The Contract Board – a foreman in the hub's west portico hands out one job at a time: salvage, ore or fragment runs in your districts
Finish a contract anywhere, turn it in at the board, and keep 2 of the 4 reward cards it deals
Now and then a contract asks you to craft blocks in a set color at the Crafting Table and deliver them
Every contract lists the rewards it can pay, how much each pays and how common it is
A finished contract puts a waypoint on the board, chimes when it's ready and clinks when you claim it
Odd Jobs – a new chapter one task that sends you to the foreman for your first contract
Pick a Perk now has you craft Wingman, the friendship perk, and hands over Quick Draw as the reward
Players page in the Escape menu – everyone in the game with their avatar, district, prestige and ping
Nameplates show each player's Steam avatar and their highest district (avatars can be turned off in Settings)
The Leveler's mini-nukes go off in a mushroom cloud, send a shockwave along the ground and launch with a deep, heavy boom
Short Fuse prestige upgrade takes a second off your dynamite's recharge per level
Earning a Lucky Drop plays a sound and shows the geode you got, and you're told when a deeper geode can drop
The Lucky Drop meter lives on a Geodes tab at the Hydraulic Press; a small meter shows on the HUD when it's nearly full
Notifications show the block, tool, power or item they are about
Item tooltips name each stat beside its icon
Settle In also gives 100 wood and 100 stone blocks, enough to start building a home
The prestige tribute asks for the same amount of every ore, matching diamond
Joining a game, and loading a solo world, is much faster: the world arrives pre-built instead of being generated on every machine
The Leveler hits much harder with a wider blast and holds one mini-nuke per magazine
The Orbital Laser, Annihilator and the AC-130's 40mm hit much harder, and the lasers burn a wider path
The flamethrower power-up turns up about a third as often
Every menu and HUD panel is rebuilt in a new block style, with one header for every station showing its model and your wallet
Shop, inventory and menu windows are 15% smaller, leaving more of the game visible
The Escape menu is redesigned; key bindings are a button in Settings
The world map is drawn from the real block textures, hides districts you haven't unlocked under fog, and has a Your Home destination
A district on the world map has one main button – Travel, Go Home, or Buy with a confirm step – that also works on a controller
Waypoint markers always show their distance and hide while a menu is open
Prestige upgrades always show as Legendary, and perks as Epic until leveled to max
Grass is named Small, Medium and Large Grass
Producers like the Mine Shaft and Sluice Box never run out; they keep making output as long as you keep collecting
The Shop Kiosk is now called the Vending Machine
Tool upgrades ask for 15 times the ore they used to
The Shockwave hits much harder, reaches wider and further, and charges with a whine before a deep air-blast boom
The Grapple Hook is a Common tool
Crack It Open completes straight away if you've already cracked a geode
Prestige clears abilities slotted into pets, and the altar's loss list matches what it takes
Clients see the debris burst, sparks and dust when other players break blocks, from further away and without delay
You can see other players' muzzle flashes, laser beams and flamethrower and acid splashes
Particles on clients collide with craters and new blocks instead of the old terrain
A joined player's saved placeables work again: they produce, can be collected from and can be removed, and stay removed
Players who join after a district reset no longer see glowing power blocks that give nothing
Orbital laser, artillery, meteor strikes and the AC-130 no longer wipe out deep districts
The tornado no longer vanishes when its base leaves the screen
Escape always closes the top menu layer; Tab closes an item inspector before the inventory
Only geodes, boxes, perks, pets and pet abilities can be inspected, and the inspect hint only shows on those
Geodes can't be put on the build hotbar
Item quantities fit inside the tile, and tooltips keep a neutral border
Flower fragments show their green stem in item panels
Equipped perk cards no longer sit on a dark square
The loading screen's building no longer picks up dark shading from the world behind it
The game no longer fills your console with diagnostic logs
Geodes can no longer be carried through a prestige
Prestige resets your equipment, keeping only the starter Dynamite
Pyromaniac, Corrosive Touch and Wild Swings roll once per swing (once per shot on cone weapons) at their full chance
Sweet Spot and Hot Streak work on every weapon
Lucky Salvage, Wingman and Mother Lode say fragments and ore, which is what they multiply
Ore Prospector and Windfall work for multiplayer clients, and Windfall only rolls on blocks you break with a tool
Encore can save an Air Strike, Earthquake or Tornado
Deeper districts' upgrades never ask for less ore than shallower ones
Reloading or clicking fire with an empty gun reloads it straight away, even right after a slow shot
Reloading never loads one round more than the magazine holds
Rain and snow no longer fall inside caves and buildings
Breaking a hydraulic press with a geode inside no longer pays the geode's loot as well as returning it
A geode handed back to you keeps its district tier and is never turned into cash
Charged loot blocks are buried inside buildings and only show once you break into them
Glowing power blocks come back when a district resets, even on long-running servers
Fire and acid leave the last blocks they reach partly eaten instead of finishing them
Your own block breaks show the full debris burst immediately
The Interface blur setting
The loadout selection panel
The inventory search box, which never filtered anything
The Toggle Build Mode button; B (or R3 on a pad, on your plot) does it
The build hotbar's how-to caption and the slot-count captions on the hotbar, carry, equipment, perk and pet sections