Multiplayer Performance Update

0.16.0
9 October 2026
Areas
78 changes in this update

Added

11 changes
World
  • The map is rebuilt: district centers are built up, with parks at the corners and edges, a denser, taller Neon Heights skyline and log cabins in the Wildwood

  • Charged blocks give off rising gold sparkles, which drift out through the blocks around buried ones

  • Buried geodes sparkle like charged blocks, and breaking one tells you it held a geode

  • Everyone sees it in chat when a player cracks a Legendary item out of a geode, with the geode and the item they found

Demolition
  • Other players see grass and flowers burst into debris when you pop them

Multiplayer
  • Chat says when a joining player has finished loading and can play

Tasks
  • The Gear Up task explains what Power, Speed, Area and Range mean

Leaderboards
  • A Tool Collector leaderboard counts every tool you have bought

UI
  • A Korrik Games splash opens the game, its cubes stacking into the logo while the main menu loads behind it

  • Geodes have their own Eggs & Geodes inventory tab, with the Hydraulic Press that opens them

  • Tools and equipment show how much of their power lands when they are behind the district you are in

Improved

22 changes
World
  • The world finishes loading sooner behind the loading screen

  • A district reset no longer freezes the host when the game is busy

  • Far-off demolition and district rebuilds cost less until a player, vehicle or projectile comes near

  • Particles from districts past your render distance are no longer simulated or drawn

Demolition
  • Fire dies out quickly on stone, metal, glass and dirt instead of spreading across them, while wood still burns through

  • Grass keeps fire burning on the dirt beneath it, and fire spreads across grassy ground

  • Big fire and acid fields cost far less framerate, with the same damage per second

  • Heavy demolition no longer holds up collapses and district resets

Multiplayer
  • Hosts run much lighter with several players: hits, sparks, explosions and sounds are only sent to players close enough to see them

  • Collapse debris takes about a third less bandwidth, and walking around a building you are demolishing no longer re-downloads it

  • Big collapses, many blasts at once and busy demolition no longer stall the host

UI
  • Item icons load much faster: a first launch uses icons shipped with the game, and later launches reuse the ones saved on disk

  • The inventory's Assets section is two rows tall at every screen size

Power-ups
  • Every self-buff power lasts 25 seconds, and Berserk and Power Surge also widen your swing

Tools
  • Acid smoke is thinner and smaller, so melting blocks no longer bury the screen

  • Impact grenades cost half as much to craft and hit 1.5x harder over a 1.5x wider blast

Vehicles
  • The gunship's Bofors and Howitzer hit 15% harder with wider blasts

  • From the gunship you see full block damage detail on the ground far below

Shop & Crafting
  • The Pyromaniac perk unlocks at District 8, crafted from District 8 salvage and gold

  • Pyromaniac, Corrosive Touch and the cutting torch burn and melt only as hard as your tool in districts deeper than it

Prestige
  • The last levels of Titan's Wrath and Echoing Blast cost one more token

Placeables
  • You can own two Upgrade Benches and two Crafting Tables

Fixed

38 changes
World
  • Untouched buildings, trees and ground no longer give way under their own weight

  • Tall buildings no longer give way under their own weight the first time something nearby breaks

  • Rebuilt buildings no longer collapse right after a district reset

  • Rebuilt districts no longer have stairs, upper walls, awnings, water tanks, vents or street lamps that drop the moment something nearby breaks

  • Only one district rebuilds at a time; others that are due wait their turn and stay breakable

  • Trees and rocks no longer stand on flowers and grass

  • Each district's model shows again in the Trading Post and on the district map

  • Spotting charged blocks no longer stutters the game

Demolition
  • Falling chunks keep their shape as they drop, and their blocks stay until they land

  • Grass and flowers caught in a collapse break where they stood instead of landing as cubes

Multiplayer
  • When the host leaves, the new host keeps the whole demolished world, with buried geodes, district progress and reset timers intact

  • When the host leaves, crafting stations, the press and producers keep their contents, and a geode in the press keeps its prize

  • When the host leaves, fire and acid keep burning at their real strength, and half-cut buildings still fall

  • After a host change, rebuilt blocks, partly broken blocks and meteor ore come back correctly, and placeables can be broken and picked up again

  • After a host change, the new host no longer inherits ghost effects, weather or fire systems, or the old host's tool floating by its hand

  • After a host change, powers stay district-locked and powers activated just before keep working

  • The host and every client show the same district over a player's head

  • Nearby players see a geode win too: the prize, the burst and the stinger, flying to the winner

  • Players no longer see stale rubble after crossing into a new area while the host is lagging

  • Clients see every block of a big collapse fall instead of only the last few hundred

  • Prestiging as a connected client removes all your placed assets, and items stored inside your placeables no longer carry through a prestige

  • A slow world load gets 60 seconds before the loading screen gives up, not 45

Tasks
  • A station you already own counts toward Build a Workshop right away, and Gear Up counts a tool you already bought, so neither can leave you stuck

  • Damage from earthquakes, tornadoes, the orbital laser and pets no longer counts twice toward damage tasks

Leaderboards
  • The Master Crafter leaderboard counts every item a craft makes, so a five-grenade recipe adds five

UI
  • Returning to the main menu from a session no longer breaks the menu

  • The build hotbar's nine slots always sit in three rows of three, whatever your screen size

  • Contract reward cards are all the same height

  • Chat messages wrap under the sender's name, and leaderboard tags in chat show just the icon and rank

  • The Hydraulic Press prompt says "Hold to remove geode" so the hold is discoverable

  • Prestige tokens wear gold in the inventory

  • Reward sparkles show their rarity's color instead of burning orange

  • Item descriptions in shop and detail rows show two lines instead of cutting off after one

  • Molotovs and acid grenades show their fire and acid damage per second instead of 0 power

  • An emptied hotbar slot drops the rarity color of the item that left it

Power-ups
  • Side damage (perk fire and acid, thrown dynamite) fills the rampage meter during a power, and nothing earns a power while you are outside a district

  • Respawning or changing your carried items during a power no longer leaves hidden copies of your tools behind

Tools
  • Shots, launched rounds and thrown items stop at the edge of the district with a shield ripple

Removed

1 change
Leaderboards
  • The Deepest District leaderboard

Known Issues

6 changes
  • A home built on a south-side plot before 0.13.0 loads facing away from the road; rebuild it to turn it around

  • Uncollected output in a joined player's placeables is not saved when they leave; collect before leaving

  • Basic dynamite shows in the Trading Post for $0

  • Range upgrades can't be bought yet

  • The Wide Load perk has no effect on tools with no area effect

  • Crafting hints may list recipes that need salvage from districts you haven't unlocked