Areas
63 changes in this update

Added

22 changes
Power-ups
  • Nuke power-up flattens a district under a mushroom cloud

  • Earthquake cracks open the ground along spreading fault lines

  • Charged blocks name the power-up you got

UI
  • Minimap is bigger and names districts, the hub and homes

  • Map and minimap show height with shadows and ledges

  • Map shows water depth

  • Map arrows show players above or below you

  • Reduce flashing option on a new Accessibility page

  • Discard a block stack from its inspector

  • Track a craft or purchase cost on the HUD

Events
  • Chat announces events started with two or more players

  • Kick players from event lobbies or share them to chat

  • Tank Siege renders an arena minimap

Fishing
  • Fish orders expire after 45 minutes

World
  • Geodes skip tools you own and refund duplicate prizes

Player
  • Bodies fall into holes dug under them

Vehicles
  • Vehicles spawn and drop riders on the blocks you see

Shop & Crafting
  • Sleight of Hand perk sometimes keeps thrown equipment

  • Block converter lists all blocks, held or not

Prestige
  • Respec also refunds mastery levels

Visuals
  • Leveler blasts raise a volumetric mushroom cloud

Chat
  • Chat lines show power-up icons

Improved

18 changes
Power-ups
  • Tornado funnel twists and flares like a real one

  • Tornado pulls in and spins far more debris

  • Tornado power-up has its own icon

  • Power-up countdown badge and selected dot in charge blue

UI
  • Map updates no longer hitch during demolition

  • Message toasts no longer use rarity colors

Events
  • Tank tracks carve ruts in Tank Siege

  • Event wins pay each winner by their own stake

Fishing
  • Fish orders favor your highest districts

World
  • Geode jackpots are rarer and ore prizes are bigger

  • Video memory stays lower while demolishing and traveling

  • Grass and flowers grow between districts

  • Geode toast shows the geode you found

Vehicles
  • Bot tanks hold their aim over rough ground

Shop & Crafting
  • Sleight of Hand unlocks in District 6

Demolition
  • Explosions throw debris farther

  • Tool hits throw fewer sparks, except on metal

Tasks
  • Buying District 2 pays enough for a District 2 tool

Fixed

23 changes
Power-ups
  • Tornado no longer hops over uneven ground

  • Orbital laser hits far ground it used to miss

UI
  • Map updates when buildings are destroyed

World
  • Bookshelves keep the block's color behind the books

Player
  • Ladders, swimming and the grapple stop at blocks you see

  • Crouched players can stand up next to new holes

  • Broken workshop skins no longer break your body

Vehicles
  • Vehicle aims and beams hit the blocks you see

  • Vehicles spawn only where you can see the spot

Demolition
  • Charged blocks no longer sparkle in empty air

Tools
  • Tracers and impacts stop at the blocks you see

  • Thrown items and grapple hooks never pass through walls

  • Grenades thrown back to back always deal damage

Camera
  • Chase and death cameras no longer pass through walls

Multiplayer
  • The world keeps loading in after the host lags

  • Loose blocks clear after a reset you missed

  • A host crash returns you to the Rubble menu

  • Weak spot hits crack instantly for joined players

  • Earthquake and UFO damage look the same to all players

Audio
  • Footsteps and landings play on freshly dug ground

Achievements
  • Collapse achievements count any structure that falls

Home
  • A refused block placement or break undoes itself

Controls
  • Held pad buttons stay still after closing a menu

Areas
103 changes in this update

Added

58 changes
Controls
  • Swim in deep water

  • The view tints and muffles under water

  • Movement collides with blocks the moment they change

UI
  • Players face south after traveling to the Player Hub

  • Pick Fahrenheit or Celsius for temperature

  • Toasts show the player's Steam avatar

  • The tasks key also hides the contract tracker

  • New players get a NEW tag for 15 minutes

  • Inventory sections have a Sort button

  • Menus work with a controller

  • Weak spot chain shows your hit count past the cap

  • Nameplates show a party icon for party members

World
  • Grass bends away from players, debris and blasts

Weather
  • The minimap shows the temperature where you stand

Audio
  • Volume sliders for effects, interface, ambience and voice

Menus
  • Photosensitivity warning after the studio splash

Chat
  • Notices show player avatars and items in their rarity color

Shop & Crafting
  • Crafts short on old salvage suggest going back for it

  • The craft list splits Ready to Craft and Almost There

  • Sell outgrown tools at the Vending Machine for half price

  • Chain Reaction perk for longer weak spot chains

Party
  • Invite players to a party from the pause menu

  • Party members share crafting tables and benches

  • Party members can let you build on their lot

Prestige
  • Prestiging earns Prestige Tokens

  • Spend Prestige Tokens on a four-branch skill tree

  • Keep placeables through a prestige with keep capacity

  • Tokens spent on the old prestige buffs are refunded

Tools
  • Equipment too weak for your district shows a warning

  • Throwing equipment plays a first-person throw

