Grid inventory - Items take a rectangle of cells and turn with Rotate. Pockets, a belt with two pouches and a 4x3 satchel are always yours and never lost.
Packs and chest rig - Wear a Field Pack (5x4) or a Ranger Pack (6x5) in place of the satchel, and a Chest Rig with four pouches in place of the belt.
Workbench - A new base tab lays your gun on the bench to fit or take off its attachments, at once and for free.
Saved kits - Keep up to three kits on this computer and pack one with a key, or repack the last kit you deployed.
Weapon attachments - Two suppressors, a holographic sight, a 4x scope, a weapon light and a padded stock, each with a gain and a cost.
Field fitting - Fit an attachment from the inventory in 3 seconds. Taking damage or sprinting breaks it off.
Aim zoom - Sights zoom when you aim, and the 4x scope fills the screen with its own reticle.
Melee weapons - The Machete, Nail Bat, Fire Axe and Crowbar join the knife. The crowbar forces locks quietly and the axe breaks the tunnel's boards.
Heavy swing - Hold aim with a melee weapon to wind up a blow that hits harder and staggers, for more stamina.
Throwables - Molotovs set the ground on fire, pipe bombs beep to pull the horde in before they blow, and road flares burn red for a minute.
Armored infected - Its helmet and vest soak hits until they break. An axe blow, a heavy swing or a pipe bomb strips them.
Bloater - A swollen infected that bursts into a cloud of gas when it dies or reaches you. Wear a mask.
Situations - Something can happen during a run: a supply drop, a marked infected, a lost crew or heavy cargo, at most one per run and never the same one twice in a row.
Supply drop - A helicopter drops a crate of ammunition and supplies under an orange smoke column, and its first search draws a pack.
Marked infected - A tougher Brute or Armored infected and its escort, marked on your HUD, carry a plan you have not learned yet.
Lost crew - Two guarded bags left by a lost recovery crew, with their radio beacon still calling.
Heavy cargo - Carry an ammunition chest, a medical cooler or a generator home in both hands. You move slowly and cannot fight while carrying it.
Pickup card - A crew lost in the Forest leaves its handwritten notes for whoever finds them.
Main menu scene - The main menu now plays an extraction at dusk in the Forest, with ambience and no music.
Take-off - Extracting from a helicopter deck shows the lift-off before the results. Skip it after half a second.
Options screen - Graphics, audio, interface and controls on one page, applied at once, with presets from Low to Ultra.
New sounds - Melee swings and blunt hits, the molotov's glass and fire, the pipe bomb's beep and blast, the flare's strike, the heavy cargo and the Bloater's burst.
Loot containers - Containers open onto a grid sized by kind, with Take all and Quick move. Nothing is searched item by item.
Death bags - A bag keeps every gun with its loaded rounds and its attachments.
Loadout - The Loadout tab is now your inventory at base, with the shared stash sorted onto shelves beside it.
Time to aim - Aimed fire tightens over the gun's time to aim instead of at once.
New look - Every screen is repainted in a sprayed paint style, from the field HUD to the base, the menus and the results.
Field HUD - Health and rounds in stencil, Heat as thirteen slashes, and a compass marking your objective, the current situation and your squadmates.
Quick slots - Quick slots replace the hotbar: 1 melee, 2 long gun, 3 sidearm, then one per pouch.
Destination board - Change destination opens a full-screen board with the region, its zones and their threat.
Campaign screens - New campaign, Load campaign and the loading screen are redone, and the campaign list scrolls past seven saves.
16:10 screens - The base and the menus fit 16:10 screens as well as 16:9.
Old campaigns - Campaigns, levels and the stash from 0.2.0 and 0.1.x carry over. Your 0.2.0 save is kept as overreach.saves.pre-0.2.5.json.
Suppressed pistol - Every suppressed pistol becomes a pistol with an Improvised Suppressor fitted, wherever it is.
New actions - Rotate (R), Take all (F), Quick move (Shift), Fit (F) and Take off (X) can be rebound like any other key.
Performance test - The console's performance test now takes the Forest or the Industrial Area and up to 100 infected, and its report lists draw calls and objects.
Loaded rounds - Each gun keeps its own loaded rounds, so two pistols no longer share one count.
Suppressed pistol recipe - Nothing crafts a suppressed pistol any more. Its recipe makes the Improvised Suppressor.
Engine settings window - Settings opens Overreach's own options. Key bindings still opens the engine's page.