- Fire Sentry - deals damage over time if within range
- Ice Sentry - slows if in range, more sentries increases the slow
- Light Sentry - heals closest hurt enemy in range
- Gravestone - spawns skeletons
- Statue - hops towards the player, creates shockwaves upon landing
- Slime - hops towards the player, deals damage on touch
- Big Slime - slower than regular slime, breaks down into regular slime on death
- Roll-Jump Mechanic - hold space while dodging to perform a dodge-jump at the end of the roll
- Weakpoint Mechanic - deal extra damage by shooting enemy weakpoints. Precision weapons deal extra weakpoint damage
- Enemy distribution rebalanced
- Enemies now get gradually introduced per floor
- Decreased turret range by 20%
- Decreased sniper damage from 45 to 35
- Changed damage numbers - crit visual indicator is now red border, weakpoint indicator is orange fill
- Added damage dropoff to explosions
- Increased grenade direct hit damage from 40 to 60
- Increased grenade ability cooldown from 4 to 6
- Increased mine max damage from 20 to 40, and increased explosion radius by ~50%
- Increased grenade launcher damage from 25 to 30
- Increased enchanted eyepatch max damage per item from 80% of the killed enemy's max HP to 100%
- Nerfed Thin Needle damage
- Bloody Syringe now heals on kill instead of on hit
- Improved fireball and explosion hit detection
- Leaderboard scores now also get written on floor completion instead of just player death
- Various small player hud improvements
- Turrets can now be placed while jumping
- Placing a turret while another turret is active causes the old turret to explode
- Removed skull impact sound
- Fixed error caused by standing close to chest and entering next floor
- Fixed ruby necklace not working on explosives and turret
- Fixed turret explosion not doing damage
- Fixed equipment bench highlight being visible through walls