Added

1 change
  • hint when first dragging the food

Improved

2 changes
  • duration of chef's chat bubble

  • hint context

Fixed

1 change
  • bug: Multiple right-click drags cause the player to get stuck outside the board

Added

1 change
  • New hint when cursor hover the health bar stuff

Improved

2 changes
  • the guide description

  • cursor hovering

Improved

1 change
  • maiden intro animation

Removed

1 change
  • exp bar

Improved

2 changes
  • now breads would shoot their allies

  • player could use SPACE when they face border

Fixed

1 change
  • combo UI appearance

Added

1 change
  • add combo break button

Fixed

1 change
  • fix bullet animation

Added

2 changes
  • Laser mechanic

  • Hint for combo and enemy wave scaling

Improved

1 change
  • Item slot UI

Fixed

1 change
  • normal cookie won't be enhanced by enemy wave scaling

Added

5 changes
  • Enemies now fire projectiles, and projectile effects vary by enemy tag.

  • Enemies can now damage each other — area attacks, projectiles and explosions hit allies.

  • Achievements, stats and leaderboards.

  • New status bar

  • Many fx

Improved

2 changes
  • Clearer combat feedback for healing, hits, combo numbers and floating text.

  • New bar instead of monitor.

Fixed

3 changes
  • Turn-based mode now handles freeze, plate recycling timers and speed-up correctly.

  • Ranged attacks that behaved as area attacks; enemies damaging unintended boards.

  • Drag timing issue.

Removed

2 changes
  • The old info panel; its content is now part of the new status bar.

  • The speed star's old permanent cooldown reduction.

Known Issues

3 changes
  • Level/XP is display-only for now — level-ups have no gameplay effect yet.

  • UI redesigning.

  • Tactic depth is not tested well.

Added

9 changes
  • many new enemy tags

  • around 50 new enemies

  • 2 cutscene

  • turn-based mode

  • timescale mechanics

  • many descriptions for mechanics in game by chat bubble

  • shortcut E for quick spin slot machine

  • 3 bonus enemies for in-game player stats boost

  • extra life system and initially 1 extra life in-game

Improved

8 changes
  • narrative and guidance in game to make its content easier to understand.

  • game's pacing and difficulty

  • game art; enemies and plates are now more distinctive

  • in-game countdown deduction&acquisition mechanics

  • slot-machine and drop-items mechanics

  • enemy spawning, changing it from pressure-based semi-random spawning to over 30 enemy groups suitable for different pressure levels

  • presentation patterns of enemies at each checkpoint to make them more distinctive

  • in-game speed configuration

Fixed

7 changes
  • bell's problem

  • visual problem in pawns after dragging many times

  • taro dithering

  • item durability problem

  • problems of sprite and box collider in pawn

  • bug of chef knife

  • many many