- 6 new 3D Memes nextbots: Pletame, Opaa Sai Kellar, Yoda, PP-8, Donkey and Fiona (NPC - 3DMemes)
- 2D versions of all 27 3D Memes nextbots (NPC - 2DNextbots)
- New weapon: 2D/3D Converter. Shoot a 3D Memes nextbot to turn it into its 2D version, and shoot the 2D one to bring the 3D back. Only characters that have both versions.
- New spawn menu category "Special Weapons" (Spartan Kick and 2D/3D Converter), listed at the top under SBHBase
- 2D nextbots now always face the camera on every player's screen, like classic sprite nextbots. A possessed 2D nextbot can still be turned by its player.
- Footstep events for the 12 newest 3D Memes nextbots
- Converted nextbots keep their health percentage, their current target and their undo entry
- Crash when a player left the game while a nextbot was still loading
- Weapon category showed the SBHBase icon and moved out of the Local group
- The 2D/3D Converter uses a placeholder pistol model for now
- The 2D/3D Converter only works on characters that have both a 2D and a 3D version (3D Memes roster)
- Pletame
- Opaa Sai Kellar
- Yoda
- PP-8
- Donkey
- Fiona
- Footstep events for the 12 newest 3D Memes nextbots
- Crash when a player left the game while a nextbot was still loading
- Crash when a player left the game while a nextbot was still loading from the cloud
- 6 new nextbots in the 3D Memes pack: Fou, Euroseur.PNG, Ruuge Teh Beth, Sulver Hegehog, Nicckoel and Bweeple
- Real hit frames and head tracking on every character (well, Nicckoel has no head — he is a ball)
- Fou runs at his full original speed. Good luck outrunning him
- Rare error when an NPC died in the middle of its senses scan
- General Settings panel: right-click any NPC (C menu) and tune it — health, damage, SUPER damage with % chance, health regen, attack cooldown, jump force, speed and stride. Applies live, saves forever
- Health rank slider from Human to GOD, plus a live health bar when inspecting an NPC
- SBH Stats tool: quick sliders (x0.1 to x10) for health, damage and speed of whatever you point at
- Event tooltips: hover the timeline palette to learn what Impact, Melee, Step, Sound and Effect do
- NPCs climb steps and unstick from corners while chasing
- NPCs spawned mid-air now fall and resume the hunt
- Possessed movement feels like a player: auto-step up and down, vault over ledges, walk off edges
- Explosions now properly hurt GIANT nextbots — direct rocket hits on Siren Head finally count
- Rockets no longer fly through NPC bodies
- Spawning NPCs on rooftops no longer sends them to the floor below