I'll review this as a game jam entry, which the theme adherence is weak already (One More Round).
The game is pretty polished, short gameplay loop but we've seen it a million times already.
UI feels out of place, possibly made with AI as it's the same kind of UI I've noticed in many other games already.
There's some flavour text for area names or attack descriptions, but it's clearly an afterthought since it doesn't even last 1 second before it goes to the next, feels like polish-slop and completely unnecessary. We don't need to know the falling rock's name!
Once you gather enough units, it becomes impossible to pick which gate you want to go through, and that's a big pet peeve of mine with these games. It shouldn't be hard to read player's intent, I'm holding D and going all the way to the right, you should know I want to go for the gate to my right!
After a while I noticed my choices didn't really matter, I've played 3-4 times without pressing any button or moving and I always won, just 10 seconds or so slower than if I did put effort into it.
There's only 1 "Round" (or so it's called) with the same boss and enemies, I see some randomization but it just needs more content in general and it would do well because it did keep my attention for longer than I'd like to admit.
AddictiveBad ControlsSlop