Code/k/Common/ConstraintsBase.cs
namespace Sandbox.k.Common;
public class ConstraintsBase<T> : Component
{
[Property] public bool IsActive { get; set; } = true;
[Property, MinMax(0, 1)] public float Weight { get; set; } = 1.0f;
[Property] public GameObject Target { get; set; }
// [Property, InlineEditor] public ConstraintsSettingsBase<T> Settings { get; set; }
[Property] public T Offset { get; set; }
protected override void OnUpdate()
{
if ( !IsActive ) return;
OnConstraintUpdate();
}
public virtual void OnConstraintUpdate()
{
}
}