Experimental Update for new mechanics and Support Achievement stuff

0.3.0
22 September 2026
15 changes in this update

Added

5 changes
  • Enemies now fire projectiles, and projectile effects vary by enemy tag.

  • Enemies can now damage each other — area attacks, projectiles and explosions hit allies.

  • Achievements, stats and leaderboards.

  • New status bar

  • Many fx

Improved

2 changes
  • Clearer combat feedback for healing, hits, combo numbers and floating text.

  • New bar instead of monitor.

Fixed

3 changes
  • Turn-based mode now handles freeze, plate recycling timers and speed-up correctly.

  • Ranged attacks that behaved as area attacks; enemies damaging unintended boards.

  • Drag timing issue.

Removed

2 changes
  • The old info panel; its content is now part of the new status bar.

  • The speed star's old permanent cooldown reduction.

Known Issues

3 changes
  • Level/XP is display-only for now — level-ups have no gameplay effect yet.

  • UI redesigning.

  • Tactic depth is not tested well.