k/RotationConstraints.cs
using Sandbox.k.Common;

namespace Sandbox.k;

[Title( nameof(RotationConstraints) )]
[Category( "k.Constraints" )]
public class RotationConstraints : ConstraintsBase<Rotation>
{
	public override void OnConstraintUpdate()
	{
		base.OnConstraintUpdate();
		WorldRotation = Rotation.Slerp( WorldRotation, Target.WorldRotation * Offset, Weight );
	}
}