Areas
1 change in this update

Added

1 change
Settings & Codes
  • Settings page for toggling Ambient Sounds on/off and also for Redeeming Codes 👀 Keep an eye out for these!

Areas
2 changes in this update

Added

2 changes
Archery
  • • You simply need to press E on the Bow Rack while heading into the woods at the end of the map, then press E when at once of the firing stations.

  • • You can follow the prompts to do this, and press X to 'Back Out' once you're done. This is a brilliant new way to gain coins quicker! But also adds a bit more variety to the game.

Areas
1 change in this update

Fixed

1 change
Champion's Resolve (Dominion's trait)
  • Now works in combination with the Balance Bar. Since Champion's Resolve is a balancing skill check of its own, keeping them both balanced in their respective ways is challenging, but worthwhile!

Areas
1 change in this update

Added

1 change
Achievements
  • A massive list of achievements have been added, providing the maximum 1,000 achievement points possible for completing them all

Areas
2 changes in this update

Added

2 changes
Ambient Sounds
  • • Ambient Day-time sound added

  • • Ambient Night-time sound added

Areas
3 changes in this update

Added

1 change
Balance Bar
  • A Balance Bar when jousting has been added. Keep yourself balanced with A or D to avoid falling off and restarting your joust charge

Improved

1 change
Horse Trajectory
  • Both your horse and the NPC horse now run to the center of the fence, so you get a lot closer to the enemy for the final strike

Fixed

1 change
Horse Requirements
  • Horse requirements are now fixed, they were accidentally using an obsolete requirement that was replaced a few days ago

Areas
6 changes in this update

Added

3 changes
Enemy Traits
  • • Enemy NPC traits so that their stats are more spontaneous and a bit more of a challenge. New traits are: Aggressor, Defender, Consistent, Gambler, Veteran, Duelist, Glory Seeker, Unbreakable, King's Champion, Crowd Favourite

  • • Scaling difficulty for the mini-games based on your tournament difficulty. Each difficulty requires faster shield clicks and faster reactions for the sliding lance mini-game too

Secret Enemy
  • New secret enemy who you'll all come across on your journey and it'll be a nice twist

Improved

3 changes
UI
  • • Tournament Grounds UI is now a 2 x 3 grid so you can see every available tournament without needing to scroll

  • • Enemy Presentation UI at the start of a joust includes their trait and what it means

Progression
  • Each difficulty of tournament now requires you to challenge each knight of the previous tier by x amount of times, so people don't just grind the easiest one and you learn new ways to beat your opponents

Areas
4 changes in this update

Added

2 changes
Ragdolls
  • Enemy NPCs ragdoll when you win a joust against them

Camera
  • Third-person camera zoom in and out

Improved

2 changes
UI
  • Result screens against joust attempts to accommodate the new style

Mini-game
  • You can now click anywhere on the screen to register your attempt during the lance slide mini-game