6 new 3D Memes nextbots: Pletame, Opaa Sai Kellar, Yoda, PP-8, Donkey and Fiona (NPC - 3DMemes)
2D versions of all 27 3D Memes nextbots (NPC - 2DNextbots)
New weapon: 2D/3D Converter. Shoot a 3D Memes nextbot to turn it into its 2D version, and shoot the 2D one to bring the 3D back. Only characters that have both versions.
New spawn menu category "Special Weapons" (Spartan Kick and 2D/3D Converter), listed at the top under SBHBase
2D nextbots now always face the camera on every player's screen, like classic sprite nextbots. A possessed 2D nextbot can still be turned by its player.
Footstep events for the 12 newest 3D Memes nextbots
Converted nextbots keep their health percentage, their current target and their undo entry
Crash when a player left the game while a nextbot was still loading
Weapon category showed the SBHBase icon and moved out of the Local group
The 2D/3D Converter uses a placeholder pistol model for now
The 2D/3D Converter only works on characters that have both a 2D and a 3D version (3D Memes roster)
Pletame
Opaa Sai Kellar
Yoda
PP-8
Donkey
Fiona
Footstep events for the 12 newest 3D Memes nextbots
Crash when a player left the game while a nextbot was still loading
Crash when a player left the game while a nextbot was still loading from the cloud
6 new nextbots in the 3D Memes pack: Fou, Euroseur.PNG, Ruuge Teh Beth, Sulver Hegehog, Nicckoel and Bweeple
Real hit frames and head tracking on every character (well, Nicckoel has no head — he is a ball)
Fou runs at his full original speed. Good luck outrunning him
Rare error when an NPC died in the middle of its senses scan
General Settings panel: right-click any NPC (C menu) and tune it — health, damage, SUPER damage with % chance, health regen, attack cooldown, jump force, speed and stride. Applies live, saves forever
Health rank slider from Human to GOD, plus a live health bar when inspecting an NPC
SBH Stats tool: quick sliders (x0.1 to x10) for health, damage and speed of whatever you point at
Event tooltips: hover the timeline palette to learn what Impact, Melee, Step, Sound and Effect do
NPCs climb steps and unstick from corners while chasing
NPCs spawned mid-air now fall and resume the hunt
Possessed movement feels like a player: auto-step up and down, vault over ledges, walk off edges
Explosions now properly hurt GIANT nextbots — direct rocket hits on Siren Head finally count
Rockets no longer fly through NPC bodies
Spawning NPCs on rooftops no longer sends them to the floor below