SMG - Fast fire rate but inaccurate
Shotgun - High damage up close, ineffective at range
Sniper - High accuracy, range and damage but slow fire rate
Grenade Launcher - Effective against groups of enemies, less effective against single targets and flying enemies
Railgun - Charged shots that penetrate enemies
Added bullet spread
Added bullet tracers
Crosshair visual improvement
Increased explosion damage radius to better match the explosion effect
Grenades now get thrown at crosshair target instead of just the general direction of the camera
Thrown grenades now leave a trail effect
Mines can now be placed while jumping
Special damage numbers if killed by Death Contract, end of floor or game over
Special sound effect if enemy is killed by Death Contract
Big Zombies now die instantly instead of crawling if killed by Death Contract
Nerfed Death Contract proc chance
Chests can now be opened if close enough, without having to look at them directly
Outlines of usable objects turn green if close enough to use
Added outline to equipment bench
HUD improvements: Added input icons next to abilities
Added camera animation on death
Skulls now have a max shooting range
Enemies no longer try to swing at you if slightly out of range
Fixed being able to jump incredibly far with roll-jump
Fixed error caused by green fireball
Fixed green fireballs occasionally doing double damage
Fixed grenades occasionally phasing through walls
Fixed Mines occasionally falling through floor when placed
Fixed Mines cooldown resetting when trying to place them while jumping
Fixed floating mid-air after dying while jumping