k/ParentConstraints.cs
using Sandbox.k.Common;

namespace Sandbox.k;

[Title( nameof(ParentConstraints) )]
[Category( "k.Constraints" )]
public class ParentConstraints : ConstraintsBase<Vector3>
{
	public override void OnConstraintUpdate()
	{
		base.OnConstraintUpdate();
		WorldPosition = Vector3.Lerp( WorldPosition, Target.WorldPosition + Offset, Weight );
		WorldRotation = Rotation.Slerp( WorldRotation, Target.WorldRotation, Weight ); // later ill add rotation offset
	}
}