Nuke power-up flattens a district under a mushroom cloud
Earthquake cracks open the ground along spreading fault lines
Charged blocks name the power-up you got
Minimap is bigger and names districts, the hub and homes
Map and minimap show height with shadows and ledges
Map shows water depth
Map arrows show players above or below you
Reduce flashing option on a new Accessibility page
Discard a block stack from its inspector
Track a craft or purchase cost on the HUD
Chat announces events started with two or more players
Kick players from event lobbies or share them to chat
Tank Siege renders an arena minimap
Fish orders expire after 45 minutes
Geodes skip tools you own and refund duplicate prizes
Bodies fall into holes dug under them
Vehicles spawn and drop riders on the blocks you see
Sleight of Hand perk sometimes keeps thrown equipment
Block converter lists all blocks, held or not
Respec also refunds mastery levels
Leveler blasts raise a volumetric mushroom cloud
Chat lines show power-up icons
Tornado funnel twists and flares like a real one
Tornado pulls in and spins far more debris
Tornado power-up has its own icon
Power-up countdown badge and selected dot in charge blue
Map updates no longer hitch during demolition
Message toasts no longer use rarity colors
Tank tracks carve ruts in Tank Siege
Event wins pay each winner by their own stake
Fish orders favor your highest districts
Geode jackpots are rarer and ore prizes are bigger
Video memory stays lower while demolishing and traveling
Grass and flowers grow between districts
Geode toast shows the geode you found
Bot tanks hold their aim over rough ground
Sleight of Hand unlocks in District 6
Explosions throw debris farther
Tool hits throw fewer sparks, except on metal
Buying District 2 pays enough for a District 2 tool
Tornado no longer hops over uneven ground
Orbital laser hits far ground it used to miss
Map updates when buildings are destroyed
Bookshelves keep the block's color behind the books
Ladders, swimming and the grapple stop at blocks you see
Crouched players can stand up next to new holes
Broken workshop skins no longer break your body
Vehicle aims and beams hit the blocks you see
Vehicles spawn only where you can see the spot
Charged blocks no longer sparkle in empty air
Tracers and impacts stop at the blocks you see
Thrown items and grapple hooks never pass through walls
Grenades thrown back to back always deal damage
Chase and death cameras no longer pass through walls
The world keeps loading in after the host lags
Loose blocks clear after a reset you missed
A host crash returns you to the Rubble menu
Weak spot hits crack instantly for joined players
Earthquake and UFO damage look the same to all players
Footsteps and landings play on freshly dug ground
Collapse achievements count any structure that falls
A refused block placement or break undoes itself
Held pad buttons stay still after closing a menu
Swim in deep water
The view tints and muffles under water
Movement collides with blocks the moment they change
Players face south after traveling to the Player Hub
Pick Fahrenheit or Celsius for temperature
Toasts show the player's Steam avatar
The tasks key also hides the contract tracker
New players get a NEW tag for 15 minutes
Inventory sections have a Sort button
Menus work with a controller
Weak spot chain shows your hit count past the cap
Nameplates show a party icon for party members
Grass bends away from players, debris and blasts
The minimap shows the temperature where you stand
Volume sliders for effects, interface, ambience and voice
Photosensitivity warning after the studio splash
Notices show player avatars and items in their rarity color
Crafts short on old salvage suggest going back for it
The craft list splits Ready to Craft and Almost There
Sell outgrown tools at the Vending Machine for half price
Chain Reaction perk for longer weak spot chains
Invite players to a party from the pause menu
Party members share crafting tables and benches
Party members can let you build on their lot
Prestiging earns Prestige Tokens
Spend Prestige Tokens on a four-branch skill tree
Keep placeables through a prestige with keep capacity
Tokens spent on the old prestige buffs are refunded
Equipment too weak for your district shows a warning
Throwing equipment plays a first-person throw
Thrown equipment tumbles end over end in the air
Water reflects the world around it, with a setting
Fish at the hub pond with a fishing rod
Reel fish in by tracking them and hitting combos
Fish come in small, medium, large and trophy sizes
The Tackle Shop sells bait, lures and tackle perks
