Experimental Update for new mechanics and Support Achievement stuff
0.3.0
22 September 2026
15 changes in this update
Enemies now fire projectiles, and projectile effects vary by enemy tag.
Enemies can now damage each other — area attacks, projectiles and explosions hit allies.
Achievements, stats and leaderboards.
New status bar
Many fx
Clearer combat feedback for healing, hits, combo numbers and floating text.
New bar instead of monitor.
Turn-based mode now handles freeze, plate recycling timers and speed-up correctly.
Ranged attacks that behaved as area attacks; enemies damaging unintended boards.
Drag timing issue.
The old info panel; its content is now part of the new status bar.
The speed star's old permanent cooldown reduction.
Level/XP is display-only for now — level-ups have no gameplay effect yet.
UI redesigning.
Tactic depth is not tested well.