32 changes in this update

Added

9 changes
  • Fire Sentry - deals damage over time if within range

  • Ice Sentry - slows if in range, more sentries increases the slow

  • Light Sentry - heals closest hurt enemy in range

  • Gravestone - spawns skeletons

  • Statue - hops towards the player, creates shockwaves upon landing

  • Slime - hops towards the player, deals damage on touch

  • Big Slime - slower than regular slime, breaks down into regular slime on death

  • Roll-Jump Mechanic - hold space while dodging to perform a dodge-jump at the end of the roll

  • Weakpoint Mechanic - deal extra damage by shooting enemy weakpoints. Precision weapons deal extra weakpoint damage

Improved

19 changes
  • Enemy distribution rebalanced

  • Enemies now get gradually introduced per floor

  • Decreased turret range by 20%

  • Decreased sniper damage from 45 to 35

  • Changed damage numbers - crit visual indicator is now red border, weakpoint indicator is orange fill

  • Added damage dropoff to explosions

  • Increased grenade direct hit damage from 40 to 60

  • Increased grenade ability cooldown from 4 to 6

  • Increased mine max damage from 20 to 40, and increased explosion radius by ~50%

  • Increased grenade launcher damage from 25 to 30

  • Increased enchanted eyepatch max damage per item from 80% of the killed enemy's max HP to 100%

  • Nerfed Thin Needle damage

  • Bloody Syringe now heals on kill instead of on hit

  • Improved fireball and explosion hit detection

  • Leaderboard scores now also get written on floor completion instead of just player death

  • Various small player hud improvements

  • Turrets can now be placed while jumping

  • Placing a turret while another turret is active causes the old turret to explode

  • Removed skull impact sound

Fixed

4 changes
  • Fixed error caused by standing close to chest and entering next floor

  • Fixed ruby necklace not working on explosives and turret

  • Fixed turret explosion not doing damage

  • Fixed equipment bench highlight being visible through walls

30 changes in this update

Added

5 changes
  • SMG - Fast fire rate but inaccurate

  • Shotgun - High damage up close, ineffective at range

  • Sniper - High accuracy, range and damage but slow fire rate

  • Grenade Launcher - Effective against groups of enemies, less effective against single targets and flying enemies

  • Railgun - Charged shots that penetrate enemies

Improved

18 changes
  • Added bullet spread

  • Added bullet tracers

  • Crosshair visual improvement

  • Increased explosion damage radius to better match the explosion effect

  • Grenades now get thrown at crosshair target instead of just the general direction of the camera

  • Thrown grenades now leave a trail effect

  • Mines can now be placed while jumping

  • Special damage numbers if killed by Death Contract, end of floor or game over

  • Special sound effect if enemy is killed by Death Contract

  • Big Zombies now die instantly instead of crawling if killed by Death Contract

  • Nerfed Death Contract proc chance

  • Chests can now be opened if close enough, without having to look at them directly

  • Outlines of usable objects turn green if close enough to use

  • Added outline to equipment bench

  • HUD improvements: Added input icons next to abilities

  • Added camera animation on death

  • Skulls now have a max shooting range

  • Enemies no longer try to swing at you if slightly out of range

Fixed

7 changes
  • Fixed being able to jump incredibly far with roll-jump

  • Fixed error caused by green fireball

  • Fixed green fireballs occasionally doing double damage

  • Fixed grenades occasionally phasing through walls

  • Fixed Mines occasionally falling through floor when placed

  • Fixed Mines cooldown resetting when trying to place them while jumping

  • Fixed floating mid-air after dying while jumping

4 changes in this update

Added

4 changes
  • Chests

  • Items: Common, Uncommon, Rare

  • Damage Numbers

  • Enemy Outlines

Added

2 changes
  • Added Progression System

  • Added 4 New Abilities: Mines, Turret, Experimental & Regenerative Infusion