- 🌍 NEW CONTENT
- Major Expansion: World 2 is finally available!
- Reinforcements: 3 new units join the battle.
- New Challenges: Face 5 brand-new, never-before-seen enemy types.
- Wave Management:
- Auto-start waves option.
- Early wave option: start the next wave even if the current one isn't finished (10s delay).
- Visibility & Strategy:
- Added a visualization sphere for unit Range.
- Clearer display of enemy types (Flying 🐦 or Ground 🚶).
- New unit targeting system (Fly, Ground, or Hybrid).
- Security: Added a confirmation message to prevent accidental Trait rerolls.
- Interface: Added an action bar in the lobby for quick access.
- ⚖️ BALANCING & ADJUSTMENTS
- A major overhaul of statistics has been completed to ensure a fair challenge:
- Global: Adjustments made to all units in the game.
- Economy: Rework of placement prices, upgrade costs, and unit limits per player.
- Drops: Adjusted drop rates for Summons and Traits.
- Future: Elements (Fire, Ice, Earth, etc.) are now appearing on unit cards (currently inactive—stay tuned!).
- 🛠️ TECHNICAL FIXES
- Interface: Fixed various UI display bugs and the in-combat chat.
- Visuals: Improved faulty VFX and animations.
- Precision: Clarified the SPA (Seconds Per Attack) display.
- Stability: Fixed lobby teleport points and an achievement that wouldn't unlock.