Fill fish orders at the Tackle Shop for rewards
Hot spots on the water bring more bites
Ice fishing on frozen ponds
Fishing contracts on the Contract Board
Trade for the Frozen Tuna at District 5
Track your catches by species at the Tackle Shop
Two Tackle Shop perks boost demolition
New fishing achievements
Event portal in the Player Hub
Tank Siege team tank matches at the event portal
Put up a stake before an event match
Watch event matches as a spectator
Join your party's event match from the pause menu
Event match leaderboards
Bots fill out teams in event matches
Switch teams in the event lobby
Tanks carry a crew in separate seats
A kill feed shows who took down whom
Hits and kills play a sound
See who took you down after you fall
Weak spots glow on rock while you dig
Hitting weak spots in a row builds a power chain
Reworked the Player Hub layout
Gear scores sit on rarity-colored stone badges
Half of a district's loot is buried underground
New dirt texture
Each copy of a placeable costs more than the last
Repriced perk and placeable crafts
Wingman shares what your party and friends break nearby
Wild Swings widens narrow and wide tools alike
Simpler Prestige Altar with a guided tour
Tool power and prices match what a swing breaks
Dynamite does less damage in deeper districts
Dynamite costs less salvage to craft
District signature tools are 10% stronger
Forests and grassy areas render faster
Strong hits carry leftover damage into nearby blocks
Charged blocks glitter violet and leak sparkles once uncovered
Rare power-ups roll more often
The rampage meter fills slower for very strong loadouts
Removed the Perk Up task from chapter 2
First tasks need less coal
Early districts and upgrades cost less, late ones more
Production placeables make output that matches their district
No more snagging on ground that was dug away
Bots and pets climb the same ledges you can
Travel no longer lands you in a pit or pond
Busy fights no longer silence engines and gunfire
Big hopper sales pay in full
First dynamite throw no longer stutters
Shots hit the blocks you see, not their collision
The grapple lets go when you teleport
Thrown items no longer fly through walls you just mined
Hits high on a pit wall no longer puff snow
Glass and other see-through blocks fall see-through
Weak spots on leaves count when hit
Flowers in saved homes keep their stems
Placed structures use the same texture scale as world blocks
Joining a game no longer gets stuck loading at 90%
Joining players no longer see an empty world
Homes of players who left clear after back-to-back host changes
Power blocks match the host for other players
Fallen blocks keep their damage for other players
Power blocks in fallen trees stay charged for other players
Saves are no longer wiped after a power cut
Creative saves no longer pick up adventure progress
Contract materials match what the district has
Added the Sky Spear power-up
Added the Drone Swarm power-up
Added the Tank power-up with a mounted gun another player can use cooperatively
Power-ups now have drop rarities
Strike targeting shows the whole blast area on the ground
Leaving a power-up's district now shows it as locked
Snow settles on the world in cold districts
Water freezes over in the cold
Each tool has its own crosshair
Held tools pick up light from lamps and fires
The excavator's tracks break blocks and plough the ground
Added an FPS counter setting
Artillery Strike hits harder and wider
Hot Streak works while the rampage meter is half full
Geodes are much more common and also hide underground
New players spawn at District 1's entrance
The grenade launcher fires 30% slower
Dynamite costs half as much salvage to craft
Shorter, plainer item, task and shop text
Refused drops say where the item belongs
Tools and equipment grids only take their own items
Explosions throw debris up and out like a crater
The Hall of Fame is a marble monument with a bigger screen
Pressing Use in a vehicle no longer uses things outside it
Engine sounds are only heard near the vehicle
Fixed the excavator getting stuck on fallen blocks
Fixed falling debris piling up around players in pits
Fixed missing hit sparks while others demolish elsewhere
Power-up fire and acid stay in their own district
Solo games can no longer be joined from Steam
Getting stuck inside blocks is fixed more reliably
Voice chat is louder up close
A newly held tool shows the weather right away
Rebuilt the hub as a walled courtyard with a park and pond
Added the Head Home tutorial task
Added a tip when you reach a task's district or plot
