orblooms

Flowers grow where people walk and read orbs. They mature over real days, follow the sky and differ in every world. 花长在走过的路边、被读过的光球下。它们按真实日子生长,随天空变化,每个世界各不相同。






Flowers grow beside paths people walked and beneath orbs they read. Populous worlds become gardens.

花长在走过的路边、被读过的光球下。无人造访的世界仍是空地。常回来,便成花园。





Sprouts appear beside player routes within minutes. Low tufts surround a tall flower; repeat passes add middling flowers, then side shoots. Lean soil and heavy traffic leave gaps.

走过的路线旁,几分钟后便冒出新芽。低矮花簇围着一株高花;多次经过,添上中等大小的花和侧枝。贫瘠处、踩踏处留出空隙,路中央始终留空。





An orb’s first reader brings low tufts and a tall flower. As reader counts double, a few mid-sized flowers join them. Kept orbs add a tall flower with a gold heart.

光球迎来第一位读者,便长出低矮花簇和高花。读者每翻一倍,再添几株中等大小的花;被留存的光球多一株金心高花。





Growth follows the progression of time.

花按真实日子生长:几分钟冒芽,半小时结苞,一天开花,一周长花蕊。高花一个月添一圈花瓣,两个月长出侧苞;小花保持简单。花不会枯。







Dawn opens each flower at its own light level. Night closes them into glowing orbs; rain cups them, frost and eclipses shut them. After rain they spread wide. Opaline skies colour their petals. Indoors they stay half open and glow.

每朵花在不同亮度下开放。夜里合成发光小球;雨中收拢,雨后舒展。霜和日食使它们闭合,乳光染过花瓣。室内半开着发光。






Stems bend aside; flowers bob to nearby orb tunes. Your own flowers turn toward you, visible only to you. Enable Flower Chimes in Settings: brushing flowers at a run plays notes in the world’s key.

花茎让路,花朵随附近光球的旋律点头。由你的脚步和光球长出的花会转向你,只有你能看见。在设置中开启花朵铃声,跑着擦过花朵,便听到这个世界调性里的音符。







Butterflies land on open flowers by day and scatter when you run past. After dusk, fireflies gather around closed blooms. Brush a flower at a run to release pollen.

白天,蝴蝶落在开着的花上;你跑过,它们便散开。入夜,萤火虫围着合拢的花。跑着擦过花朵,会扬起花粉。







Each world has its own petal count, shape, markings, colour and height. Its flowers tell you where you are.

每个世界各有花瓣数量、形状、花纹、颜色和高矮。看花,便知身在何处。

Leave your seeds and return to see it grow.

留下痕迹,回来看看它长成什么。



orblooms / 光球花

14 October 2026
8 changes in this update

Added

4 changes
  • Flowers grow beside walked paths and beneath read orbs.

  • Real-time growth and a distinct flower species for each world.

  • Flowers respond to daylight, weather, nearby tunes and their owner.

  • Butterflies, firefly visits, pollen and optional flower chimes.

Improved

1 change
  • Varied tufts, persistent distant flowers and smoother detail transitions.

Fixed

2 changes
  • Flowers changing size with camera distance.

  • Flower layering around note orbs and water.

Known Issues

1 change
  • Flowers can draw incorrectly between overlapping note orbs.

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