The map is rebuilt: district centers are built up, with parks at the corners and edges, a denser, taller Neon Heights skyline and log cabins in the Wildwood
Charged blocks give off rising gold sparkles, which drift out through the blocks around buried ones
Buried geodes sparkle like charged blocks, and breaking one tells you it held a geode
Everyone sees it in chat when a player cracks a Legendary item out of a geode, with the geode and the item they found
Other players see grass and flowers burst into debris when you pop them
Chat says when a joining player has finished loading and can play
The Gear Up task explains what Power, Speed, Area and Range mean
A Tool Collector leaderboard counts every tool you have bought
A Korrik Games splash opens the game, its cubes stacking into the logo while the main menu loads behind it
Geodes have their own Eggs & Geodes inventory tab, with the Hydraulic Press that opens them
Tools and equipment show how much of their power lands when they are behind the district you are in
The world finishes loading sooner behind the loading screen
A district reset no longer freezes the host when the game is busy
Far-off demolition and district rebuilds cost less until a player, vehicle or projectile comes near
Particles from districts past your render distance are no longer simulated or drawn
Fire dies out quickly on stone, metal, glass and dirt instead of spreading across them, while wood still burns through
Grass keeps fire burning on the dirt beneath it, and fire spreads across grassy ground
Big fire and acid fields cost far less framerate, with the same damage per second
Heavy demolition no longer holds up collapses and district resets
Hosts run much lighter with several players: hits, sparks, explosions and sounds are only sent to players close enough to see them
Collapse debris takes about a third less bandwidth, and walking around a building you are demolishing no longer re-downloads it
Big collapses, many blasts at once and busy demolition no longer stall the host
Item icons load much faster: a first launch uses icons shipped with the game, and later launches reuse the ones saved on disk
The inventory's Assets section is two rows tall at every screen size
Every self-buff power lasts 25 seconds, and Berserk and Power Surge also widen your swing
Acid smoke is thinner and smaller, so melting blocks no longer bury the screen
Impact grenades cost half as much to craft and hit 1.5x harder over a 1.5x wider blast
The gunship's Bofors and Howitzer hit 15% harder with wider blasts
From the gunship you see full block damage detail on the ground far below
The Pyromaniac perk unlocks at District 8, crafted from District 8 salvage and gold
Pyromaniac, Corrosive Touch and the cutting torch burn and melt only as hard as your tool in districts deeper than it
The last levels of Titan's Wrath and Echoing Blast cost one more token
You can own two Upgrade Benches and two Crafting Tables
Untouched buildings, trees and ground no longer give way under their own weight
Tall buildings no longer give way under their own weight the first time something nearby breaks
Rebuilt buildings no longer collapse right after a district reset
Rebuilt districts no longer have stairs, upper walls, awnings, water tanks, vents or street lamps that drop the moment something nearby breaks
Only one district rebuilds at a time; others that are due wait their turn and stay breakable
Trees and rocks no longer stand on flowers and grass
Each district's model shows again in the Trading Post and on the district map
Spotting charged blocks no longer stutters the game
Falling chunks keep their shape as they drop, and their blocks stay until they land
Grass and flowers caught in a collapse break where they stood instead of landing as cubes
When the host leaves, the new host keeps the whole demolished world, with buried geodes, district progress and reset timers intact
When the host leaves, crafting stations, the press and producers keep their contents, and a geode in the press keeps its prize
When the host leaves, fire and acid keep burning at their real strength, and half-cut buildings still fall
After a host change, rebuilt blocks, partly broken blocks and meteor ore come back correctly, and placeables can be broken and picked up again
After a host change, the new host no longer inherits ghost effects, weather or fire systems, or the old host's tool floating by its hand
After a host change, powers stay district-locked and powers activated just before keep working
The host and every client show the same district over a player's head
Nearby players see a geode win too: the prize, the burst and the stinger, flying to the winner
Players no longer see stale rubble after crossing into a new area while the host is lagging
Clients see every block of a big collapse fall instead of only the last few hundred
Prestiging as a connected client removes all your placed assets, and items stored inside your placeables no longer carry through a prestige
A slow world load gets 60 seconds before the loading screen gives up, not 45
A station you already own counts toward Build a Workshop right away, and Gear Up counts a tool you already bought, so neither can leave you stuck
Damage from earthquakes, tornadoes, the orbital laser and pets no longer counts twice toward damage tasks
The Master Crafter leaderboard counts every item a craft makes, so a five-grenade recipe adds five
Returning to the main menu from a session no longer breaks the menu
The build hotbar's nine slots always sit in three rows of three, whatever your screen size
Contract reward cards are all the same height
Chat messages wrap under the sender's name, and leaderboard tags in chat show just the icon and rank
The Hydraulic Press prompt says "Hold to remove geode" so the hold is discoverable
Prestige tokens wear gold in the inventory
Reward sparkles show their rarity's color instead of burning orange
Item descriptions in shop and detail rows show two lines instead of cutting off after one
Molotovs and acid grenades show their fire and acid damage per second instead of 0 power
An emptied hotbar slot drops the rarity color of the item that left it
Side damage (perk fire and acid, thrown dynamite) fills the rampage meter during a power, and nothing earns a power while you are outside a district
Respawning or changing your carried items during a power no longer leaves hidden copies of your tools behind
Shots, launched rounds and thrown items stop at the edge of the district with a shield ripple
The Deepest District leaderboard
A home built on a south-side plot before 0.13.0 loads facing away from the road; rebuild it to turn it around
Uncollected output in a joined player's placeables is not saved when they leave; collect before leaving
Basic dynamite shows in the Trading Post for $0
Range upgrades can't be bought yet
The Wide Load perk has no effect on tools with no area effect
Crafting hints may list recipes that need salvage from districts you haven't unlocked