Hold the mouse to keep placing or breaking blocks
Prestiging now skips the tutorial and gives you its rewards
Chat shows full leaderboard tags
Chat announces new prestige levels
Shops and stations have a short first-time tour (? replays it)
Inventory tabs appear as you unlock them
The Crafting Table opens on your current task's recipe
Added a first-time tutorial to the world map
Leaderboard ranks use the same colors as chat tags
Sharper textures on props, held tools and creatures
Deeper green-blue water
Shorter tutorial hints
Raised the prestige tribute
Lighter default settings on small graphics cards
New Textures setting to halve texture memory
The world map uses less video memory
Far-away players' powers and demolition cost less framerate
Particle effects cost less framerate
Better metal on the grenade launcher and sledgehammer
Fixed placed blocks with shrunken textures
Fixed placed flowers missing their stems
Fixed chat sometimes opening scrolled to the top
Fixed pale outlines on tinted blocks
Fixed snow on held tools
Fixed a crash while loading on 2 GB graphics cards
Fast travel no longer shows the world building in
The world in front of you loads first after travel
Voice chat is louder and carries further
Fixed blocks left floating after collapses
Fixed acid grenades not working while other acid spreads
Fixed ore rocks floating above grass
Small and moving things are easier to use
Fixed Employee of the Week not unlocking
The map is rebuilt: district centers are built up, with parks at the corners and edges, a denser, taller Neon Heights skyline and log cabins in the Wildwood
Charged blocks give off rising gold sparkles, which drift out through the blocks around buried ones
Buried geodes sparkle like charged blocks, and breaking one tells you it held a geode
Everyone sees it in chat when a player cracks a Legendary item out of a geode, with the geode and the item they found
Other players see grass and flowers burst into debris when you pop them
Chat says when a joining player has finished loading and can play
The Gear Up task explains what Power, Speed, Area and Range mean
A Tool Collector leaderboard counts every tool you have bought
A Korrik Games splash opens the game, its cubes stacking into the logo while the main menu loads behind it
Geodes have their own Eggs & Geodes inventory tab, with the Hydraulic Press that opens them
Tools and equipment show how much of their power lands when they are behind the district you are in
The world finishes loading sooner behind the loading screen
A district reset no longer freezes the host when the game is busy
Far-off demolition and district rebuilds cost less until a player, vehicle or projectile comes near
Particles from districts past your render distance are no longer simulated or drawn
Fire dies out quickly on stone, metal, glass and dirt instead of spreading across them, while wood still burns through
Grass keeps fire burning on the dirt beneath it, and fire spreads across grassy ground
Big fire and acid fields cost far less framerate, with the same damage per second
Heavy demolition no longer holds up collapses and district resets
Hosts run much lighter with several players: hits, sparks, explosions and sounds are only sent to players close enough to see them
Collapse debris takes about a third less bandwidth, and walking around a building you are demolishing no longer re-downloads it
Big collapses, many blasts at once and busy demolition no longer stall the host
Item icons load much faster: a first launch uses icons shipped with the game, and later launches reuse the ones saved on disk
The inventory's Assets section is two rows tall at every screen size
Every self-buff power lasts 25 seconds, and Berserk and Power Surge also widen your swing
Acid smoke is thinner and smaller, so melting blocks no longer bury the screen
Impact grenades cost half as much to craft and hit 1.5x harder over a 1.5x wider blast
The gunship's Bofors and Howitzer hit 15% harder with wider blasts
From the gunship you see full block damage detail on the ground far below
The Pyromaniac perk unlocks at District 8, crafted from District 8 salvage and gold
Pyromaniac, Corrosive Touch and the cutting torch burn and melt only as hard as your tool in districts deeper than it
The last levels of Titan's Wrath and Echoing Blast cost one more token
You can own two Upgrade Benches and two Crafting Tables
Untouched buildings, trees and ground no longer give way under their own weight
Tall buildings no longer give way under their own weight the first time something nearby breaks
