Update 3 - New Weapons
1 June 2026
🎁 Added
  • SMG - Fast fire rate but inaccurate
  • Shotgun - High damage up close, ineffective at range
  • Sniper - High accuracy, range and damage but slow fire rate
  • Grenade Launcher - Effective against groups of enemies, less effective against single targets and flying enemies
  • Railgun - Charged shots that penetrate enemies
🧼 Improved
  • Added bullet spread
  • Added bullet tracers
  • Crosshair visual improvement
  • Increased explosion damage radius to better match the explosion effect
  • Grenades now get thrown at crosshair target instead of just the general direction of the camera
  • Thrown grenades now leave a trail effect
  • Mines can now be placed while jumping
  • Special damage numbers if killed by Death Contract, end of floor or game over
  • Special sound effect if enemy is killed by Death Contract
  • Big Zombies now die instantly instead of crawling if killed by Death Contract
  • Nerfed Death Contract proc chance
  • Chests can now be opened if close enough, without having to look at them directly
  • Outlines of usable objects turn green if close enough to use
  • Added outline to equipment bench
  • HUD improvements: Added input icons next to abilities
  • Added camera animation on death
  • Skulls now have a max shooting range
  • Enemies no longer try to swing at you if slightly out of range
🪛 Fixed
  • Fixed being able to jump incredibly far with roll-jump
  • Fixed error caused by green fireball
  • Fixed green fireballs occasionally doing double damage
  • Fixed grenades occasionally phasing through walls
  • Fixed Mines occasionally falling through floor when placed
  • Fixed Mines cooldown resetting when trying to place them while jumping
  • Fixed floating mid-air after dying while jumping