.obj/__compiler_extra.cs

Auto-generated assembly metadata and global using directives for the Game project. It sets global usings for Sandbox and Blazor components and embeds assembly attributes like addon title, identifiers, engine version, target framework, compile time, and version numbers.

global using static Sandbox.Internal.GlobalGameNamespace;
global using Microsoft.AspNetCore.Components;
global using Microsoft.AspNetCore.Components.Rendering;
[assembly: global::System.Reflection.AssemblyMetadata( "AddonTitle", "UI Pro" )]
[assembly: global::System.Reflection.AssemblyMetadata( "AddonIdent", "ui-pro" )]
[assembly: global::System.Reflection.AssemblyMetadata( "OrgIdent", "lilboi" )]
[assembly: global::System.Reflection.AssemblyMetadata( "Ident", "lilboi.ui-pro" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineVersion", "26" )]
[assembly: global::System.Reflection.AssemblyMetadata( "EngineMinorVersion", "1" )]

[assembly: System.Runtime.Versioning.TargetFramework( ".NETCoreApp,Version=v9.0", FrameworkDisplayName = ".NET 9.0" )]
[assembly: global::System.Reflection.AssemblyMetadata( "CompileTime", "2026-06-22T01:08:40.1092688Z" )]
[assembly: global::System.Reflection.AssemblyVersion("0.0.126.0")]
[assembly: global::System.Reflection.AssemblyFileVersion("0.0.126.0")]