Update 4 - New Enemies
10 June 2026
🎁 Added
  • Fire Sentry - deals damage over time if within range
  • Ice Sentry - slows if in range, more sentries increases the slow
  • Light Sentry - heals closest hurt enemy in range
  • Gravestone - spawns skeletons
  • Statue - hops towards the player, creates shockwaves upon landing
  • Slime - hops towards the player, deals damage on touch
  • Big Slime - slower than regular slime, breaks down into regular slime on death
  • Roll-Jump Mechanic - hold space while dodging to perform a dodge-jump at the end of the roll
  • Weakpoint Mechanic - deal extra damage by shooting enemy weakpoints. Precision weapons deal extra weakpoint damage
🧼 Improved
  • Enemy distribution rebalanced
  • Enemies now get gradually introduced per floor
  • Decreased turret range by 20%
  • Decreased sniper damage from 45 to 35
  • Changed damage numbers - crit visual indicator is now red border, weakpoint indicator is orange fill
  • Added damage dropoff to explosions
  • Increased grenade direct hit damage from 40 to 60
  • Increased grenade ability cooldown from 4 to 6
  • Increased mine max damage from 20 to 40, and increased explosion radius by ~50%
  • Increased grenade launcher damage from 25 to 30
  • Increased enchanted eyepatch max damage per item from 80% of the killed enemy's max HP to 100%
  • Nerfed Thin Needle damage
  • Bloody Syringe now heals on kill instead of on hit
  • Improved fireball and explosion hit detection
  • Leaderboard scores now also get written on floor completion instead of just player death
  • Various small player hud improvements
  • Turrets can now be placed while jumping
  • Placing a turret while another turret is active causes the old turret to explode
  • Removed skull impact sound
🪛 Fixed
  • Fixed error caused by standing close to chest and entering next floor
  • Fixed ruby necklace not working on explosives and turret
  • Fixed turret explosion not doing damage
  • Fixed equipment bench highlight being visible through walls