So, this is a gacha based towerdefense game like you would find on Roblox.
Noteable features include the "Tower" attribute scaling just to fuckup the legendary tower you pulled from the gacha having slightly shitty stats. Tower banners and traits don't feature a pity system, also you are stuck with your gachas attributescaling till you are in endless mode to reroll.
Translations are lacking, sure you can estimate most of the UI, but its just french in some spaces.
It uses AI to create clothing for Terry that might infringe on certain manga IP's,
but its "different" and unoptimised enough to not matter.
The gameplay is the slop towerdefense standard of next stage is the same enemy setup but they get +2% hp scaling.
Purchasing Exp to level units is underwhealing where there are points beyond level 15 of a unit,
where a single level up costs 5000 Gems due to lack of better exp materials.
The guild system (you unlock guilds for 10k gems)
that promises daily quests only offers repeatable quests that award only guild exp that currently goes unused.
All other quests are one time rewards sure nice but a progressive system could help your playerretention.
There is a playermarket for trading, and towerevolutions for lower towers to stay after idling in the endless mode to gain the materials for tower evolutions.
But beyond that there is a lack of indexing for units so you cant track progression.
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