🛠️Fixes, Optimizations, Mapping, Sandbox progress and more!
IScenePhysicsEvents.OnFellAsleep (#4243)
Author to Storage.Query
FileIds to Storage.Query
Variant type
Humans always have underwear 🥵 (#4236)
Less allocation heavy version of Task.Delay (#4225)
SSR Optimizations (#4244)
Custom NavMesh bounds (#4279)
Avoid CallbackBatch action allocations (#4201)
Cache type.GetInterface results (#4212)
Avoid allocations when pushing a mix perf scope (#4207)
Skip GameObject.MakeNameUnique in non editor builds (optimization) (#4204)
Sanitize all float/vec3 inputs in PhysicsBody methods (#4222)
Faster public sync (#4245)
Lazily initialize component lists (#4217)
Lazily initialize interpolation backing storage (#4208)
Simplified how ParticleGradients are serialized (#4252)
Reduced SpriteSystem per-frame allocations (#4249)
Avoid GameTags allocations (#4203)
Avoid async state machine overhead when processing acks (#4226)
Avoid unnecessary action bindings in CollisionEventSystem (#4200)
Protect against corrupt vulkan pipeline cache writes/reads (#4258)
Shutdown leak fixes (#4242)
Many Movie Maker Improvements and fixes (#4254)
Use ConcurentDictionary for TypeLibrary cache (#4270)
Fixed Synthesizer leaking SpeechSynthesizer threads (#4261)
Localization files are synced to clients from editor sessions
Community Contribution: Clamp FOV slider in game settings to an integer (thank you @PenialJackson)
Community Contribution: Made font loading recursive (Thank you @Kilian)
Clutter fixes (#4240)
Fix copy of value types being boxed on the heap (#4202)
Fixed ignite/explosion prefabs having no sprite (#4233)
Fixed terrain disappearing after changing subdivision factor (#4239)
Dresser not applying clothes over the network (#4238)
Fixed hidden GameObject delete (#4251)
Editor: Fixed actions like extrude being run every frame when 2+ views are visible (#4166)
Reset SDL ModState when loosing application focus (fixes lingering inputs, for stuff like ALT + F4 after alt tabbing) (#4257)
Fix NRE during panel cleanup (#4269)
Don't clone or serialize static members (#4273)
Fixed hudpainter drawtext texture being deleted (#4272)
Editor: Include disabled gizmos in serialization (#4271)
Changing language refreshes localised labels, invokes Panel.LanguageChanged again
SceneViewportWidgt will no longer create duplicate editor cameras (#4280)
Community Contribution: Fix BBox gizmos after Hitbox.Sphere change (#4278, thank you @nixxquality)
Unecessary parameter from GetNextSibling
Trackball from Rotation control gizmo