Fire Sentry - deals damage over time if within range
Ice Sentry - slows if in range, more sentries increases the slow
Light Sentry - heals closest hurt enemy in range
Gravestone - spawns skeletons
Statue - hops towards the player, creates shockwaves upon landing
Slime - hops towards the player, deals damage on touch
Big Slime - slower than regular slime, breaks down into regular slime on death
Roll-Jump Mechanic - hold space while dodging to perform a dodge-jump at the end of the roll
Weakpoint Mechanic - deal extra damage by shooting enemy weakpoints. Precision weapons deal extra weakpoint damage
Enemy distribution rebalanced
Enemies now get gradually introduced per floor
Decreased turret range by 20%
Decreased sniper damage from 45 to 35
Changed damage numbers - crit visual indicator is now red border, weakpoint indicator is orange fill
Added damage dropoff to explosions
Increased grenade direct hit damage from 40 to 60
Increased grenade ability cooldown from 4 to 6
Increased mine max damage from 20 to 40, and increased explosion radius by ~50%
Increased grenade launcher damage from 25 to 30
Increased enchanted eyepatch max damage per item from 80% of the killed enemy's max HP to 100%
Nerfed Thin Needle damage
Bloody Syringe now heals on kill instead of on hit
Improved fireball and explosion hit detection
Leaderboard scores now also get written on floor completion instead of just player death
Various small player hud improvements
Turrets can now be placed while jumping
Placing a turret while another turret is active causes the old turret to explode
Removed skull impact sound
Fixed error caused by standing close to chest and entering next floor
Fixed ruby necklace not working on explosives and turret
Fixed turret explosion not doing damage
Fixed equipment bench highlight being visible through walls