Update 26.03.11

Started by matt · 7 months ago · 14 replies · 504 views

matt
Facepunch
JoinedApr 2021 Posts272 Score2,420
Update 26.03.11 : news/update-26-03-11
Papa Brickolini
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JoinedApr 2021 Posts91 Score6,401
Good stuff
Zombie Extinguisher
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JoinedMay 2021 Posts15 Score1,285
Awesome!
I Love Me
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JoinedMar 2025 Posts1 Score1,040
🙏
flavv
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JoinedAug 2021 Posts8 Score365
Cool
placebo
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JoinedFeb 2026 Posts8 Score4,375
nice!
edited 7 months ago#7
EGoriy
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JoinedNov 2025 Posts17 Score6,045
So you're literally playing the engine's own tools as a game.
Titanovsky
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JoinedSep 2021 Posts349 Score5,018
It seems like time to make server in Sandbox Game 🤘
darkfated
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JoinedSep 2021 Posts18 Score375
Great post. Kudos to the optimization team. Hope the main menu presentation and performance are polished before release. Would be great if loading ran on a separate thread to prevent menu freezes. Also, basic actions like opening the console or pressing the "Cancel" button are still problematic.
D0nkles
Member
JoinedFeb 2025 Posts4 Score375
Nice optimisations, good navmesh bounds, great undies. 
[LarvA BonG] Xx.P3t3rGr1ff1n.xX
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JoinedAug 2022 Posts20 Score1,880
Steve and Pig

G+
Member
JoinedFeb 2024 Posts79 Score3,365
its pretty cool that now we can submit our own sandbox post processing fx !!
Kaworu
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JoinedMar 2026 Posts1 Score30
67
NaClO4_H2O
Member
JoinedFeb 2024 Posts2 Score600
Can you reintroduction the REAL jigglebone in ModelDoc? Just like it in gmod, it can be flexible or rigid; it's nolonger just a simple physics collision.
NaClO4_H2O
Member
JoinedFeb 2024 Posts2 Score600
Alright.
people
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