- SMG - Fast fire rate but inaccurate
- Shotgun - High damage up close, ineffective at range
- Sniper - High accuracy, range and damage but slow fire rate
- Grenade Launcher - Effective against groups of enemies, less effective against single targets and flying enemies
- Railgun - Charged shots that penetrate enemies
- Added bullet spread
- Added bullet tracers
- Crosshair visual improvement
- Increased explosion damage radius to better match the explosion effect
- Grenades now get thrown at crosshair target instead of just the general direction of the camera
- Thrown grenades now leave a trail effect
- Mines can now be placed while jumping
- Special damage numbers if killed by Death Contract, end of floor or game over
- Special sound effect if enemy is killed by Death Contract
- Big Zombies now die instantly instead of crawling if killed by Death Contract
- Nerfed Death Contract proc chance
- Chests can now be opened if close enough, without having to look at them directly
- Outlines of usable objects turn green if close enough to use
- Added outline to equipment bench
- HUD improvements: Added input icons next to abilities
- Added camera animation on death
- Skulls now have a max shooting range
- Enemies no longer try to swing at you if slightly out of range
- Fixed being able to jump incredibly far with roll-jump
- Fixed error caused by green fireball
- Fixed green fireballs occasionally doing double damage
- Fixed grenades occasionally phasing through walls
- Fixed Mines occasionally falling through floor when placed
- Fixed Mines cooldown resetting when trying to place them while jumping
- Fixed floating mid-air after dying while jumping