using Sandbox.k.Common;
namespace Sandbox.k;
[Title( nameof(RotationConstraints) )]
[Category( "k.Constraints" )]
public class RotationConstraints : ConstraintsBase<Rotation>
{
public override void OnConstraintUpdate()
{
base.OnConstraintUpdate();
WorldRotation = Rotation.Slerp( WorldRotation, Target.WorldRotation * Offset, Weight );
}
}