Fishing & PvP Events Update

0.19.1
18 October 2026
Areas
103 changes in this update

Added

58 changes
Controls
  • Swim in deep water

  • The view tints and muffles under water

  • Movement collides with blocks the moment they change

UI
  • Players face south after traveling to the Player Hub

  • Pick Fahrenheit or Celsius for temperature

  • Toasts show the player's Steam avatar

  • The tasks key also hides the contract tracker

  • New players get a NEW tag for 15 minutes

  • Inventory sections have a Sort button

  • Menus work with a controller

  • Weak spot chain shows your hit count past the cap

  • Nameplates show a party icon for party members

World
  • Grass bends away from players, debris and blasts

Weather
  • The minimap shows the temperature where you stand

Audio
  • Volume sliders for effects, interface, ambience and voice

Menus
  • Photosensitivity warning after the studio splash

Chat
  • Notices show player avatars and items in their rarity color

Shop & Crafting
  • Crafts short on old salvage suggest going back for it

  • The craft list splits Ready to Craft and Almost There

  • Sell outgrown tools at the Vending Machine for half price

  • Chain Reaction perk for longer weak spot chains

Party
  • Invite players to a party from the pause menu

  • Party members share crafting tables and benches

  • Party members can let you build on their lot

Prestige
  • Prestiging earns Prestige Tokens

  • Spend Prestige Tokens on a four-branch skill tree

  • Keep placeables through a prestige with keep capacity

  • Tokens spent on the old prestige buffs are refunded

Tools
  • Equipment too weak for your district shows a warning

  • Throwing equipment plays a first-person throw

  • Thrown equipment tumbles end over end in the air

Visuals
  • Water reflects the world around it, with a setting

Fishing
  • Fish at the hub pond with a fishing rod

  • Reel fish in by tracking them and hitting combos

  • Fish come in small, medium, large and trophy sizes

  • The Tackle Shop sells bait, lures and tackle perks

  • Fill fish orders at the Tackle Shop for rewards

  • Hot spots on the water bring more bites

  • Ice fishing on frozen ponds

  • Fishing contracts on the Contract Board

  • Trade for the Frozen Tuna at District 5

  • Track your catches by species at the Tackle Shop

  • Two Tackle Shop perks boost demolition

Achievements
  • New fishing achievements

Events
  • Event portal in the Player Hub

  • Tank Siege team tank matches at the event portal

  • Put up a stake before an event match

  • Watch event matches as a spectator

  • Join your party's event match from the pause menu

  • Event match leaderboards

  • Bots fill out teams in event matches

  • Switch teams in the event lobby

Vehicles
  • Tanks carry a crew in separate seats

Combat
  • A kill feed shows who took down whom

  • Hits and kills play a sound

  • See who took you down after you fall

Demolition
  • Weak spots glow on rock while you dig

  • Hitting weak spots in a row builds a power chain

Improved

22 changes
UI
  • Reworked the Player Hub layout

  • Gear scores sit on rarity-colored stone badges

World
  • Half of a district's loot is buried underground

  • New dirt texture

Shop & Crafting
  • Each copy of a placeable costs more than the last

  • Repriced perk and placeable crafts

  • Wingman shares what your party and friends break nearby

  • Wild Swings widens narrow and wide tools alike

Prestige
  • Simpler Prestige Altar with a guided tour

Tools
  • Tool power and prices match what a swing breaks

  • Dynamite does less damage in deeper districts

  • Dynamite costs less salvage to craft

  • District signature tools are 10% stronger

Visuals
  • Forests and grassy areas render faster

Demolition
  • Strong hits carry leftover damage into nearby blocks

  • Charged blocks glitter violet and leak sparkles once uncovered

Power-ups
  • Rare power-ups roll more often

  • The rampage meter fills slower for very strong loadouts

Tasks
  • Removed the Perk Up task from chapter 2

  • First tasks need less coal

Economy
  • Early districts and upgrades cost less, late ones more

  • Production placeables make output that matches their district

Fixed

23 changes
Controls
  • No more snagging on ground that was dug away

  • Bots and pets climb the same ledges you can

UI
  • Travel no longer lands you in a pit or pond

Audio
  • Busy fights no longer silence engines and gunfire

Shop & Crafting
  • Big hopper sales pay in full

Tools
  • First dynamite throw no longer stutters

  • Shots hit the blocks you see, not their collision

  • The grapple lets go when you teleport

  • Thrown items no longer fly through walls you just mined

Visuals
  • Hits high on a pit wall no longer puff snow

Demolition
  • Glass and other see-through blocks fall see-through

  • Weak spots on leaves count when hit

Home
  • Flowers in saved homes keep their stems

Structures
  • Placed structures use the same texture scale as world blocks

Multiplayer
  • Joining a game no longer gets stuck loading at 90%

  • Joining players no longer see an empty world

  • Homes of players who left clear after back-to-back host changes

  • Power blocks match the host for other players

  • Fallen blocks keep their damage for other players

  • Power blocks in fallen trees stay charged for other players

Saves
  • Saves are no longer wiped after a power cut

Creative
  • Creative saves no longer pick up adventure progress

Contracts
  • Contract materials match what the district has