  • Thrown equipment tumbles end over end in the air

Visuals
  • Water reflects the world around it, with a setting

Fishing
  • Fish at the hub pond with a fishing rod

  • Reel fish in by tracking them and hitting combos

  • Fish come in small, medium, large and trophy sizes

  • The Tackle Shop sells bait, lures and tackle perks

  • Fill fish orders at the Tackle Shop for rewards

  • Hot spots on the water bring more bites

  • Ice fishing on frozen ponds

  • Fishing contracts on the Contract Board

  • Trade for the Frozen Tuna at District 5

  • Track your catches by species at the Tackle Shop

  • Two Tackle Shop perks boost demolition

Achievements
  • New fishing achievements

Events
  • Event portal in the Player Hub

  • Tank Siege team tank matches at the event portal

  • Put up a stake before an event match

  • Watch event matches as a spectator

  • Join your party's event match from the pause menu

  • Event match leaderboards

  • Bots fill out teams in event matches

  • Switch teams in the event lobby

Vehicles
  • Tanks carry a crew in separate seats

Combat
  • A kill feed shows who took down whom

  • Hits and kills play a sound

  • See who took you down after you fall

Demolition
  • Weak spots glow on rock while you dig

  • Hitting weak spots in a row builds a power chain

Improved

22 changes
UI
  • Reworked the Player Hub layout

  • Gear scores sit on rarity-colored stone badges

World
  • Half of a district's loot is buried underground

  • New dirt texture

Shop & Crafting
  • Each copy of a placeable costs more than the last

  • Repriced perk and placeable crafts

  • Wingman shares what your party and friends break nearby

  • Wild Swings widens narrow and wide tools alike

Prestige
  • Simpler Prestige Altar with a guided tour

Tools
  • Tool power and prices match what a swing breaks

  • Dynamite does less damage in deeper districts

  • Dynamite costs less salvage to craft

  • District signature tools are 10% stronger

Visuals
  • Forests and grassy areas render faster

Demolition
  • Strong hits carry leftover damage into nearby blocks

  • Charged blocks glitter violet and leak sparkles once uncovered

Power-ups
  • Rare power-ups roll more often

  • The rampage meter fills slower for very strong loadouts

Tasks
  • Removed the Perk Up task from chapter 2

  • First tasks need less coal

Economy
  • Early districts and upgrades cost less, late ones more

  • Production placeables make output that matches their district

Fixed

23 changes
Controls
  • No more snagging on ground that was dug away

  • Bots and pets climb the same ledges you can

UI
  • Travel no longer lands you in a pit or pond

Audio
  • Busy fights no longer silence engines and gunfire

Shop & Crafting
  • Big hopper sales pay in full

Tools
  • First dynamite throw no longer stutters

  • Shots hit the blocks you see, not their collision

  • The grapple lets go when you teleport

  • Thrown items no longer fly through walls you just mined

Visuals
  • Hits high on a pit wall no longer puff snow

Demolition
  • Glass and other see-through blocks fall see-through

  • Weak spots on leaves count when hit

Home
  • Flowers in saved homes keep their stems

Structures
  • Placed structures use the same texture scale as world blocks

Multiplayer
  • Joining a game no longer gets stuck loading at 90%

  • Joining players no longer see an empty world

  • Homes of players who left clear after back-to-back host changes

  • Power blocks match the host for other players

  • Fallen blocks keep their damage for other players

  • Power blocks in fallen trees stay charged for other players

Saves
  • Saves are no longer wiped after a power cut

Creative
  • Creative saves no longer pick up adventure progress

Contracts
  • Contract materials match what the district has

Areas
33 changes in this update

Added

12 changes
Power-ups
  • Added the Sky Spear power-up

  • Added the Drone Swarm power-up

  • Added the Tank power-up with a mounted gun another player can use cooperatively

  • Power-ups now have drop rarities

  • Strike targeting shows the whole blast area on the ground

  • Leaving a power-up's district now shows it as locked

World
  • Snow settles on the world in cold districts

  • Water freezes over in the cold

Tools
  • Each tool has its own crosshair

  • Held tools pick up light from lamps and fires

Vehicles
  • The excavator's tracks break blocks and plough the ground

UI
  • Added an FPS counter setting

Improved

11 changes
Power-ups
  • Artillery Strike hits harder and wider

  • Hot Streak works while the rampage meter is half full

World
  • Geodes are much more common and also hide underground

  • New players spawn at District 1's entrance

Tools
  • The grenade launcher fires 30% slower

  • Dynamite costs half as much salvage to craft

UI
  • Shorter, plainer item, task and shop text

  • Refused drops say where the item belongs

  • Tools and equipment grids only take their own items

Demolition
  • Explosions throw debris up and out like a crater

Placeables
  • The Hall of Fame is a marble monument with a bigger screen

Fixed

10 changes
Vehicles
  • Pressing Use in a vehicle no longer uses things outside it

