Overall optimisation & performance
UI Improvement
Backend optimisation
Game ending screen polished
FSR3 glitch
Nameplates decorations fix
Bug with bonus points
Some streamer mode issues
Adventure Mode is now available, starting with Classic. More adventures will be added in future updates!
The Shop is now open, featuring cosmetics, music tracks, and nameplates. Everyone can see your cosmetics in game.
Earn Shop Points by playing and spend them on items in the Shop.
Box2D Integration.
Added new achievements related to Adventure Mode.
Added a new leaderboard for Shop Points.
Added a notification (can be disable in Options) to get notify when a Multiplayer lobby is available to find other players.
You can now add AI players to multiplayer games.
Added transitions between scenes.
Secure scoring, shop and adventure progression with external backend.
Improved multiplayer performance and optimization.
Made multiplayer more user-friendly, with improvements to lobby creation and the game browser.
Improved the UI and UX of the main menu.
Improved host migration when the current host leaves a game.
Improved game ending menu.
Integration of new S&Box CSS property.
Fixed various minor bugs and stability issues.
Fixed game on the new S&Box version.
Removed several achievements that were too easy to unlock.
Arcade Mode no longer has a leaderboard.
Arcade Mode no longer tracks personal best scores.
Box3D Intergration.
Arcade Mode matches can currently last up to 10 minutes, even when the outcome is already clear. This can feel frustrating, so we plan to rework the mode in a future update.
Multiplayer optimisation
Better achievement menu
Small optimisation, game polish
Integration Twitch bug with bits gifter
Small bugs fix
Twitch integration: Active viewers of a streamer can now appear as fruits. Gifters, Bits supporters, and subscribers are prioritized and appear as shiny fruits. Viewers can also use !bet during the first minute of a game to try to guess the streamer’s final score. There is no score bonus, to keep things fair for players who are not streamers and for the leaderboard
Balancing: Reduced the size of blueberries by 25%
Balancing: In Arcade mode, resetting a jar now costs 5,000 score
Balancing: In Arcade mode, dropping a fruit now costs 20 score to prevent random spamming, but you can still do it
Updated the main menu
Improved the settings menu
Improved overall performance
Improved translations. This is still a work in progress, so thank you for your feedback!
Fixed co-op scores being submitted to both players on the leaderboard
In Friends Versus, you can now add more AI players to your game
Some achievements were too easy and could spam players during their first games
Achievements may block visibility when displayed, but unfortunately this cannot be changed
Added anti-aliasing to fruits to reduce visual noise
Add a logo to the main menu
Added colors for the top 3 leaderboard entries
Add space to long numbers
Added a bit of polish and optimization
Fixed the leaderboard total entries display
Fixed merged score number display
Fixed that updates reset your personnal best score
Fix small issues
Removed the behavior where using a keyboard or controller disables mouse control. You no longer need to left-click with the mouse to regain mouse control
Arcade mode is now available with new features, new gameplay
Friends Versus Mode now include AI opponents to play against (and to showcase how multiplayer looks). You cannot play with bots and friends
Add bind info in HUD for controller, mouse and keyboard
Reworked the physics, which were previously too aggressive, to provide a more satisfying and realistic experience
Better collisions
Versus mode now features different viewing layouts:Duel View: a side-by-side layout for 1v1 matches, Progression View: for 3+ players, showing the player above you in score on the left and the player below you on the right
Improve optimisation
Fix issues that can happen in multiplayer (co-op and versus)
Teasing Arcade mode with asking community opinion
Leaderboard could not load due to S&Box backend maintenance
Improved leaderboard with visible reset timers
Fruit merges now push nearby fruits when a larger fruit is created, just like in the original game
Falling fruits now have weight-based velocity
Added a countdown before the game starts
Added transition animations between menus and other interfaces
Added access to s&box settings from the in-game settings menu
Higher-quality fruit visuals
Reduced the size of some fruit details and elements
Overall multiplayer lobby improvements
Fixed an issue where fruits could become stuck inside other fruits
The game is currently a basic Suika clone with few unique features -> Response: Arcade mode is under development and will introduce new gameplay mechanics
Replayability is limited; players may leave after a single game -> Response: Progression mechanics will be added in future updates
Game launch
Classic Suika Game mode
Versus mode for up to 16 players
Co-op mode for up to 4 players in the same jar
A new daily seed every day
Leaderboards based on the daily seed
Achievements
Need an arcade mode with new features
Need better multiplayer visibility to see opponents jars
Need a progression system to improve replayability
Need AI opponents for Versus mode to allow testing without waiting for other players
Need additional leaderboards and access to previous days' leaderboards
Need improved physics, collision handling, and fruit visual optimization