🚯 Removed
  • I forgot to deactivate dev tools in the last build, sry
🎁 Added
  • Abyssal Fishing Activity: Cast your ether hook into the dark rift beneath the ruins! Reel in 20 unique species of magic-fauna to absorb their mana. Perfect casts raise catch tiers and double relic chest chances!
  • Abyssal Relic Chests: Reeling in has a low chance to pull up relic chests containing random relics globally, bypassing default limits.
  • Pyrite's Fishing Guide: Out of mana? Pyrite the Grimoire now has a new helpful onboarding dialogue to guide you towards the suspended docks.
🧼 Improved
  • World Selection Layout: Separated the suspended docks card from the main 3x2 grid into its own dedicated side column under a new "Special Activity" banner, resolving screen overlaps.
  • Tiling Void Background: Added a dark tileable void water background texture underlay to the menu and fishing screen for enhanced lore immersion and UI contrast.
  • Spacebar Keyboard Interactions: You can now press SPACE to roll the slot machines on islands, cast your line, hook, reel, and claim rewards. Includes a new lever hover tooltip.
🪛 Fixed
  • Fishing Localization & English Mode: Translated all hardcoded French dialogue text in Pyrite's speech, timing results, and caught items to support English dynamically.
  • HUD Formatting Glitches: Fixed {0} Mana label glitch in the stats panel, renamed Rift Fatigue to Rift Exhaust, and translated the Abyssal Chest chance.
🎁 Added
  • Planisphere Constellation: A giant starry map of 92 nodes to unlock using your mana and ingredients. Awaken permanent passive bonuses (mana multiplier, daily meditation boosts, double harvests) and unlock legendary cosmic spells!
  • Advanced Target Spells: Command the board with 5 new spells allowing target cell selections (Eternal Freeze, Solar Flare, Alchemical Duplication, Alchemical Refinery, and Supreme Transmutation).
  • End-Game Harvest Summary: View the ingredients gathered at the end of your runs in a dedicated panel, featuring a glowing ✨ X2 ✨ badge when a double-harvest passive triggers.
  • Pyrite's Guides: Pyrite the Grimoire now has new cute onboarding dialogues to walk you through the Planisphere and the new spell rules.
  • Secret Easter Egg: Pyrite doesn't like being clicked repeatedly... try annoying him to see what happens!
🧼 Improved
  • Spell Deck Mechanics: You can now equip up to 2 spells simultaneously to build stronger combos, but choose your moment wisely: each spell is now single-use per run!
  • Magical Audio Feedback: Added new sound effects when equipping relics/spells and lighting up the constellation stars.
🪛 Fixed
  • Fixed visual text overlaps and layout formatting on the end-game results card.
  • Balanced spell reroll calculations to keep the puzzle challenge rewarding.
⚠️ Known Issues
  • Hi, it was the longest no update run that was quite a challenging update to do that takes a long time in the baking stage, but I'm happy to release it and start working on further updates! ... It will be the fishing update or mana gathering update, but there will be some updates between if I see UX or other issues while playing
  • And I notice the bug on the escape screen Im starting to build a wiki for the second par of the description.