  • Engine sounds are only heard near the vehicle

  • Fixed the excavator getting stuck on fallen blocks

Demolition
  • Fixed falling debris piling up around players in pits

  • Fixed missing hit sparks while others demolish elsewhere

  • Power-up fire and acid stay in their own district

Multiplayer
  • Solo games can no longer be joined from Steam

Player
  • Getting stuck inside blocks is fixed more reliably

Audio
  • Voice chat is louder up close

Visuals
  • A newly held tool shows the weather right away

Areas
36 changes in this update

Added

13 changes
World
  • Rebuilt the hub as a walled courtyard with a park and pond

Tasks
  • Added the Head Home tutorial task

  • Added a tip when you reach a task's district or plot

Building
  • Hold the mouse to keep placing or breaking blocks

Prestige
  • Prestiging now skips the tutorial and gives you its rewards

Chat
  • Chat shows full leaderboard tags

  • Chat announces new prestige levels

UI
  • Shops and stations have a short first-time tour (? replays it)

  • Inventory tabs appear as you unlock them

  • The Crafting Table opens on your current task's recipe

  • Added a first-time tutorial to the world map

  • Leaderboard ranks use the same colors as chat tags

Visuals
  • Sharper textures on props, held tools and creatures

Improved

9 changes
World
  • Deeper green-blue water

Tasks
  • Shorter tutorial hints

Prestige
  • Raised the prestige tribute

Performance
  • Lighter default settings on small graphics cards

  • New Textures setting to halve texture memory

  • The world map uses less video memory

  • Far-away players' powers and demolition cost less framerate

  • Particle effects cost less framerate

Tools
  • Better metal on the grenade launcher and sledgehammer

Fixed

14 changes
Building
  • Fixed placed blocks with shrunken textures

  • Fixed placed flowers missing their stems

UI
  • Fixed chat sometimes opening scrolled to the top

Visuals
  • Fixed pale outlines on tinted blocks

  • Fixed snow on held tools

Performance
  • Fixed a crash while loading on 2 GB graphics cards

Traveling
  • Fast travel no longer shows the world building in

  • The world in front of you loads first after travel

Audio
  • Voice chat is louder and carries further

Demolition
  • Fixed blocks left floating after collapses

  • Fixed acid grenades not working while other acid spreads

Power-ups
  • Fixed ore rocks floating above grass

Interaction
  • Small and moving things are easier to use

Achievements
  • Fixed Employee of the Week not unlocking

Areas
78 changes in this update

Added

11 changes
World
  • The map is rebuilt: district centers are built up, with parks at the corners and edges, a denser, taller Neon Heights skyline and log cabins in the Wildwood

  • Charged blocks give off rising gold sparkles, which drift out through the blocks around buried ones

  • Buried geodes sparkle like charged blocks, and breaking one tells you it held a geode

  • Everyone sees it in chat when a player cracks a Legendary item out of a geode, with the geode and the item they found

Demolition
  • Other players see grass and flowers burst into debris when you pop them

Multiplayer
  • Chat says when a joining player has finished loading and can play

Tasks
  • The Gear Up task explains what Power, Speed, Area and Range mean

Leaderboards
  • A Tool Collector leaderboard counts every tool you have bought

UI
  • A Korrik Games splash opens the game, its cubes stacking into the logo while the main menu loads behind it

  • Geodes have their own Eggs & Geodes inventory tab, with the Hydraulic Press that opens them

  • Tools and equipment show how much of their power lands when they are behind the district you are in

Improved

22 changes
World
  • The world finishes loading sooner behind the loading screen

  • A district reset no longer freezes the host when the game is busy

  • Far-off demolition and district rebuilds cost less until a player, vehicle or projectile comes near

  • Particles from districts past your render distance are no longer simulated or drawn

Demolition
  • Fire dies out quickly on stone, metal, glass and dirt instead of spreading across them, while wood still burns through

  • Grass keeps fire burning on the dirt beneath it, and fire spreads across grassy ground

  • Big fire and acid fields cost far less framerate, with the same damage per second

  • Heavy demolition no longer holds up collapses and district resets

Multiplayer
  • Hosts run much lighter with several players: hits, sparks, explosions and sounds are only sent to players close enough to see them

  • Collapse debris takes about a third less bandwidth, and walking around a building you are demolishing no longer re-downloads it

  • Big collapses, many blasts at once and busy demolition no longer stall the host

UI
  • Item icons load much faster: a first launch uses icons shipped with the game, and later launches reuse the ones saved on disk

