- Ambient Day-time sound
- Ambient Night-time sound
- A Balance Bar when jousting has been added. Keep yourself balanced with A or D to avoid falling off and restarting your joust charge
- Both your horse and the NPC horse now run to the center of the fence, so you get a lot closer to the enemy for the final strike
- Horse requirements are now fixed, they were accidentally using an obsolete requirement that was replaced a few days ago
- Enemy NPC traits so that their stats are more spontaneous and a bit more of a challenge. New traits are: Aggressor, Defender, Consistent, Gambler, Veteran, Duelist, Glory Seeker, Unbreakable, King's Champion, Crowd Favourite
- Scaling difficulty for the mini-games based on your tournament difficulty. Each difficulty requires faster shield clicks and faster reactions for the sliding lance mini-game too
- New secret enemy who you'll all come across on your journey and it'll be a nice twist
- Tournament Grounds UI is now a 2 x 3 grid so you can see every available tournament without needing to scroll
- Each difficulty of tournament now requires you to challenge each knight of the previous tier by x amount of times, so people don't just grind the easiest one and you learn new ways to beat your opponents
- Enemy Presentation UI at the start of a joust includes their trait and what it means
- The enemy NPC when it ragdolls does sometimes get a bit stuck flopped on the horse's back. I think it's pretty funny so I haven't rushed to fix it 😄
- Enemy NPCs ragdoll when you win a joust against them
- Third-person camera zoom in and out
- Result screens against joust attempts to accommodate the new style
- You can now click anywhere on the screen to register your attempt during the lance slide mini-game