Rebuilt buildings no longer collapse right after a district reset
Rebuilt districts no longer have stairs, upper walls, awnings, water tanks, vents or street lamps that drop the moment something nearby breaks
Only one district rebuilds at a time; others that are due wait their turn and stay breakable
Trees and rocks no longer stand on flowers and grass
Each district's model shows again in the Trading Post and on the district map
Spotting charged blocks no longer stutters the game
Falling chunks keep their shape as they drop, and their blocks stay until they land
Grass and flowers caught in a collapse break where they stood instead of landing as cubes
When the host leaves, the new host keeps the whole demolished world, with buried geodes, district progress and reset timers intact
When the host leaves, crafting stations, the press and producers keep their contents, and a geode in the press keeps its prize
When the host leaves, fire and acid keep burning at their real strength, and half-cut buildings still fall
After a host change, rebuilt blocks, partly broken blocks and meteor ore come back correctly, and placeables can be broken and picked up again
After a host change, the new host no longer inherits ghost effects, weather or fire systems, or the old host's tool floating by its hand
After a host change, powers stay district-locked and powers activated just before keep working
The host and every client show the same district over a player's head
Nearby players see a geode win too: the prize, the burst and the stinger, flying to the winner
Players no longer see stale rubble after crossing into a new area while the host is lagging
Clients see every block of a big collapse fall instead of only the last few hundred
Prestiging as a connected client removes all your placed assets, and items stored inside your placeables no longer carry through a prestige
A slow world load gets 60 seconds before the loading screen gives up, not 45
A station you already own counts toward Build a Workshop right away, and Gear Up counts a tool you already bought, so neither can leave you stuck
Damage from earthquakes, tornadoes, the orbital laser and pets no longer counts twice toward damage tasks
The Master Crafter leaderboard counts every item a craft makes, so a five-grenade recipe adds five
Returning to the main menu from a session no longer breaks the menu
The build hotbar's nine slots always sit in three rows of three, whatever your screen size
Contract reward cards are all the same height
Chat messages wrap under the sender's name, and leaderboard tags in chat show just the icon and rank
The Hydraulic Press prompt says "Hold to remove geode" so the hold is discoverable
Prestige tokens wear gold in the inventory
Reward sparkles show their rarity's color instead of burning orange
Item descriptions in shop and detail rows show two lines instead of cutting off after one
Molotovs and acid grenades show their fire and acid damage per second instead of 0 power
An emptied hotbar slot drops the rarity color of the item that left it
Side damage (perk fire and acid, thrown dynamite) fills the rampage meter during a power, and nothing earns a power while you are outside a district
Respawning or changing your carried items during a power no longer leaves hidden copies of your tools behind
Shots, launched rounds and thrown items stop at the edge of the district with a shield ripple
The Deepest District leaderboard
A home built on a south-side plot before 0.13.0 loads facing away from the road; rebuild it to turn it around
Uncollected output in a joined player's placeables is not saved when they leave; collect before leaving
Basic dynamite shows in the Trading Post for $0
Range upgrades can't be bought yet
The Wide Load perk has no effect on tools with no area effect
Crafting hints may list recipes that need salvage from districts you haven't unlocked
Buildings collapse under their own weight: heavy blocks crush weak supports, and big collapses spill debris
A short Tutorial teaches the core loop first, and the rest of chapter 1 becomes The Job
New players start just inside District 1, with something to break in reach
Shots stop at district walls and the map edge, and a hit ripples the force field where it lands
Outside a district your tool stays in your hand but lowered, and you can't swing until you step back in
Trying to attack outside a district tells you why nothing happens
Your leaderboard rank shows as a tag beside your name in chat, the player list and on your home sign
Salvage reward cards on the Contract Board show what they sell for at the Hopper
