Nuke power-up flattens a district under a mushroom cloud
Earthquake cracks open the ground along spreading fault lines
Charged blocks name the power-up you got
Minimap is bigger and names districts, the hub and homes
Map and minimap show height with shadows and ledges
Map shows water depth
Map arrows show players above or below you
Reduce flashing option on a new Accessibility page
Discard a block stack from its inspector
Track a craft or purchase cost on the HUD
Chat announces events started with two or more players
Kick players from event lobbies or share them to chat
Tank Siege renders an arena minimap
Fish orders expire after 45 minutes
Geodes skip tools you own and refund duplicate prizes
Bodies fall into holes dug under them
Vehicles spawn and drop riders on the blocks you see
Sleight of Hand perk sometimes keeps thrown equipment
Block converter lists all blocks, held or not
Respec also refunds mastery levels
Leveler blasts raise a volumetric mushroom cloud
Chat lines show power-up icons
Tornado funnel twists and flares like a real one
Tornado pulls in and spins far more debris
Tornado power-up has its own icon
Power-up countdown badge and selected dot in charge blue
Map updates no longer hitch during demolition
Message toasts no longer use rarity colors
Tank tracks carve ruts in Tank Siege
Event wins pay each winner by their own stake
Fish orders favor your highest districts
Geode jackpots are rarer and ore prizes are bigger
Video memory stays lower while demolishing and traveling
Grass and flowers grow between districts
Geode toast shows the geode you found
Bot tanks hold their aim over rough ground
Sleight of Hand unlocks in District 6
Explosions throw debris farther
Tool hits throw fewer sparks, except on metal
Buying District 2 pays enough for a District 2 tool
Tornado no longer hops over uneven ground
Orbital laser hits far ground it used to miss
Map updates when buildings are destroyed
Bookshelves keep the block's color behind the books
Ladders, swimming and the grapple stop at blocks you see
Crouched players can stand up next to new holes
Broken workshop skins no longer break your body
Vehicle aims and beams hit the blocks you see
Vehicles spawn only where you can see the spot
Charged blocks no longer sparkle in empty air
Tracers and impacts stop at the blocks you see
Thrown items and grapple hooks never pass through walls
Grenades thrown back to back always deal damage
Chase and death cameras no longer pass through walls
The world keeps loading in after the host lags
Loose blocks clear after a reset you missed
A host crash returns you to the Rubble menu
Weak spot hits crack instantly for joined players
Earthquake and UFO damage look the same to all players
Footsteps and landings play on freshly dug ground
Collapse achievements count any structure that falls
A refused block placement or break undoes itself
Held pad buttons stay still after closing a menu