Contracts & New Look Update

0.12.0
6 October 2026
Areas
73 changes in this update

Added

15 changes
Contracts
  • The Contract Board – a foreman in the hub's west portico hands out one job at a time: salvage, ore or fragment runs in your districts

  • Finish a contract anywhere, turn it in at the board, and keep 2 of the 4 reward cards it deals

  • Now and then a contract asks you to craft blocks in a set color at the Crafting Table and deliver them

  • Every contract lists the rewards it can pay, how much each pays and how common it is

  • A finished contract puts a waypoint on the board, chimes when it's ready and clinks when you claim it

Tasks
  • Odd Jobs – a new chapter one task that sends you to the foreman for your first contract

  • Pick a Perk now has you craft Wingman, the friendship perk, and hands over Quick Draw as the reward

Multiplayer
  • Players page in the Escape menu – everyone in the game with their avatar, district, prestige and ping

  • Nameplates show each player's Steam avatar and their highest district (avatars can be turned off in Settings)

Power-ups
  • The Leveler's mini-nukes go off in a mushroom cloud, send a shockwave along the ground and launch with a deep, heavy boom

Prestige
  • Short Fuse prestige upgrade takes a second off your dynamite's recharge per level

Rewards
  • Earning a Lucky Drop plays a sound and shows the geode you got, and you're told when a deeper geode can drop

  • The Lucky Drop meter lives on a Geodes tab at the Hydraulic Press; a small meter shows on the HUD when it's nearly full

UI
  • Notifications show the block, tool, power or item they are about

  • Item tooltips name each stat beside its icon

Improved

19 changes
Tasks
  • Settle In also gives 100 wood and 100 stone blocks, enough to start building a home

  • The prestige tribute asks for the same amount of every ore, matching diamond

Multiplayer
  • Joining a game, and loading a solo world, is much faster: the world arrives pre-built instead of being generated on every machine

Power-ups
  • The Leveler hits much harder with a wider blast and holds one mini-nuke per magazine

  • The Orbital Laser, Annihilator and the AC-130's 40mm hit much harder, and the lasers burn a wider path

  • The flamethrower power-up turns up about a third as often

UI
  • Every menu and HUD panel is rebuilt in a new block style, with one header for every station showing its model and your wallet

  • Shop, inventory and menu windows are 15% smaller, leaving more of the game visible

  • The Escape menu is redesigned; key bindings are a button in Settings

  • The world map is drawn from the real block textures, hides districts you haven't unlocked under fog, and has a Your Home destination

  • A district on the world map has one main button – Travel, Go Home, or Buy with a confirm step – that also works on a controller

  • Waypoint markers always show their distance and hide while a menu is open

  • Prestige upgrades always show as Legendary, and perks as Epic until leveled to max

  • Grass is named Small, Medium and Large Grass

Economy
  • Producers like the Mine Shaft and Sluice Box never run out; they keep making output as long as you keep collecting

Shop & Crafting
  • The Shop Kiosk is now called the Vending Machine

  • Tool upgrades ask for 15 times the ore they used to

Tools
  • The Shockwave hits much harder, reaches wider and further, and charges with a whine before a deep air-blast boom

  • The Grapple Hook is a Common tool

Fixed

34 changes
Tasks
  • Crack It Open completes straight away if you've already cracked a geode

  • Prestige clears abilities slotted into pets, and the altar's loss list matches what it takes

Multiplayer
  • Clients see the debris burst, sparks and dust when other players break blocks, from further away and without delay

  • You can see other players' muzzle flashes, laser beams and flamethrower and acid splashes

  • Particles on clients collide with craters and new blocks instead of the old terrain

  • A joined player's saved placeables work again: they produce, can be collected from and can be removed, and stay removed

  • Players who join after a district reset no longer see glowing power blocks that give nothing

Power-ups
  • Orbital laser, artillery, meteor strikes and the AC-130 no longer wipe out deep districts

  • The tornado no longer vanishes when its base leaves the screen

UI
  • Escape always closes the top menu layer; Tab closes an item inspector before the inventory

  • Only geodes, boxes, perks, pets and pet abilities can be inspected, and the inspect hint only shows on those

  • Geodes can't be put on the build hotbar

  • Item quantities fit inside the tile, and tooltips keep a neutral border

  • Flower fragments show their green stem in item panels

  • Equipped perk cards no longer sit on a dark square

  • The loading screen's building no longer picks up dark shading from the world behind it

  • The game no longer fills your console with diagnostic logs

Economy
  • Geodes can no longer be carried through a prestige

  • Prestige resets your equipment, keeping only the starter Dynamite

Shop & Crafting
  • Pyromaniac, Corrosive Touch and Wild Swings roll once per swing (once per shot on cone weapons) at their full chance

  • Sweet Spot and Hot Streak work on every weapon

  • Lucky Salvage, Wingman and Mother Lode say fragments and ore, which is what they multiply

  • Ore Prospector and Windfall work for multiplayer clients, and Windfall only rolls on blocks you break with a tool

  • Encore can save an Air Strike, Earthquake or Tornado

  • Deeper districts' upgrades never ask for less ore than shallower ones

Tools
  • Reloading or clicking fire with an empty gun reloads it straight away, even right after a slow shot

  • Reloading never loads one round more than the magazine holds

World
  • Rain and snow no longer fall inside caves and buildings

  • Breaking a hydraulic press with a geode inside no longer pays the geode's loot as well as returning it

  • A geode handed back to you keeps its district tier and is never turned into cash

  • Charged loot blocks are buried inside buildings and only show once you break into them

  • Glowing power blocks come back when a district resets, even on long-running servers

Demolition
  • Fire and acid leave the last blocks they reach partly eaten instead of finishing them

  • Your own block breaks show the full debris burst immediately

Removed

5 changes
UI
  • The Interface blur setting

  • The loadout selection panel

  • The inventory search box, which never filtered anything

  • The Toggle Build Mode button; B (or R3 on a pad, on your plot) does it

  • The build hotbar's how-to caption and the slot-count captions on the hotbar, carry, equipment, perk and pet sections