What's New shows each update's notes once when you join, and any time from the Escape menu
Shadows, Block Detail, Particles and Bloom settings let you trade looks for framerate
Your throwable sits as a small disc above the power ring, and the ring refills as it recharges
The crosshair turns to a gray x on blocks that can never be broken, and hides when your hands are empty
Fire races through wood, while stone and metal take far more heat to catch and barely spread it
District 1 is level ground that meets the hub path, with no hills or grass staircase
Impact grenades hit much harder in a tighter blast
The HUD, pickup feed and menus cost less CPU, which helps framerate on low-end machines
Item cells show their block material without the diagonal stripes behind them
Crack the Harvest Geode completes if you already cracked it before the task appeared
Going Deeper's geode task accepts any geode, so cracking the Harvest Geode early can't strand it
Stone dug out of a district comes back its normal color when the district resets
Coal and ore come back in dug-out ground when a district resets
Guns no longer shake violently while lowered outside a district
The tool or item in your hand glows with the same bloom as the world around it
The Hours on the Job board shows a clock instead of a settings icon
Closed chat no longer leaves an empty band above its last lines
Glass and water show again on the curio shelf, sluice box and other placeables
Blocks melting in acid give off thick green smoke that lifts slowly
The equipment slot on the hotbar shows the item's rarity, like your tools do
A Low option for the Clouds setting draws one cloud layer instead of three
A message explains when a geode reward you already own is turned into cash
The world draws faster on the GPU, especially through trees
Block textures use about 500 MB less video memory
Acid grenades and Corrosive Touch keep working after you've used acid elsewhere
The wrecking ball no longer gets stuck when a collapse falls on it
Joining a game no longer sometimes leaves you with an invisible world
Corrosive Touch and Pyromaniac damage now pays the player who swung, not the host
Chat no longer shows a title next to names; the developer's name is shown in red instead
Perk pop-ups no longer play a sound when a perk triggers, and the Perk sounds setting is gone
A new chat box in the bottom-left shows each player's avatar and title, with a profanity filter you can turn off in Settings
A speaker icon shows on the nameplate of whoever is talking on voice chat, and on your screen while you talk
Rare Tool and Perk Upgrade Tokens drop from geodes; each pays for one Upgrade Bench upgrade instead of cash and materials
Your first three contract turn-ins each day have no wait; after that the board waits 5 minutes between contracts
Contracts can pay an Upgrade Token, and you're told when new contracts are ready
When a perk triggers, its icon and bonus pop off the block with a short sound (both can be turned off in Settings)
The map and minimap show every player as an arrow pointing where they're looking, and show homes, the hub and districts as their own models
The loading screen shows a rotating gameplay tip under the progress bar
Each district shows its own model in the Trading Post list, fogged until you unlock it
Hopper cards show how many you hold as a count badge, like your inventory
The Hopper opens without a hitch the first time
The Players page shows each player's title beside their name
The Prism Railgun fires automatically while you hold the trigger, never reloads, and hits much harder and wider
The first tool you buy in each district is a bigger step up from the free one, later purchases are smaller steps, and the free hammer is a bit weaker
Meteor and Artillery strikes hit much harder and wider
The Shockwave Cannon breaks stone
Explosions, fires, rebuilds and sounds far away from you no longer cost you frames
Block changes reach each player by area, so a busy district doesn't hold up everyone else's updates
A few power blocks sit on building surfaces, so some can be spotted without digging
The Discord button sits on the main menu card, and the title no longer bobs when you hover an option
The Crafting Bench grid scrolls under its search bar without clipping the selection ring
The "Upgrade purchased" notification names the tool and the level you bought, with the tool's icon
Meteor ore clears for everyone when a district resets, keeps its color for other players, and no longer turns grass and flowers to stone
Players who join later see nameplates and map markers for everyone who joined before them
