🎮 Game

A terrain clutter library that scatters many model instances across a Terrain with LODs and instanced rendering. It builds placements per chunk using material weights, noise and slope checks, does optional ground snapping and obstruction traces, then batches and culls instances in a custom render callback. Chunk data is generated asynchronously around the camera and cached for rendering.

🔧 Editor

In the editor, this library adds a menu item under Editor -> Performant Terrain Scatterer/My Menu Option. Clicking it opens an editor dialog that says It worked! and notes it was triggered from the library's editor code.

🧪 Unit Test

Unit test project for the Performant Terrain Scatterer library. It boots a Sandbox.TestAppSystem for the test run, then creates a Scene, pushes it on the stack, spawns a GameObject, and asserts the scene directory count is 1.