletons
Statue - hops towards the player, creates shockwaves upon landing
Slime - hops towards the player, deals damage on touch
Big Slime - slower than regular slime, breaks down into regular slime on death
Roll-Jump Mechanic - hold space while dodging to perform a dodge-jump at the end of the roll
Weakpoint Mechanic - deal extra damage by shooting enemy weakpoints. Precision weapons deal extra weakpoint damage
Enemy distribution rebalanced
Enemies now get gradually introduced per floor
Decreased turret range by 20%
Decreased sniper damage from 45 to 35
Changed damage numbers - crit visual indicator is now red border, weakpoint indicator is orange fill
Added damage dropoff to explosions
Increased grenade direct hit damage from 40 to 60
Increased grenade ability cooldown from 4 to 6
Increased mine max damage from 20 to 40, and increased explosion radius by ~50%
Increased grenade launcher damage from 25 to 30
Increased enchanted eyepatch max damage per item from 80% of the killed enemy's max HP to 100%
Nerfed Thin Needle damage
Bloody Syringe now heals on kill instead of on hit
Improved fireball and explosion hit detection
Leaderboard scores now also get written on floor completion instead of just player death
Various small player hud improvements
Turrets can now be placed while jumping
Placing a turret while another turret is active causes the old turret to explode
Removed skull impact sound
Fixed error caused by standing close to chest and entering next floor
Fixed ruby necklace not working on explosives and turret
Fixed turret explosion not doing damage
Fixed equipment bench highlight being visible through walls
SMG - Fast fire rate but inaccurate
Shotgun - High damage up close, ineffective at range
Sniper - High accuracy, range and damage but slow fire rate
Grenade Launcher - Effective against groups of enemies, less effective against single targets and flying enemies
Railgun - Charged shots that penetrate enemies
Added bullet spread
Added bullet tracers
Crosshair visual improvement
Increased explosion damage radius to better match the explosion effect
Grenades now get thrown at crosshair target instead of just the general direction of the camera
Thrown grenades now leave a trail effect
Mines can now be placed while jumping
Special damage numbers if killed by Death Contract, end of floor or game over
Special sound effect if enemy is killed by Death Contract
Big Zombies now die instantly instead of crawling if killed by Death Contract
Nerfed Death Contract proc chance
Chests can now be opened if close enough, without having to look at them directly
Outlines of usable objects turn green if close enough to use
Added outline to equipment bench
HUD improvements: Added input icons next to abilities
Added camera animation on death
Skulls now have a max shooting range
Enemies no longer try to swing at you if slightly out of range
Fixed being able to jump incredibly far with roll-jump
Fixed error caused by green fireball
Fixed green fireballs occasionally doing double damage
Fixed grenades occasionally phasing through walls
Fixed Mines occasionally falling through floor when placed
Fixed Mines cooldown resetting when trying to place them while jumping
Fixed floating mid-air after dying while jumping
Chests
Items: Common, Uncommon, Rare
Damage Numbers
Enemy Outlines
Added Progression System
Added 4 New Abilities: Mines, Turret, Experimental & Regenerative Infusion