🌍 NEW CONTENT
Major Expansion: World 2 is finally available!
Reinforcements: 3 new units join the battle.
New Challenges: Face 5 brand-new, never-before-seen enemy types.
Wave Management:
Auto-start waves option.
Early wave option: start the next wave even if the current one isn't finished (10s delay).
Visibility & Strategy:
Added a visualization sphere for unit Range.
Clearer display of enemy types (Flying 🐦 or Ground 🚶).
New unit targeting system (Fly, Ground, or Hybrid).
Security: Added a confirmation message to prevent accidental Trait rerolls.
Interface: Added an action bar in the lobby for quick access.
⚖️ BALANCING & ADJUSTMENTS
A major overhaul of statistics has been completed to ensure a fair challenge:
Global: Adjustments made to all units in the game.
Economy: Rework of placement prices, upgrade costs, and unit limits per player.
Drops: Adjusted drop rates for Summons and Traits.
Future: Elements (Fire, Ice, Earth, etc.) are now appearing on unit cards (currently inactive—stay tuned!).
🛠️ TECHNICAL FIXES
Interface: Fixed various UI display bugs and the in-combat chat.
Visuals: Improved faulty VFX and animations.
Precision: Clarified the SPA (Seconds Per Attack) display.
Stability: Fixed lobby teleport points and an achievement that wouldn't unlock.