  • The inventory's Assets section is two rows tall at every screen size

Power-ups
  • Every self-buff power lasts 25 seconds, and Berserk and Power Surge also widen your swing

Tools
  • Acid smoke is thinner and smaller, so melting blocks no longer bury the screen

  • Impact grenades cost half as much to craft and hit 1.5x harder over a 1.5x wider blast

Vehicles
  • The gunship's Bofors and Howitzer hit 15% harder with wider blasts

  • From the gunship you see full block damage detail on the ground far below

Shop & Crafting
  • The Pyromaniac perk unlocks at District 8, crafted from District 8 salvage and gold

  • Pyromaniac, Corrosive Touch and the cutting torch burn and melt only as hard as your tool in districts deeper than it

Prestige
  • The last levels of Titan's Wrath and Echoing Blast cost one more token

Placeables
  • You can own two Upgrade Benches and two Crafting Tables

Fixed

38 changes
World
  • Untouched buildings, trees and ground no longer give way under their own weight

  • Tall buildings no longer give way under their own weight the first time something nearby breaks

  • Rebuilt buildings no longer collapse right after a district reset

  • Rebuilt districts no longer have stairs, upper walls, awnings, water tanks, vents or street lamps that drop the moment something nearby breaks

  • Only one district rebuilds at a time; others that are due wait their turn and stay breakable

  • Trees and rocks no longer stand on flowers and grass

  • Each district's model shows again in the Trading Post and on the district map

  • Spotting charged blocks no longer stutters the game

Demolition
  • Falling chunks keep their shape as they drop, and their blocks stay until they land

  • Grass and flowers caught in a collapse break where they stood instead of landing as cubes

Multiplayer
  • When the host leaves, the new host keeps the whole demolished world, with buried geodes, district progress and reset timers intact

  • When the host leaves, crafting stations, the press and producers keep their contents, and a geode in the press keeps its prize

  • When the host leaves, fire and acid keep burning at their real strength, and half-cut buildings still fall

  • After a host change, rebuilt blocks, partly broken blocks and meteor ore come back correctly, and placeables can be broken and picked up again

  • After a host change, the new host no longer inherits ghost effects, weather or fire systems, or the old host's tool floating by its hand

  • After a host change, powers stay district-locked and powers activated just before keep working

  • The host and every client show the same district over a player's head

  • Nearby players see a geode win too: the prize, the burst and the stinger, flying to the winner

  • Players no longer see stale rubble after crossing into a new area while the host is lagging

  • Clients see every block of a big collapse fall instead of only the last few hundred

  • Prestiging as a connected client removes all your placed assets, and items stored inside your placeables no longer carry through a prestige

  • A slow world load gets 60 seconds before the loading screen gives up, not 45

Tasks
  • A station you already own counts toward Build a Workshop right away, and Gear Up counts a tool you already bought, so neither can leave you stuck

  • Damage from earthquakes, tornadoes, the orbital laser and pets no longer counts twice toward damage tasks

Leaderboards
  • The Master Crafter leaderboard counts every item a craft makes, so a five-grenade recipe adds five

UI
  • Returning to the main menu from a session no longer breaks the menu

  • The build hotbar's nine slots always sit in three rows of three, whatever your screen size

  • Contract reward cards are all the same height

  • Chat messages wrap under the sender's name, and leaderboard tags in chat show just the icon and rank

  • The Hydraulic Press prompt says "Hold to remove geode" so the hold is discoverable

  • Prestige tokens wear gold in the inventory

  • Reward sparkles show their rarity's color instead of burning orange

  • Item descriptions in shop and detail rows show two lines instead of cutting off after one

  • Molotovs and acid grenades show their fire and acid damage per second instead of 0 power

  • An emptied hotbar slot drops the rarity color of the item that left it

Power-ups
  • Side damage (perk fire and acid, thrown dynamite) fills the rampage meter during a power, and nothing earns a power while you are outside a district

  • Respawning or changing your carried items during a power no longer leaves hidden copies of your tools behind

Tools
  • Shots, launched rounds and thrown items stop at the edge of the district with a shield ripple

Removed

1 change
Leaderboards
  • The Deepest District leaderboard

Known Issues

6 changes
  • A home built on a south-side plot before 0.13.0 loads facing away from the road; rebuild it to turn it around

  • Uncollected output in a joined player's placeables is not saved when they leave; collect before leaving

  • Basic dynamite shows in the Trading Post for $0

  • Range upgrades can't be bought yet

  • The Wide Load perk has no effect on tools with no area effect

  • Crafting hints may list recipes that need salvage from districts you haven't unlocked

Areas
26 changes in this update

Added

12 changes
Demolition
  • Buildings collapse under their own weight: heavy blocks crush weak supports, and big collapses spill debris

