Update 26.03.11

Started by matt · 6 months ago · 14 replies · 446 views

#1
matt
Facepunch
JoinedApr 2021 Posts258 Score2,045
Update 26.03.11 : news/update-26-03-11
#2
Papa Brickolini
Member
JoinedApr 2021 Posts88 Score6,081
Good stuff
#3
Zombie Extinguisher
Member
JoinedMay 2021 Posts14 Score1,285
Awesome!
#4
I Love Me
Member
JoinedMar 2025 Posts1 Score1,040
🙏
#5
flavv
Member
JoinedAug 2021 Posts8 Score365
Cool
#6
placebo
Member
JoinedFeb 2026 Posts8 Score3,790
nice!
edited 6 months ago#7
EGoriy
Member
JoinedNov 2025 Posts14 Score4,295
So you're literally playing the engine's own tools as a game.
#8
Titanovsky
Member
JoinedSep 2021 Posts319 Score3,518
It seems like time to make server in Sandbox Game 🤘
#9
darkfated
Member
JoinedSep 2021 Posts14 Score380
Great post. Kudos to the optimization team. Hope the main menu presentation and performance are polished before release. Would be great if loading ran on a separate thread to prevent menu freezes. Also, basic actions like opening the console or pressing the "Cancel" button are still problematic.
#10
D0nkles
Member
JoinedFeb 2025 Posts2 Score120
Nice optimisations, good navmesh bounds, great undies. 
#11
[LarvA BonG] Xx.P3t3rGr1ff1n.xX
Member
JoinedAug 2022 Posts20 Score1,500
Steve and Pig

#12
G+
Member
JoinedFeb 2024 Posts73 Score3,075
its pretty cool that now we can submit our own sandbox post processing fx !!
#13
Kaworu
Member
JoinedMar 2026 Posts1 Score30
67
#14
NaClO4_H2O
Member
JoinedFeb 2024 Posts2 Score600
Can you reintroduction the REAL jigglebone in ModelDoc? Just like it in gmod, it can be flexible or rigid; it's nolonger just a simple physics collision.
#15
NaClO4_H2O
Member
JoinedFeb 2024 Posts2 Score600
Alright.
people
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