Update 3 - New Weapons

1 June 2026
30 changes in this update

Added

5 changes
  • SMG - Fast fire rate but inaccurate

  • Shotgun - High damage up close, ineffective at range

  • Sniper - High accuracy, range and damage but slow fire rate

  • Grenade Launcher - Effective against groups of enemies, less effective against single targets and flying enemies

  • Railgun - Charged shots that penetrate enemies

Improved

18 changes
  • Added bullet spread

  • Added bullet tracers

  • Crosshair visual improvement

  • Increased explosion damage radius to better match the explosion effect

  • Grenades now get thrown at crosshair target instead of just the general direction of the camera

  • Thrown grenades now leave a trail effect

  • Mines can now be placed while jumping

  • Special damage numbers if killed by Death Contract, end of floor or game over

  • Special sound effect if enemy is killed by Death Contract

  • Big Zombies now die instantly instead of crawling if killed by Death Contract

  • Nerfed Death Contract proc chance

  • Chests can now be opened if close enough, without having to look at them directly

  • Outlines of usable objects turn green if close enough to use

  • Added outline to equipment bench

  • HUD improvements: Added input icons next to abilities

  • Added camera animation on death

  • Skulls now have a max shooting range

  • Enemies no longer try to swing at you if slightly out of range

Fixed

7 changes
  • Fixed being able to jump incredibly far with roll-jump

  • Fixed error caused by green fireball

  • Fixed green fireballs occasionally doing double damage

  • Fixed grenades occasionally phasing through walls

  • Fixed Mines occasionally falling through floor when placed

  • Fixed Mines cooldown resetting when trying to place them while jumping

  • Fixed floating mid-air after dying while jumping