Tasks
  • A short Tutorial teaches the core loop first, and the rest of chapter 1 becomes The Job

World
  • New players start just inside District 1, with something to break in reach

  • Shots stop at district walls and the map edge, and a hit ripples the force field where it lands

Tools
  • Outside a district your tool stays in your hand but lowered, and you can't swing until you step back in

  • Trying to attack outside a district tells you why nothing happens

Leaderboards
  • Your leaderboard rank shows as a tag beside your name in chat, the player list and on your home sign

Contracts
  • Salvage reward cards on the Contract Board show what they sell for at the Hopper

UI
  • What's New shows each update's notes once when you join, and any time from the Escape menu

  • Shadows, Block Detail, Particles and Bloom settings let you trade looks for framerate

  • Your throwable sits as a small disc above the power ring, and the ring refills as it recharges

  • The crosshair turns to a gray x on blocks that can never be broken, and hides when your hands are empty

Improved

5 changes
Demolition
  • Fire races through wood, while stone and metal take far more heat to catch and barely spread it

World
  • District 1 is level ground that meets the hub path, with no hills or grass staircase

Tools
  • Impact grenades hit much harder in a tighter blast

UI
  • The HUD, pickup feed and menus cost less CPU, which helps framerate on low-end machines

  • Item cells show their block material without the diagonal stripes behind them

Fixed

9 changes
Tasks
  • Crack the Harvest Geode completes if you already cracked it before the task appeared

  • Going Deeper's geode task accepts any geode, so cracking the Harvest Geode early can't strand it

World
  • Stone dug out of a district comes back its normal color when the district resets

  • Coal and ore come back in dug-out ground when a district resets

Tools
  • Guns no longer shake violently while lowered outside a district

  • The tool or item in your hand glows with the same bloom as the world around it

Leaderboards
  • The Hours on the Job board shows a clock instead of a settings icon

UI
  • Closed chat no longer leaves an empty band above its last lines

Placeables
  • Glass and water show again on the curio shelf, sluice box and other placeables

Areas
10 changes in this update

Added

4 changes
Tools
  • Blocks melting in acid give off thick green smoke that lifts slowly

UI
  • The equipment slot on the hotbar shows the item's rarity, like your tools do

  • A Low option for the Clouds setting draws one cloud layer instead of three

World
  • A message explains when a geode reward you already own is turned into cash

Improved

2 changes
World
  • The world draws faster on the GPU, especially through trees

  • Block textures use about 500 MB less video memory

Fixed

4 changes
Tools
  • Acid grenades and Corrosive Touch keep working after you've used acid elsewhere

Vehicles
  • The wrecking ball no longer gets stuck when a collapse falls on it

Multiplayer
  • Joining a game no longer sometimes leaves you with an invisible world

  • Corrosive Touch and Pyromaniac damage now pays the player who swung, not the host

Areas
2 changes in this update

Improved

1 change
Chat
  • Chat no longer shows a title next to names; the developer's name is shown in red instead

Removed

1 change
Perks
  • Perk pop-ups no longer play a sound when a perk triggers, and the Perk sounds setting is gone

Areas
32 changes in this update

Added

8 changes
Chat
  • A new chat box in the bottom-left shows each player's avatar and title, with a profanity filter you can turn off in Settings

Voice
  • A speaker icon shows on the nameplate of whoever is talking on voice chat, and on your screen while you talk

Economy
  • Rare Tool and Perk Upgrade Tokens drop from geodes; each pays for one Upgrade Bench upgrade instead of cash and materials

Contracts
  • Your first three contract turn-ins each day have no wait; after that the board waits 5 minutes between contracts

  • Contracts can pay an Upgrade Token, and you're told when new contracts are ready

Perks
  • When a perk triggers, its icon and bonus pop off the block with a short sound (both can be turned off in Settings)

UI
  • The map and minimap show every player as an arrow pointing where they're looking, and show homes, the hub and districts as their own models

  • The loading screen shows a rotating gameplay tip under the progress bar

Improved

12 changes
UI
  • Each district shows its own model in the Trading Post list, fogged until you unlock it

  • Hopper cards show how many you hold as a count badge, like your inventory

  • The Hopper opens without a hitch the first time

  • The Players page shows each player's title beside their name

Tools
  • The Prism Railgun fires automatically while you hold the trigger, never reloads, and hits much harder and wider

  • The first tool you buy in each district is a bigger step up from the free one, later purchases are smaller steps, and the free hammer is a bit weaker

Power-ups
  • Meteor and Artillery strikes hit much harder and wider

  • The Shockwave Cannon breaks stone

Multiplayer
  • Explosions, fires, rebuilds and sounds far away from you no longer cost you frames

  • Block changes reach each player by area, so a busy district doesn't hold up everyone else's updates