🪛 Fixed
  • Fixed relic realm of origin defaulting to Sylvan Orchard by mapping it correctly on load, purchase, and generation, restoring proper display and fixing the Elemental Balance (4 distinct realms) resonance progress counter
  • Applied equipped passive price discount modifiers to slot upgrade costs (Arcane Expansion) at the merchant
  • Fixed text clipping on the back of resonance badges on hover by allowing the container to expand its height dynamically based on the number of required items
🎁 Added
  • Limited equippable relic slots system (starts at 3, upgradable up to 6) restricting passive bonuses to slotted relics only
  • Dedicated top row in the satchel displaying equipped relics and 3 slots for saving/loading configuration presets (P1, P2, P3)
  • Complete library of 40 active synergy traits (e.g. Sylvan Harmony, Deep Covenant, Absolute Blizzard, Seal of Apocalypse) triggered by equipping matching relic combinations
  • Relic Fusion system allowing players to merge level-identical duplicates in their satchel to upgrade relic levels
  • Visual level indicator badges on relics rendered as Roman numerals (I, II, III, IV, etc.) with level-scaled passive stats
  • Arcane Expansion slot upgrades purchasable from the Rift Wanderer at progressive prices (Slot 4: 150, Slot 5: 350, Slot 6: 750 Mana)
  • Relic Resonance log in the stats sidebar showing possible trait synergies that are partially active (e.g., 1/3) with progress updates
  • Interactive hover card-flips for possible traits that reveal required relic names only if historically discovered, displaying secrecy question marks otherwise
🧼 Improved
  • Redesigned active arcanes UI layout with larger fonts, custom parchment backing, and a golden border accent highlighting active modifiers
  • Updated Pyrite's satchel onboarding description to guide players through the new deckbuilding slots, presets, and fusions rules
🪛 Fixed
  • Resolved clipping of the resonance tooltip by transforming it into an inline card-flip front/back layout that displays on hover
  • Localized all requirement text labels inside the possible synergies list to correctly follow English or French language preference settings
🎁 Added
  • Interactive "Awakening of the Archmage" prologue stage in addition of the static grimoire tutorial popup for new players
  • Contextual onboarding dialogues from Pyrite explaining the roles of the Satchel, Codex, Grimoire, and Wanderer tabs when opened for the first time
  • Implemented a grumpy, snarky spectral book personality for Pyrite with dialogue-embedded actions and gimmicks
🧼 Improved
  • Refined level select dialogues explaining locked portals, Mana offerings, and the 5-runs unlock progression rules
  • Restructured locked portal cards CSS to render backgrounds inside a pseudo-element, isolating filters so the lock info stays at 100% opacity and full brightness
  • Enhanced padlock progression readability with a dark panel and a vibrant orange-gold text
⚠️ Known Issues
  • There is some text issues talking about relics building its due to localisation setup cause im working on a relics use mini rework with a deck building mechanics where you have to choose a limited amount of relics to go with its still in alpha test but will be surely in next upcoming update
  • No reset was made you just need to play the prologue by selecting the first realms if you played before
🎁 Added
  • Interactive search bar and circular rarity filter buttons inside the inventory panel and the codex
  • Double-click safety confirmation on the relic purge button in the inventory to prevent accidental destruction
  • Completionist progress bars showing global completion percentages at the top of the Deeds (Achievements) and Codex panels
  • Reactive typewriter text rendering animation for the Rift Wanderer's dialogue bubbles
  • Live Mana balance display in the header of the Merchant panel
  • Dynamic contextual speech reactions for the Rift Wanderer when hovering over relics or completing purchases
🧼 Improved
  • Volatile grid roll phase visual effects with scale-down shrinkage and motion blur during shuffles
  • Runic caster amulet (Go button) pulsing gold animation when charged and ready for incantations
  • Chest opening roulette feels with a screen-shake impact upon reveal and an ambient radial rarity color halo pulsing behind the modal
  • Continuous glowing pulse and hover scale animations on the wax seal chest claim button
  • Merchant panel presentation with gold floating loops on legendary relics, purple halos on epics, and a portal glow around the Wanderer's portrait
  • World Selection action buttons with custom-colored drop shadows matching their associated page themes (purple for Codex, green for inventory, etc.)
🎁 Added
  • 7 new relics to wanderer stock
  • codex to see relics progress
🧼 Improved
  • balanced base price of wanderer relics
  • reworked reduction trait to be on wanderer price
🎁 Added
  • added a wanderer with unique relics
  • added 5 unique relic (more to come later)
🧼 Improved
  • relic purge system now grant permanents mana bonus gain
🎁 Added
  • new streak system for gain multiplication on daily bonus claim for every connection in a 24h deadline, meaning to keep a boosted bonus gain you need to connect every day
🧼 Improved
  • removed 24h deadline for day progress in daily bonus system, meaning you can claim day 1 and come back in 5 day to claim day 2
🎁 Added
  • new font Alagard
🪛 Fixed
  • font not loaded since last s&box update