hint when first dragging the food
duration of chef's chat bubble
hint context
bug: Multiple right-click drags cause the player to get stuck outside the board
New hint when cursor hover the health bar stuff
the guide description
cursor hovering
maiden intro animation
exp bar
now breads would shoot their allies
player could use SPACE when they face border
combo UI appearance
add combo break button
fix bullet animation
Laser mechanic
Hint for combo and enemy wave scaling
Item slot UI
normal cookie won't be enhanced by enemy wave scaling
Enemies now fire projectiles, and projectile effects vary by enemy tag.
Enemies can now damage each other — area attacks, projectiles and explosions hit allies.
Achievements, stats and leaderboards.
New status bar
Many fx
Clearer combat feedback for healing, hits, combo numbers and floating text.
New bar instead of monitor.
Turn-based mode now handles freeze, plate recycling timers and speed-up correctly.
Ranged attacks that behaved as area attacks; enemies damaging unintended boards.
Drag timing issue.
The old info panel; its content is now part of the new status bar.
The speed star's old permanent cooldown reduction.
Level/XP is display-only for now — level-ups have no gameplay effect yet.
UI redesigning.
Tactic depth is not tested well.
many new enemy tags
around 50 new enemies
2 cutscene
turn-based mode
timescale mechanics
many descriptions for mechanics in game by chat bubble
shortcut E for quick spin slot machine
3 bonus enemies for in-game player stats boost
extra life system and initially 1 extra life in-game
narrative and guidance in game to make its content easier to understand.
game's pacing and difficulty
game art; enemies and plates are now more distinctive
in-game countdown deduction&acquisition mechanics
slot-machine and drop-items mechanics
enemy spawning, changing it from pressure-based semi-random spawning to over 30 enemy groups suitable for different pressure levels
presentation patterns of enemies at each checkpoint to make them more distinctive
in-game speed configuration
bell's problem
visual problem in pawns after dragging many times
taro dithering
item durability problem
problems of sprite and box collider in pawn
bug of chef knife
many many