World
  • A few power blocks sit on building surfaces, so some can be spotted without digging

Menus
  • The Discord button sits on the main menu card, and the title no longer bobs when you hover an option

Fixed

11 changes
UI
  • The Crafting Bench grid scrolls under its search bar without clipping the selection ring

  • The "Upgrade purchased" notification names the tool and the level you bought, with the tool's icon

Power-ups
  • Meteor ore clears for everyone when a district resets, keeps its color for other players, and no longer turns grass and flowers to stone

Multiplayer
  • Players who join later see nameplates and map markers for everyone who joined before them

  • Players beyond your view distance are hidden instead of standing on terrain that has already disappeared

  • The Contract Board foreman is dressed for every player, not just the host

Audio
  • A sound that would screech or never stop is cut off

  • Your own swing whoosh stays in front of you instead of jumping between ears as you turn

Homes
  • Your home loads facing the road on whichever plot you get, and placeables keep the way you turned them

  • When a player leaves, the ground they dug out or built into on their plot is put back

  • Standing on another player's plot shows whose home it is for everyone, not just the host

Removed

1 change
UI
  • The Go Home shortcut on the district panel; Your Home is on the world map

Areas
73 changes in this update

Added

15 changes
Contracts
  • The Contract Board – a foreman in the hub's west portico hands out one job at a time: salvage, ore or fragment runs in your districts

  • Finish a contract anywhere, turn it in at the board, and keep 2 of the 4 reward cards it deals

  • Now and then a contract asks you to craft blocks in a set color at the Crafting Table and deliver them

  • Every contract lists the rewards it can pay, how much each pays and how common it is

  • A finished contract puts a waypoint on the board, chimes when it's ready and clinks when you claim it

Tasks
  • Odd Jobs – a new chapter one task that sends you to the foreman for your first contract

  • Pick a Perk now has you craft Wingman, the friendship perk, and hands over Quick Draw as the reward

Multiplayer
  • Players page in the Escape menu – everyone in the game with their avatar, district, prestige and ping

  • Nameplates show each player's Steam avatar and their highest district (avatars can be turned off in Settings)

Power-ups
  • The Leveler's mini-nukes go off in a mushroom cloud, send a shockwave along the ground and launch with a deep, heavy boom

Prestige
  • Short Fuse prestige upgrade takes a second off your dynamite's recharge per level

Rewards
  • Earning a Lucky Drop plays a sound and shows the geode you got, and you're told when a deeper geode can drop

  • The Lucky Drop meter lives on a Geodes tab at the Hydraulic Press; a small meter shows on the HUD when it's nearly full

UI
  • Notifications show the block, tool, power or item they are about

  • Item tooltips name each stat beside its icon

Improved

19 changes
Tasks
  • Settle In also gives 100 wood and 100 stone blocks, enough to start building a home

  • The prestige tribute asks for the same amount of every ore, matching diamond

Multiplayer
  • Joining a game, and loading a solo world, is much faster: the world arrives pre-built instead of being generated on every machine

Power-ups
  • The Leveler hits much harder with a wider blast and holds one mini-nuke per magazine

  • The Orbital Laser, Annihilator and the AC-130's 40mm hit much harder, and the lasers burn a wider path

  • The flamethrower power-up turns up about a third as often

UI
  • Every menu and HUD panel is rebuilt in a new block style, with one header for every station showing its model and your wallet

  • Shop, inventory and menu windows are 15% smaller, leaving more of the game visible

  • The Escape menu is redesigned; key bindings are a button in Settings

  • The world map is drawn from the real block textures, hides districts you haven't unlocked under fog, and has a Your Home destination

  • A district on the world map has one main button – Travel, Go Home, or Buy with a confirm step – that also works on a controller

  • Waypoint markers always show their distance and hide while a menu is open

  • Prestige upgrades always show as Legendary, and perks as Epic until leveled to max

  • Grass is named Small, Medium and Large Grass

Economy
  • Producers like the Mine Shaft and Sluice Box never run out; they keep making output as long as you keep collecting

Shop & Crafting
  • The Shop Kiosk is now called the Vending Machine

  • Tool upgrades ask for 15 times the ore they used to

Tools
  • The Shockwave hits much harder, reaches wider and further, and charges with a whine before a deep air-blast boom

  • The Grapple Hook is a Common tool

Fixed

34 changes
Tasks
  • Crack It Open completes straight away if you've already cracked a geode

  • Prestige clears abilities slotted into pets, and the altar's loss list matches what it takes

Multiplayer
  • Clients see the debris burst, sparks and dust when other players break blocks, from further away and without delay

  • You can see other players' muzzle flashes, laser beams and flamethrower and acid splashes

  • Particles on clients collide with craters and new blocks instead of the old terrain

