Swim in deep water
The view tints and muffles under water
Movement collides with blocks the moment they change
Players face south after traveling to the Player Hub
Pick Fahrenheit or Celsius for temperature
Toasts show the player's Steam avatar
The tasks key also hides the contract tracker
New players get a NEW tag for 15 minutes
Inventory sections have a Sort button
Menus work with a controller
Weak spot chain shows your hit count past the cap
Nameplates show a party icon for party members
Grass bends away from players, debris and blasts
The minimap shows the temperature where you stand
Volume sliders for effects, interface, ambience and voice
Photosensitivity warning after the studio splash
Notices show player avatars and items in their rarity color
Crafts short on old salvage suggest going back for it
The craft list splits Ready to Craft and Almost There
Sell outgrown tools at the Vending Machine for half price
Chain Reaction perk for longer weak spot chains
Invite players to a party from the pause menu
Party members share crafting tables and benches
Party members can let you build on their lot
Prestiging earns Prestige Tokens
Spend Prestige Tokens on a four-branch skill tree
Keep placeables through a prestige with keep capacity
Tokens spent on the old prestige buffs are refunded
Equipment too weak for your district shows a warning
Throwing equipment plays a first-person throw
Thrown equipment tumbles end over end in the air
Water reflects the world around it, with a setting
Fish at the hub pond with a fishing rod
Reel fish in by tracking them and hitting combos
Fish come in small, medium, large and trophy sizes
The Tackle Shop sells bait, lures and tackle perks
Fill fish orders at the Tackle Shop for rewards
Hot spots on the water bring more bites
Ice fishing on frozen ponds
Fishing contracts on the Contract Board
Trade for the Frozen Tuna at District 5
Track your catches by species at the Tackle Shop
Two Tackle Shop perks boost demolition
New fishing achievements
Event portal in the Player Hub
Tank Siege team tank matches at the event portal
Put up a stake before an event match
Watch event matches as a spectator
Join your party's event match from the pause menu
Event match leaderboards
Bots fill out teams in event matches
Switch teams in the event lobby
Tanks carry a crew in separate seats
A kill feed shows who took down whom
Hits and kills play a sound
See who took you down after you fall
Weak spots glow on rock while you dig
Hitting weak spots in a row builds a power chain
Reworked the Player Hub layout
Gear scores sit on rarity-colored stone badges
Half of a district's loot is buried underground
New dirt texture
Each copy of a placeable costs more than the last
Repriced perk and placeable crafts
Wingman shares what your party and friends break nearby
Wild Swings widens narrow and wide tools alike
Simpler Prestige Altar with a guided tour
Tool power and prices match what a swing breaks
Dynamite does less damage in deeper districts
Dynamite costs less salvage to craft
District signature tools are 10% stronger
Forests and grassy areas render faster
Strong hits carry leftover damage into nearby blocks
Charged blocks glitter violet and leak sparkles once uncovered
Rare power-ups roll more often
The rampage meter fills slower for very strong loadouts
Removed the Perk Up task from chapter 2
First tasks need less coal
Early districts and upgrades cost less, late ones more
Production placeables make output that matches their district
No more snagging on ground that was dug away
Bots and pets climb the same ledges you can
Travel no longer lands you in a pit or pond
Busy fights no longer silence engines and gunfire
Big hopper sales pay in full
First dynamite throw no longer stutters
Shots hit the blocks you see, not their collision
The grapple lets go when you teleport
Thrown items no longer fly through walls you just mined
Hits high on a pit wall no longer puff snow
Glass and other see-through blocks fall see-through
Weak spots on leaves count when hit
Flowers in saved homes keep their stems
Placed structures use the same texture scale as world blocks
Joining a game no longer gets stuck loading at 90%
Joining players no longer see an empty world
Homes of players who left clear after back-to-back host changes
Power blocks match the host for other players
Fallen blocks keep their damage for other players
Power blocks in fallen trees stay charged for other players
Saves are no longer wiped after a power cut
Creative saves no longer pick up adventure progress
Contract materials match what the district has