many new enemy tags
around 50 new enemies
2 cutscene
turn-based mode
timescale mechanics
many descriptions for mechanics in game by chat bubble
shortcut E for quick spin slot machine
3 bonus enemies for in-game player stats boost
extra life system and initially 1 extra life in-game
narrative and guidance in game to make its content easier to understand.
game's pacing and difficulty
game art; enemies and plates are now more distinctive
in-game countdown deduction&acquisition mechanics
slot-machine and drop-items mechanics
enemy spawning, changing it from pressure-based semi-random spawning to over 30 enemy groups suitable for different pressure levels
presentation patterns of enemies at each checkpoint to make them more distinctive
in-game speed configuration
bell's problem
visual problem in pawns after dragging many times
taro dithering
item durability problem
problems of sprite and box collider in pawn
bug of chef knife
many many