  • A joined player's saved placeables work again: they produce, can be collected from and can be removed, and stay removed

  • Players who join after a district reset no longer see glowing power blocks that give nothing

Power-ups
  • Orbital laser, artillery, meteor strikes and the AC-130 no longer wipe out deep districts

  • The tornado no longer vanishes when its base leaves the screen

UI
  • Escape always closes the top menu layer; Tab closes an item inspector before the inventory

  • Only geodes, boxes, perks, pets and pet abilities can be inspected, and the inspect hint only shows on those

  • Geodes can't be put on the build hotbar

  • Item quantities fit inside the tile, and tooltips keep a neutral border

  • Flower fragments show their green stem in item panels

  • Equipped perk cards no longer sit on a dark square

  • The loading screen's building no longer picks up dark shading from the world behind it

  • The game no longer fills your console with diagnostic logs

Economy
  • Geodes can no longer be carried through a prestige

  • Prestige resets your equipment, keeping only the starter Dynamite

Shop & Crafting
  • Pyromaniac, Corrosive Touch and Wild Swings roll once per swing (once per shot on cone weapons) at their full chance

  • Sweet Spot and Hot Streak work on every weapon

  • Lucky Salvage, Wingman and Mother Lode say fragments and ore, which is what they multiply

  • Ore Prospector and Windfall work for multiplayer clients, and Windfall only rolls on blocks you break with a tool

  • Encore can save an Air Strike, Earthquake or Tornado

  • Deeper districts' upgrades never ask for less ore than shallower ones

Tools
  • Reloading or clicking fire with an empty gun reloads it straight away, even right after a slow shot

  • Reloading never loads one round more than the magazine holds

World
  • Rain and snow no longer fall inside caves and buildings

  • Breaking a hydraulic press with a geode inside no longer pays the geode's loot as well as returning it

  • A geode handed back to you keeps its district tier and is never turned into cash

  • Charged loot blocks are buried inside buildings and only show once you break into them

  • Glowing power blocks come back when a district resets, even on long-running servers

Demolition
  • Fire and acid leave the last blocks they reach partly eaten instead of finishing them

  • Your own block breaks show the full debris burst immediately

Removed

5 changes
UI
  • The Interface blur setting

  • The loadout selection panel

  • The inventory search box, which never filtered anything

  • The Toggle Build Mode button; B (or R3 on a pad, on your plot) does it

  • The build hotbar's how-to caption and the slot-count captions on the hotbar, carry, equipment, perk and pet sections

Areas
23 changes in this update

Added

13 changes
Achievements
  • 47 Steam achievements – for smashing, earning, exploring and playing with friends

  • Achievements in the Escape menu – see every achievement, your progress and your points

Homes
  • Home signs – every home plot has a small wooden sign with the owner's avatar and name

  • Home signs show where the owner is right now – at home, visiting a neighbor, or away in a district

  • Other players' homes now show on the world map

Building
  • First-person build hands – you hold the block or item you're building with, and it swings when you place or break

  • Empty hotbar slots are now a bare hand

  • Real-block preview – the build preview shows the actual block you're about to place

Power-ups
  • The Annihilator – a new ultra-rare violet orbital laser

Tools
  • Melee swings arc in from the shoulder and land on the crosshair, with no pause on impact

  • Hold attack to chain melee swings into combos

UI
  • Grapple hook controls in the control legend

  • The game version is shown on the main menu and under the control legend

Improved

4 changes
Power-ups
  • The Leveler hits twice as hard and fires two nukes before reloading

  • Orbital laser visuals – a glowing beam with an impact flash, sparks, plasma and smoke, and its own satellite icon

  • Orbital Laser – burns a narrower hole more slowly but hits harder, deals steady damage on ground, walls and roof edges, and is now as rare as the gunship and tornado

  • AC-130 – the 25mm and 40mm cannons hit smaller areas so it no longer clears whole districts, the 40mm hits a little harder, and the 105mm reloads half as fast

Fixed

6 changes
Power-ups
  • The AC-130 can be called in from underground or under a roof

  • Orbital laser beams no longer end in a hard line at their sides

Tools
  • The grapple hook is held like the other handheld tools

  • Two-handed tools no longer jitter mid-swing

World
  • Travelling to a district from the map turns you to face it

  • Posts, fences and stairs cast a soft shadow right at their base instead of a dark patch a block away

Areas
82 changes in this update

Added

19 changes
Gameplay
  • New player spawn – brand-new players start at District 1's doorstep, facing it

  • Power IV and Speed IV upgrades – tools with no area effect get these instead of Area upgrades (Area upgrades you already own are converted or refunded)

  • Hold crouch to descend while flying

Shop & Crafting
  • Quantity labels – shop tiles, crafting cards, detail panes, buttons and toasts now show how many you get (e.g. ×5)