Players beyond your view distance are hidden instead of standing on terrain that has already disappeared
The Contract Board foreman is dressed for every player, not just the host
A sound that would screech or never stop is cut off
Your own swing whoosh stays in front of you instead of jumping between ears as you turn
Your home loads facing the road on whichever plot you get, and placeables keep the way you turned them
When a player leaves, the ground they dug out or built into on their plot is put back
Standing on another player's plot shows whose home it is for everyone, not just the host
The Go Home shortcut on the district panel; Your Home is on the world map
The Contract Board – a foreman in the hub's west portico hands out one job at a time: salvage, ore or fragment runs in your districts
Finish a contract anywhere, turn it in at the board, and keep 2 of the 4 reward cards it deals
Now and then a contract asks you to craft blocks in a set color at the Crafting Table and deliver them
Every contract lists the rewards it can pay, how much each pays and how common it is
A finished contract puts a waypoint on the board, chimes when it's ready and clinks when you claim it
Odd Jobs – a new chapter one task that sends you to the foreman for your first contract
Pick a Perk now has you craft Wingman, the friendship perk, and hands over Quick Draw as the reward
Players page in the Escape menu – everyone in the game with their avatar, district, prestige and ping
Nameplates show each player's Steam avatar and their highest district (avatars can be turned off in Settings)
The Leveler's mini-nukes go off in a mushroom cloud, send a shockwave along the ground and launch with a deep, heavy boom
Short Fuse prestige upgrade takes a second off your dynamite's recharge per level
Earning a Lucky Drop plays a sound and shows the geode you got, and you're told when a deeper geode can drop
The Lucky Drop meter lives on a Geodes tab at the Hydraulic Press; a small meter shows on the HUD when it's nearly full
Notifications show the block, tool, power or item they are about
Item tooltips name each stat beside its icon
Settle In also gives 100 wood and 100 stone blocks, enough to start building a home
The prestige tribute asks for the same amount of every ore, matching diamond
Joining a game, and loading a solo world, is much faster: the world arrives pre-built instead of being generated on every machine
The Leveler hits much harder with a wider blast and holds one mini-nuke per magazine
The Orbital Laser, Annihilator and the AC-130's 40mm hit much harder, and the lasers burn a wider path
The flamethrower power-up turns up about a third as often
Every menu and HUD panel is rebuilt in a new block style, with one header for every station showing its model and your wallet
Shop, inventory and menu windows are 15% smaller, leaving more of the game visible
The Escape menu is redesigned; key bindings are a button in Settings
The world map is drawn from the real block textures, hides districts you haven't unlocked under fog, and has a Your Home destination
A district on the world map has one main button – Travel, Go Home, or Buy with a confirm step – that also works on a controller
Waypoint markers always show their distance and hide while a menu is open
Prestige upgrades always show as Legendary, and perks as Epic until leveled to max
Grass is named Small, Medium and Large Grass
Producers like the Mine Shaft and Sluice Box never run out; they keep making output as long as you keep collecting
The Shop Kiosk is now called the Vending Machine
Tool upgrades ask for 15 times the ore they used to
The Shockwave hits much harder, reaches wider and further, and charges with a whine before a deep air-blast boom
The Grapple Hook is a Common tool
Crack It Open completes straight away if you've already cracked a geode
Prestige clears abilities slotted into pets, and the altar's loss list matches what it takes
Clients see the debris burst, sparks and dust when other players break blocks, from further away and without delay
You can see other players' muzzle flashes, laser beams and flamethrower and acid splashes
Particles on clients collide with craters and new blocks instead of the old terrain
A joined player's saved placeables work again: they produce, can be collected from and can be removed, and stay removed
Players who join after a district reset no longer see glowing power blocks that give nothing
Orbital laser, artillery, meteor strikes and the AC-130 no longer wipe out deep districts
The tornado no longer vanishes when its base leaves the screen
