Cool idea, but I find that hunters are a bit too trigger happy and will just shoot anything until they don't take damage. Hunters need to be punished a bit more for randomly shooting imo. Reason being that, for example, in prop hunt you are disguising yourself as a non-humanoid shaped object. Maps have way more objects than people so they need more guesses because the hiders can be almost anything. With this game, the seekers only have to pay attention to the characters so it makes it much easier for hunters to punish seekers.
I think adding something like damage/blocking traps for the hiders to use would add some fun while leveling the playing field a bit more as the seekers would have to pay attention to more than just the characters walking around. Those could create some fun scenarios as well and make chases more interesting overall.
Some other ideas to consider:
-Reward hiders for staying close to the hunters without them noticing (risk-reward gameplay)
-"Teleporter" doors that can move hiders from one side of the map to the other (Like in Outlast: Trials invaders mechanic)
Game shows promise and could turn into something pretty cool with time, but it needs to separate itself more from Prop Hunt with more unique gameplay and different mechanics.
☺️
Very Positive
10 reviews
80%
Recommended (8)
10%
Promise (1)
10%
Needs Work (1)