  • Rarity colors for ores, district salvage and equipment, based on their district

  • Crafting rail in the Resources tab – shows what you can craft now and what you're close to

  • Your Salvage – district salvage has its own inventory section with its estimated sell value

Menus & Settings
  • Settings on the main menu – opens the same settings panel as the pause menu

  • Delete save data – Settings → Save data, confirmed by typing a code; no restart needed

  • Join the Discord from the pause menu

  • Main menu music and ambience

Controller
  • Toggle build mode with R3

  • Vehicle and build-mode flight controls in the control legend

Audio
  • Footsteps match the block you're standing on

  • New sounds – UFO hum and beam, tornado roar, size-graded explosions, artillery whistles, distant gunfire, melee whooshes and material-based hits, energy tools, gunship drone, grapple, placing and lifting blocks

  • New cues – purchases, crafting, district unlocks, button presses and hovers, menus opening and closing, power-up blocks, rampage reward

  • Ambience that changes with weather, time of day and shelter, with new night, wind and rain loops

  • Four new rock tracks in the demolition playlist

  • Other players now hear your swings, jet weapons, gunship guns, orbital laser and earthquakes

Improved

27 changes
Shop & Crafting
  • Equipment is now sold at the Trading Post instead of crafted at the Crafting Table

  • Bigger Boom and Iron TNT Bundle tasks now ask you to buy at the Shop Kiosk; any you already hold count straight away

  • The three station-crafting tasks are merged into one Build a Workshop task

  • Crafting tasks count stations you already own

  • Crafting Table shows "Max owned" when you're at the limit

  • The "Craftable only" filter is now a secondary button

  • Craft quantity starts at 1

  • Placeables say plainly what they do, with their numbers

Audio
  • Re-mixed ambience, wind, rain and music levels

  • Pulverizer has a heavy machine-gun sound

  • Cash-register sound for purchases

Balance
  • Dynamite – each tier is strong in its own district and about half as effective one district deeper

  • Dynamite cooldown lowered to 40 seconds

  • Explosion craters keep their shape in deeper districts

  • Power-ups deal the same damage in every district, scaled to where they land

  • Earthshaker power-up swings 20% faster

  • Scythe's area narrowed so its bite breaks hard blocks

  • Grenade, acid and molotov damage now scales with the district

  • District unlock costs retuned

UI
  • Simpler loading screen with a larger model

  • World map opens framed on the area you're in

  • Rarity is shown as a colored fill behind a neutral outline

  • Stack counts use comma separators

  • Big numbers like money read compactly

  • Equipment gear scores use their district's rarity color, and very large scores display properly

  • Upgrade Bench shows the Area upgrade as a swing-radius percentage

  • Task hint toasts only appear while the task card is collapsed

Fixed

29 changes
Menus
  • Leave to Main Menu now works for connected players

  • The host leaving to the main menu hands the session to another player instead of disconnecting everyone

Multiplayer
  • Getting salvage from districts you haven't unlocked through fire, acid, explosions or long-range hits

  • Blocks popping back on clients after long-range hits, power-ups at district walls, or dynamite

  • Hits popping back right after joining, buying a district or a host change

  • New players being pulled back to their plot right after spawning

  • Crafting and placement tasks not counting stations a client already owns

  • Charged-block toast and sound missing for clients

Powers
  • Tornado lingering after the power ended

  • Tornado vanishing early for other players

  • Rampage meter granting another power on the next block after it was full

World & Economy
  • Hub grass and flowers could be destroyed

  • Decorations paid out district salvage

  • Geodes could come from districts you hadn't unlocked

  • Duplicate perks – each perk is owned once, and saves holding duplicates are refunded

  • Block stacks splitting in the inventory; tinted pickups now stack

Visuals & UI
  • Inventory icons only appearing on hover

  • Ore icons showing as grey squares on the world map

  • First-person arms jittering when stepping up a block

  • World shading drawn over the held tool

  • Menu title textures missing in exported builds

  • Discord button had a box behind its text

Vehicles & Controls
  • AC-130 now flies a proper left-hand orbit

  • Controller moving the player while a menu was open

  • Build tasks now say place with right click

Other
  • Errors from the player's clothing and camera

  • Your own footsteps sounding from the wrong position

  • Collapse rumble playing for toppled props

  • Acid causing lag

Removed

3 changes
  • Crafting equipment at the Crafting Table – it's now sold at the Trading Post

  • Area upgrades on tools with no area effect – replaced by Power IV and Speed IV

  • Loading screen tips and step checklist

Known Issues

4 changes
  • Basic dynamite shows in the Trading Post for $0

  • Range upgrades can't be bought yet

  • The Wide Load perk has no effect on tools with no area effect

  • Crafting hints may list recipes that need salvage from districts you haven't unlocked