Escape always closes the top menu layer; Tab closes an item inspector before the inventory
Only geodes, boxes, perks, pets and pet abilities can be inspected, and the inspect hint only shows on those
Geodes can't be put on the build hotbar
Item quantities fit inside the tile, and tooltips keep a neutral border
Flower fragments show their green stem in item panels
Equipped perk cards no longer sit on a dark square
The loading screen's building no longer picks up dark shading from the world behind it
The game no longer fills your console with diagnostic logs
Geodes can no longer be carried through a prestige
Prestige resets your equipment, keeping only the starter Dynamite
Pyromaniac, Corrosive Touch and Wild Swings roll once per swing (once per shot on cone weapons) at their full chance
Sweet Spot and Hot Streak work on every weapon
Lucky Salvage, Wingman and Mother Lode say fragments and ore, which is what they multiply
Ore Prospector and Windfall work for multiplayer clients, and Windfall only rolls on blocks you break with a tool
Encore can save an Air Strike, Earthquake or Tornado
Deeper districts' upgrades never ask for less ore than shallower ones
Reloading or clicking fire with an empty gun reloads it straight away, even right after a slow shot
Reloading never loads one round more than the magazine holds
Rain and snow no longer fall inside caves and buildings
Breaking a hydraulic press with a geode inside no longer pays the geode's loot as well as returning it
A geode handed back to you keeps its district tier and is never turned into cash
Charged loot blocks are buried inside buildings and only show once you break into them
Glowing power blocks come back when a district resets, even on long-running servers
Fire and acid leave the last blocks they reach partly eaten instead of finishing them
Your own block breaks show the full debris burst immediately
The Interface blur setting
The loadout selection panel
The inventory search box, which never filtered anything
The Toggle Build Mode button; B (or R3 on a pad, on your plot) does it
The build hotbar's how-to caption and the slot-count captions on the hotbar, carry, equipment, perk and pet sections
47 Steam achievements – for smashing, earning, exploring and playing with friends
Achievements in the Escape menu – see every achievement, your progress and your points
Home signs – every home plot has a small wooden sign with the owner's avatar and name
Home signs show where the owner is right now – at home, visiting a neighbor, or away in a district
Other players' homes now show on the world map
First-person build hands – you hold the block or item you're building with, and it swings when you place or break
Empty hotbar slots are now a bare hand
Real-block preview – the build preview shows the actual block you're about to place
The Annihilator – a new ultra-rare violet orbital laser
Melee swings arc in from the shoulder and land on the crosshair, with no pause on impact
Hold attack to chain melee swings into combos
Grapple hook controls in the control legend
The game version is shown on the main menu and under the control legend
The Leveler hits twice as hard and fires two nukes before reloading
Orbital laser visuals – a glowing beam with an impact flash, sparks, plasma and smoke, and its own satellite icon
Orbital Laser – burns a narrower hole more slowly but hits harder, deals steady damage on ground, walls and roof edges, and is now as rare as the gunship and tornado
AC-130 – the 25mm and 40mm cannons hit smaller areas so it no longer clears whole districts, the 40mm hits a little harder, and the 105mm reloads half as fast
The AC-130 can be called in from underground or under a roof
Orbital laser beams no longer end in a hard line at their sides
The grapple hook is held like the other handheld tools
Two-handed tools no longer jitter mid-swing
Travelling to a district from the map turns you to face it
Posts, fences and stairs cast a soft shadow right at their base instead of a dark patch a block away
New player spawn – brand-new players start at District 1's doorstep, facing it
Power IV and Speed IV upgrades – tools with no area effect get these instead of Area upgrades (Area upgrades you already own are converted or refunded)
Hold crouch to descend while flying
Quantity labels – shop tiles, crafting cards, detail panes, buttons and toasts now show how many you get (e.g. ×5)
Rarity colors for ores, district salvage and equipment, based on their district
Crafting rail in the Resources tab – shows what you can craft now and what you're close to
