24 changes in this update

Added

13 changes
  • 🌍 NEW CONTENT

  • Major Expansion: World 2 is finally available!

  • Reinforcements: 3 new units join the battle.

  • New Challenges: Face 5 brand-new, never-before-seen enemy types.

  • Wave Management:

  • Auto-start waves option.

  • Early wave option: start the next wave even if the current one isn't finished (10s delay).

  • Visibility & Strategy:

  • Added a visualization sphere for unit Range.

  • Clearer display of enemy types (Flying 🐦 or Ground 🚶).

  • New unit targeting system (Fly, Ground, or Hybrid).

  • Security: Added a confirmation message to prevent accidental Trait rerolls.

  • Interface: Added an action bar in the lobby for quick access.

Improved

6 changes
  • ⚖️ BALANCING & ADJUSTMENTS

  • A major overhaul of statistics has been completed to ensure a fair challenge:

  • Global: Adjustments made to all units in the game.

  • Economy: Rework of placement prices, upgrade costs, and unit limits per player.

  • Drops: Adjusted drop rates for Summons and Traits.

  • Future: Elements (Fire, Ice, Earth, etc.) are now appearing on unit cards (currently inactive—stay tuned!).

Fixed

5 changes
  • 🛠️ TECHNICAL FIXES

  • Interface: Fixed various UI display bugs and the in-combat chat.

  • Visuals: Improved faulty VFX and animations.

  • Precision: Clarified the SPA (Seconds Per Attack) display.

  • Stability: Fixed lobby teleport points and an achievement that wouldn't unlock.