Your Salvage – district salvage has its own inventory section with its estimated sell value
Settings on the main menu – opens the same settings panel as the pause menu
Delete save data – Settings → Save data, confirmed by typing a code; no restart needed
Join the Discord from the pause menu
Main menu music and ambience
Toggle build mode with R3
Vehicle and build-mode flight controls in the control legend
Footsteps match the block you're standing on
New sounds – UFO hum and beam, tornado roar, size-graded explosions, artillery whistles, distant gunfire, melee whooshes and material-based hits, energy tools, gunship drone, grapple, placing and lifting blocks
New cues – purchases, crafting, district unlocks, button presses and hovers, menus opening and closing, power-up blocks, rampage reward
Ambience that changes with weather, time of day and shelter, with new night, wind and rain loops
Four new rock tracks in the demolition playlist
Other players now hear your swings, jet weapons, gunship guns, orbital laser and earthquakes
Equipment is now sold at the Trading Post instead of crafted at the Crafting Table
Bigger Boom and Iron TNT Bundle tasks now ask you to buy at the Shop Kiosk; any you already hold count straight away
The three station-crafting tasks are merged into one Build a Workshop task
Crafting tasks count stations you already own
Crafting Table shows "Max owned" when you're at the limit
The "Craftable only" filter is now a secondary button
Craft quantity starts at 1
Placeables say plainly what they do, with their numbers
Re-mixed ambience, wind, rain and music levels
Pulverizer has a heavy machine-gun sound
Cash-register sound for purchases
Dynamite – each tier is strong in its own district and about half as effective one district deeper
Dynamite cooldown lowered to 40 seconds
Explosion craters keep their shape in deeper districts
Power-ups deal the same damage in every district, scaled to where they land
Earthshaker power-up swings 20% faster
Scythe's area narrowed so its bite breaks hard blocks
Grenade, acid and molotov damage now scales with the district
District unlock costs retuned
Simpler loading screen with a larger model
World map opens framed on the area you're in
Rarity is shown as a colored fill behind a neutral outline
Stack counts use comma separators
Big numbers like money read compactly
Equipment gear scores use their district's rarity color, and very large scores display properly
Upgrade Bench shows the Area upgrade as a swing-radius percentage
Task hint toasts only appear while the task card is collapsed
Leave to Main Menu now works for connected players
The host leaving to the main menu hands the session to another player instead of disconnecting everyone
Getting salvage from districts you haven't unlocked through fire, acid, explosions or long-range hits
Blocks popping back on clients after long-range hits, power-ups at district walls, or dynamite
Hits popping back right after joining, buying a district or a host change
New players being pulled back to their plot right after spawning
Crafting and placement tasks not counting stations a client already owns
Charged-block toast and sound missing for clients
Tornado lingering after the power ended
Tornado vanishing early for other players
Rampage meter granting another power on the next block after it was full
Hub grass and flowers could be destroyed
Decorations paid out district salvage
Geodes could come from districts you hadn't unlocked
Duplicate perks – each perk is owned once, and saves holding duplicates are refunded
Block stacks splitting in the inventory; tinted pickups now stack
Inventory icons only appearing on hover
Ore icons showing as grey squares on the world map
First-person arms jittering when stepping up a block
World shading drawn over the held tool
Menu title textures missing in exported builds
Discord button had a box behind its text
AC-130 now flies a proper left-hand orbit
Controller moving the player while a menu was open
Build tasks now say place with right click
Errors from the player's clothing and camera
Your own footsteps sounding from the wrong position
Collapse rumble playing for toppled props
Acid causing lag
Crafting equipment at the Crafting Table – it's now sold at the Trading Post
Area upgrades on tools with no area effect – replaced by Power IV and Speed IV
Loading screen tips and step checklist
Basic dynamite shows in the Trading Post for $0
Range upgrades can't be bought yet
The Wide Load perk has no effect on tools with no area effect
Crafting hints may list recipes that need salvage from districts you haven't unlocked